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> It's one level WS. Drop it.
>
And the first one, and that jungly one (inside anyway), the aforemnetioned Library and The Maw.
Actually, ANY indoor place, from the Silent Cartographer to that Halo control place.
Endless.......walking....
> Here's my own exaggeration: TS2 is like trying to play Goleneye with
> heavy gloves on and muppets trying to kill you!
Except that TImesplitters 2 is one of the best FPS's in many years.
> sigh i sent an argy letter of complaint to Eidos anyways *sigh* I
> think the crashes are a ongoing problem because they have dedicated a
> WHOLE section to crashes!! :S
My Xbox refuses to save Multi stats if more than 2 controllers are plugged in. That's about the worst bug I've gotten.
>
> It means that all you can do is create Halo levels, in other words,
> use the same rooms over and over again. Although thinking about it,
> there are a few more rooms to cut and paste in TS2 than there are used
> in Halo.
That's the biggest exaggeration I've heard in a while. WS is obviously still hung up on the library level in Halo and now believes most of the levels are like this. :)
It's one level WS. Drop it.
Here's my own exaggeration: TS2 is like trying to play Goleneye with heavy gloves on and muppets trying to kill you!
go here
http://www.geocities.com/editmap/editmap.html
I am sure you guys would find it most useful :)
( to "save" press *print screen")
I doubt anyone will want to though to be honest, I made exact replicars of The Grid level from perfect Dark and a few from Goledeneye. But with the limited size aloud for the levels and very few textures available, they're really not much fun to play.
Simple = best in this case.
And they don't crash