The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
We'll just agree to disagree.
Oh and Alistair don't run out and buy it just because I reckon it rocks, it's a marmite game really. I can play pretty much most 1st person shooters and enjoy them because I love the genre, it just depends what sort of gamer you are.
If you're the sort of gamer who doesn't like games with a few annoying niggles and that are not perfect then I wouldn't bother.
Me think I'm gonna order it from Gamestation 2nd hand though, I wanna play through again.
> "Find the key in the toolbox that looks like background scenery
> to turn on the generator, that powers the crane, which moves the pipe,
> that lets you reach the raised platform.." I think that was the
> Chinese Theatre level.
If you'd actually taken time to figure that out, you'd have found there was 2 ways of solving it. Find the key or just climb the crane and drop down onto the scaffolding.
Anyway that's one tiny niggle out of the whole game where the puzzle wasn't blatantly obvious.
> Stupid? I'm just conveying my thoughts on the game. Am I not entitled
> to that?
You're welcome to your opinion, but saying you got stuck on the puzzles and found them to be stupidly put together shows to me a lack of lateral thinking and intelligence.
> While two routes may crop up every now and then, it's only a minor
> feature that can't redeem the fact that the levels are designed so
> that only what you must do is available; there's no room for
> exploration or, fighting wise, little scope for tactics. It's a game
> that therefore does not reward the imagination and can feel boring.
It's a shooting game, you run in all guns blazing, why on earth would you want tactics?
Anyway, there's a lot of times where you can use different methods to approach different circumstances.
> I have each film on DVD (I'm a big fan) and saying that the game
> perfectly recreates the atmosphere is rubbish. Aside from some over
> the top swearing, and an obscure excuse for a Bruce Willis lookalike
> this had little in common with the intense, one-man-army and
> adaptation feel of the films.
I give up. You've got no idea what you're talking about, the game has all the wit and feeling of the Diehard films. Did you actually complete it or did you play the first few levels, realise that you didn't like it and not touch it again?
> Tilta is slowly selling me this game. I am temtped to give it a
> rental...
Please do. I'd like some support.
> Urrrrrr you obviously haven't played the game much if you think that,
> the amount of interaction you have with your enviroments and you
> enemies is really quite impressive. If they'd have used the disguises
> more often then you'd have complained that they were used too much.
> Stop being so stupid.
I didn't specify disguises, did I? It would have been nice to have those features woven in where necessary more often, but in the game's present state they feel like, as I say, tacked on gimmicks that break up the atmosphere.
> Ummmmmmmm name me one puzzle in the whole game that left you fed up?
"Find the key in the toolbox that looks like background scenery to turn on the generator, that powers the crane, which moves the pipe, that lets you reach the raised platform.." I think that was the Chinese Theatre level.
> There were very few puzzels to speak of in the first place. If you
> consider picking up a key card or picking up a disguise in a shop to
> be a puzzle then you're really pretty stupid.
Stupid? I'm just conveying my thoughts on the game. Am I not entitled to that?
> Hardly, there's many places where you can choose different roots. Not
> at one point did I find myself annoyed by the linear path, i can't
> think of many games on the market of its kind that don't follow some
> kind of set path.
While two routes may crop up every now and then, it's only a minor feature that can't redeem the fact that the levels are designed so that only what you must do is available; there's no room for exploration or, fighting wise, little scope for tactics. It's a game that therefore does not reward the imagination and can feel boring.
> Unrewarding?
>
> You mean a 1st person shooter with many innovative ideas and some
> great level design that manages to perfectly pull of the Diehard
> atmosphere isn't rewarding enough?
I have each film on DVD (I'm a big fan) and saying that the game perfectly recreates the atmosphere is rubbish. Aside from some over the top swearing, and an obscure excuse for a Bruce Willis lookalike this had little in common with the intense, one-man-army and adaptation feel of the films.
> Stop being a tart, from what you've just written I doubt if you've
> even played the game. You're probably just going on magazine
> reviews.
I owned the game. For two months. Traded it in happily.
> The textures are bland and repetitive most of the time, with little
> attention to detail on some levels. True, there are some innovative
> features to the game; stealth mode, hostage taking and donning
> disguises, but as these only rarely come into play, they feel more
> like gimmicks.
Urrrrrr you obviously haven't played the game much if you think that, the amount of interaction you have with your enviroments and you enemies is really quite impressive. If they'd have used the disguises more often then you'd have complained that they were used too much. Stop being so stupid.
Aswell as this, the puzzles are awful,
> obscure and poorly thought out, leaving you pretty fed up.
Ummmmmmmm name me one puzzle in the whole game that left you fed up?
There were very few puzzels to speak of in the first place. If you consider picking up a key card or picking up a disguise in a shop to be a puzzle then you're really pretty stupid.
> Painstaking linearity,
Hardly, there's many places where you can choose different roots. Not at one point did I find myself annoyed by the linear path, i can't think of many games on the market of its kind that don't follow some kind of set path.
dodgy controls and unrewarding gameplay are
> other reasons why I don't like it
Unrewarding?
You mean a 1st person shooter with many innovative ideas and some great level design that manages to perfectly pull of the Diehard atmosphere isn't rewarding enough?
Stop being a tart, from what you've just written I doubt if you've even played the game. You're probably just going on magazine reviews.
Try playing the Prison Riot level or the Police Station siege level and then try and tell me that your opinions hold up.
> Can you afford to support 2 consoles then? I know I can't.
Your argument doesn't hold up to logic, it's all about choice. I'd rather have double the range of games to choose from whether I can afford to buy them all or not. Imagine if the Gamecube didn't exist, and the Xbox game catalog was double what it was - would you moan and say "oh I can't support this many great games on the Xbox, I wish Nintendo had made their own console so I didn't have so many titles to choose from"?
And what's with the checkpoint system? This would work well if the game didn't punish you for making the tiniest of mistakes or take away a higher level of exploration. Aswell as this, the puzzles are awful, obscure and poorly thought out, leaving you pretty fed up.
Painstaking linearity, dodgy controls and unrewarding gameplay are other reasons why I don't like it and to top it all off - the fighting isn't too great either, although Hero Time isn't bad. It's a 5/10 game for me - average.
If anyone wants to know why i like Hexen 64 I will gladly tell you.
I really enjoyed it, sure it had its faults but the attention to detail on the enviroments and the way they had the whole Diehard atmosphere down to a tee, far out weighed the bad bits.
Edge are the most an*l magazine on the shelves so their opinion certainly doesn't matter