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"Well, I'm probably getting an X-Beast."

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Fri 16/05/03 at 11:31
Regular
Posts: 787
Ahem, I mean X-Box. Probably get the deal from SR, console + 4 games, then probably stick Enter The Matrix on top of that, and possibly the small controller (since the big one is crap) Not bad for £250, considering I spent £215 on my PS2 and only got one game, an extra controller and a memory card.

Does the X-Box need memory cards? I noticed they're for sale, but doesn't the hard drive cover save spaces? Is it so you can transfer saved games from one console to the other? Some X-Box nerd, help me out.
Sat 17/05/03 at 16:35
Regular
"aka memo aaka gayby"
Posts: 11,948
Have you ever played a PC FPS properly!?

Lets look at my keys setup for any FPS I play:

Walk/Run: Right Mouse Button
Shoot: Left Mouse Button
Alternate Fire: Middle Mouse Button
Jump: Space
Strafe: A & D
Lean: S & F
Use: Return
Change Weapons: Scroll Wheel

Halo will fit into that just as well as any other FPS.

I guarantee that if I were to play you at an FPS using keyboard & mouse, and you using a control pad, I would win so easily it would be embarassing.
Sat 17/05/03 at 16:30
Regular
"8==="
Posts: 33,481
How do you alter the sensitivity of the cursors/keypad to reflect a second analogue stick? It seems that either movement or aiming is going to suffer. unless you use a rollerball and a mouse combination or something.
I'm sorry but i can't envision the controls being better than with duel analogue sticks
Sat 17/05/03 at 16:25
Regular
"gsybe you!"
Posts: 18,825
Hedfix wrote:
>> I'm not saying there is no vertical gameplay! i am saying there is
> MORE horizontal gameplay.

I know, but if you actually thnk about it, the amount of times you move up and down, adjusting verticly is more than you think.

Anyhoo.
Sat 17/05/03 at 16:16
Regular
"aka memo aaka gayby"
Posts: 11,948
Games let you alter mouse sensitivity you fool.

Aiming using a mouse is and has always been superior to any controller aiming system. It is faster, and more accurate. Playing something like Unreal with a controller is almost unthinkable to me.
Sat 17/05/03 at 16:12
Regular
"8==="
Posts: 33,481
Pumpkinist wrote:
>
> Hardly. Take for example, the second level of Halo. The one with the
> rocks and trees and crashed escape pods. Well. Due to the game, being
> *gasp* set up on levels, you do actually have to adjust your guns
> vertical axis to deal with the crappy alens, from rocks, nad up slopes
> and up ramps and stuff. They are mixed. While I agree there is lots of
> horizontal, there is also a lot of vertical.
>
> Pointless arguments. Always the best.

I'm not saying there is no vertical gameplay! i am saying there is MORE horizontal gameplay. please understand this. Think of all the flat valley floors and even building levels. The first level, the level where you follow guilty spark. very flat. not bad. just flat. There is no level which is completely uphill, there are levels which balance vertical and horizontal and there are those which are mainly horizontal. Therefore halo is mostly horizontal aiming. Level-wise halo is more horizontal
Sat 17/05/03 at 16:04
Regular
"8==="
Posts: 33,481
Memorandum wrote:
> Therefore, your point about mouse aiming being weird in Halo
> is...pointless. By saying it was mostly horizontal aiming, with no
> need for vertical aiming I assumed it was therefore different to the
> usual FPS,

Everyone seems to be misinterpreting what I meant. I am not saying there is 'no need' for vertical aiming, indeed, there is a great deal of vertical aiming. Just not as much as horizontal aiming.

but in reality using a mouse in Halo will be no different
> than using a mouse in any other FPS.

probably. But I find the vertical aiming on a mouse too fast and the horizontal too, well, odd. This is what I mean by Halo will be weird on PC as the mouse aiming will probably be quite disorientating to those who've played it on a console. I also think that the aiming in xbox halo could not be improved upon in a PC version. Basically I don't think Halo will play as well on PC as on xbox because of the control difference. Halo as obviously been optimised for the xbox controller and i'm a little sceptical at how the transfer to PC will turnout. That that I hope it will be great.
>
> And in Goldeneye I always used the other control system to allow for
> easier vertical aiming. Headshots are nice.

I liked the Duel controllers setting, one analog for moving, one for aiming. Very cool
Sat 17/05/03 at 15:57
Regular
"gsybe you!"
Posts: 18,825
Hedfix wrote:
> Yes, i was saying that most FPS gameplay is predominantly horizontal
> although there is of course, in most modern FPS games, vertical
> aiming. I was pointing out that it is, still, mostly horizontal
> aiming.

Hardly. Take for example, the second level of Halo. The one with the rocks and trees and crashed escape pods. Well. Due to the game, being *gasp* set up on levels, you do actually have to adjust your guns vertical axis to deal with the crappy alens, from rocks, nad up slopes and up ramps and stuff. They are mixed. While I agree there is lots of horizontal, there is also a lot of vertical.

Pointless arguments. Always the best.
Sat 17/05/03 at 15:53
Regular
"aka memo aaka gayby"
Posts: 11,948
Therefore, your point about mouse aiming being weird in Halo is...pointless. By saying it was mostly horizontal aiming, with no need for vertical aiming I assumed it was therefore different to the usual FPS, but in reality using a mouse in Halo will be no different than using a mouse in any other FPS.

And in Goldeneye I always used the other control system to allow for easier vertical aiming. Headshots are nice.
Sat 17/05/03 at 15:48
Regular
"8==="
Posts: 33,481
Yes, i was saying that most FPS gameplay is predominantly horizontal although there is of course, in most modern FPS games, vertical aiming. I was pointing out that it is, still, mostly horizontal aiming.
Sat 17/05/03 at 15:44
Regular
"gsybe you!"
Posts: 18,825
Except of course when enemies appear above or below you.

As in most FPS.

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