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SonicRav
> Has anyone else noticed that the changes (albeit small ones) are
> frequent in the beginning, but gradually get less and less noticeable
> as the game progresses? Its as if they couldn't be bothered to change
> much - I remember reading it was supposed to contain the missing two
> dungeons from 'Ura Zelda'.
No it was reported that the upgrade would contain two missing Dungeons... fact is there were no missing dungeons, OOT was completed properly with nearly nothing cut out. Master Quest was only ever a harder and remixed version of OOT. And That is what Ura Zelda was.
>
> Note: Length Graphics etc all are factors underneath a giant
> "umbrella" called fun :P
Erm no a game could be the most fun ever and have naff graphics and a short game can still be more fun than a long game.
Body Harvest was incredibly good fun but it looked like anne widecombe's ar$e in comparison to the not so fun but good looking Starfox Adventures, and Luigi's Mansion was VERY short but far more fun than the much longer Starfox Adventures.
Think about it.
Maybe but I would associate Zelda as gallant and all that to do with chivalric duties when the game deviates from that it is rather off putting and mainly the reason I buy Zelda is becuase of the way it presents itself.The Gallant knight on his steed... maybe that was why there was so much arguement about this Zelda not having a house.. *thinks*..
Note: Length Graphics etc all are factors underneath a giant "umbrella" called fun :P
You don't judge fun on Graphics, sound, length etc... you judge it on the pure fun factor...
Fun normally describes Mario, Epic is what we use to define Zelda which is why the Wind Waker was a tad dissapointing as its a shallower game... but more fun yes indeed.
Majora's Mask mind has the best interaction and things going on than any of the other Zelda titles released... that in my mind made MM better than OOT despite the naff saving system.
WW might be the closest Zelda has been to it's true intentions ( game designer wise) BUT fun is hard to judge, measure it in game length? measure by graphics? etc etc For me I like a zelda for it's involving plot AND most importantly it's difficult battles. I want to feel like I worked for me items instead of feel like they have been passed down on a plate to me. IMO OOT was perfect lengthwise and fightwise. WWW too easy on fights it has it's plot down. MM very good plot BUT bit short...argg..
> Tony_Blair wrote:
> Still collecting the stupid triforce bits in WW... obtaining items
> just doesnt feel as rewarding in WW as OOT or MM :(
>
>
> I hate WW...
> Collect 8 maps... get the money to get them deciphered... get the
> pieces as shown on the 8 maps... defeat gannondorf to save the ....
> HOLD ON... you don't save the world! The king does - you just save
> yourself...
Wind Waker is the most fun Zelda to date.
Period.