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Fri 26/10/01 at 14:42
Regular
Posts: 787
The game forums are closing, so i am moving the popular FF forum here. No spamming, just 100% FF. Let's start with a question.... which of the FFs is the best?
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Fri 25/10/02 at 20:25
Regular
"Still luv her?! dun"
Posts: 932
Figo wrote:
> You haven't got your Aeons though, remember in the first Evrae fight
> as Yuna isn't with you.
>
> Thanks for the tips though.
>
> Anymore?

Well Figo.....*Drumroll*....Have no fear, The veteran FFX player is here! And he's also a amateur Manga Artist. *Ihihk! (I'm giggling)*

Anyway, the thing here is to cast Haste on Tidus and/or Rikku (Better if you have Hastega) so they can have more turns in battle cos they are the only ones who can command Cid to move the airship, so you can let your party evade Evrae's poison breath.

And the other thing is that when you are away from Evrae at a great distance(By moving the airship), it means that Evrae won't be able to attack your party with great damage. Evrae will only, at it's most, cause little damage that will be like probably more than a 1,000 but less than 2,000. So at this point, you can heal your party with Al-Behd potions or whatever you blitzball fans call it!

Your party is not the only ones with tricks and bricks up their sleeves, cos the airship can provide cover by launching it's torpedos. With 2,000 damage caused for each batch of torpedos and 3 batches in total, it would mean that the airship can hit Evrae at 6,000. But keep in mind that the airship only hits Evrae with it's torpedos once at a time. So if U want another batch, you'll have to be close to Evrae, and then get away from Evrae again.

But beware! As soon as Evrae casts Haste on itself, cast Slow/Slowga on Evrae, otherwise....U just don't wanna know! Trust me! Oh, and another thing, use everyone's overdrives(If there are any) so things would be easier.

*When you're away from Evrae, attack using dummass Wakka and Sexy Big Boobsie Lulu to provide cover.

*When "I" was fighting with Evrae, my Auron could already cause 9,999 damage for his normal attack. So it only took my Auron 4 turns to kill Evrae....Heh! Didn't mean to brag! Actually I do....
Fri 25/10/02 at 19:14
Regular
Posts: 5,135
You haven't got your Aeons though, remember in the first Evrae fight as Yuna isn't with you.

Thanks for the tips though.

Anymore?
Fri 25/10/02 at 18:53
"period drama"
Posts: 19,792
Figo wrote:
> Anyone got any tips on how to beat Evrae?

Charge up the everyone's Overdrive's (people and aeons).
Cast Haste and Slow (if you can)

*You must always do these things before a battle*

I dont' know why everyone has so much diifuculty with Evrae. I beat *it* the 1st time.
Meh.........
Fri 25/10/02 at 18:20
Regular
Posts: 5,135
Anyone got any tips on how to beat Evrae?
Fri 25/10/02 at 16:56
Regular
Posts: 9,494
I think FFX-2 is a joke, like the Metal Gear Substance skateboarding taken from Evolution Skateboarding.

Yuna would not fit in in a seedier environment with twin pistols. She is calm and patient, not "EAT MY SOOT SCUM!".

Anyway, Konami like tricking people and looks like Squaresoft wanted a piece of the action.
Fri 25/10/02 at 09:32
Regular
Posts: 6,702
Akira Shinoda wrote:
> Not really, you don't need any Legendary Weapon for one's attacks to
> go beyond 9,999. You just need a weapon that has "Break Damage
> Limit" by customising the specific weapon with 99x Dark Matter.

...but that would be a huge waste of Dark Matter as there are far better places to use it, such as getting the "ribbon" ability on your armour. Its possible to get ribbon equipped armour when fighting Dark Aeons, but you`re much more likely to get break damage limit or break HP limit. As a result, if you don`t want to go and get the celestial weapons, then its best to fight the dark aeons to get break damage limit, and save your dark matter for better things.


> Yuna's Nirvana: Break Damage Limit, Triple Overdrive, Double AP, One
> MP Cost.

The 1-MP cost is great! Lulu has it as well, combined with magic booster, so you get extra power in your magic, whilst only costing 2 MP - good stuff! Other cool abilities include Rikku's money grabbing tactics, and of course, double AP as above with Yuna. Sadly that isn`t found with Auron, Tidus or Lulu, but its nice that the other four can be fully kitted out and still get extra AP.

> But you can actually customise a Legendary Weapon of your own, if you
> have four empty slots on that weapon, with 30x Winning Formula, 99x
> Dark Matter, and a few other rare ingredients.....But it's best to get
> the Legendary Weapons through the Celestial Mirror, if you know what I
> mean...

...because that way all the other "celestial only" effects come into play. For example, when you have your celestial weapons fully powered up they begin to affect your aeons. The break damage limit ability will also allow a specific aeon to break their damage limit as well, allowing Valefor, Ifrit, Ixion, Shiva and Yojimbo to shoot up to 99,999 instead of the weedy 9,999 they took off before. Obviously Anima, the Magus Sisters and Bahamut don`t need it as they can already break their damage limit.
Fri 25/10/02 at 08:40
Regular
"Still luv her?! dun"
Posts: 932
Longÿ wrote:
> his attack has never gone that good for me, do you have to have the
> ultimate weapon?

Not really, you don't need any Legendary Weapon for one's attacks to go beyond 9,999. You just need a weapon that has "Break Damage Limit" by customising the specific weapon with 99x Dark Matter.

*The good thing about all Legendary Weapons is that they have "Break Damage Limit" and "Triple Overdrive" and two other special features of their own. For eg.

Auron's Masamune: Break Damage Limit, Triple Overdrive, First Strike, Counter Attack.

Yuna's Nirvana: Break Damage Limit, Triple Overdrive, Double AP, One MP Cost.

But you can actually customise a Legendary Weapon of your own, if you have four empty slots on that weapon, with 30x Winning Formula, 99x Dark Matter, and a few other rare ingredients.....But it's best to get the Legendary Weapons through the Celestial Mirror, if you know what I mean...
Fri 25/10/02 at 08:09
Regular
Posts: 6,702
I have his fully powered up World Champion, and a strength value of 255. It takes 99,999 off most enemies 12 times on the overdrive. Sadly, it still only take off about 30-40k when fighting big guys like the Dark Aeons.

The attack reels thing is quite easy to predict, as the pattern is simple. The first two reels are just 1,1,2,2,1,1,... and the third is 1,0,2,0,1,0,2,... It means that you can make mistakes if you are tired or lying upside down or something, but usually its hard not to get the 12 hit combo.

As for the aeons overdrive, the only aeons that can go past 99,999 are the ones with multiple attacks, so for example, Megaflare from Bahamut is useless - you take off just as much with a regular attack, but with the Magus Sisters and Anima, they have more than one hit... but they still aren`t up to Wakka's standards if you ask me.
Thu 24/10/02 at 23:32
Regular
"WWJD"
Posts: 6,100
his attack has never gone that good for me, do you have to have the ultimate weapon?
Thu 24/10/02 at 23:17
"period drama"
Posts: 19,792
Longÿ wrote:
> ssxpro wrote:
> Don`t forget Wakka's attack reels! Best move in the game! Just make
> sure you get three lots of 2. If you get a 1 on your first go, then
> its best to go for three 1s, as getting three of the same thing
> doubles the total number you reach, so 1,2,2 = 5 but 1,1,1 = 6.
> Obviously 2,2,2 = 12 is what you want to aim for though.
>
> I think the aeons overdrives are better

Not when Wakka on full power and you can get 3-3-3 EVERY SINGLE TIME.
That 99,999 x 12 if you hadn't guessed. It's the best attack in the game like that. Doesn't take too long, either.
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