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"Masterquest: What's new?"

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Sat 05/07/03 at 23:21
Regular
Posts: 787
Ok, I am now in the fire temple... so what's the difference? I know the dungeons are meant to be harder, but can someone give me an example of something? I haven't played OOT since I completed it when it came out, but MQ doesn't seem to have anything different!

SonicRav
Mon 07/07/03 at 13:25
Regular
"gsybe you!"
Posts: 18,825
We all would have, but the fact is WW rocks.
Mon 07/07/03 at 13:19
Regular
Posts: 11,373
Yeah, but IMO I woul have prefered to wait a bit longer for Wind Waker to have been finished properly. You know more dungeons, more bigger villages etc.
Mon 07/07/03 at 13:02
Regular
Posts: 18,185
Tony_Blair wrote:
> this zelda unlike OOT has failed to captivate as many people. Maybe we
> have higher expectations I dont know BUT I have noticed the general
> majority are as pleased by WW. e.g. "the games is very good but
> shortlived" etc etc

Yes it is shorter and unlike OOT it wasn't delayed to have it totally finished. BUT as a game it has improved as we'd expect, better graphics, better frame rate, better battle system etc... and the scripting and detail is superb. When you knock the clubs out of the skeletons hands they pluck their own arms out of their sockets and use that...

that my friend is progression.
Mon 07/07/03 at 12:54
Regular
"poo poo for you!"
Posts: 2,161
this zelda unlike OOT has failed to captivate as many people. Maybe we have higher expectations I dont know BUT I have noticed the general majority are as pleased by WW. e.g. "the games is very good but shortlived" etc etc
Mon 07/07/03 at 12:32
Regular
Posts: 18,185
Starlight wrote:

> Anyway WW was good but as most have already said it's a bit of a let
> down in areas but it's still probably one of the if not the best game
> on the Cube so far.

But a huge improvement in others... a next gen Zelda it is.
Mon 07/07/03 at 12:27
Regular
"I'm not Orgazmo"
Posts: 9,159
Hands up if you loved the Deku temple in MM. I'm just playing through that right now, I would play OOT: MQ but I have no room left on my memory card, looks like it's time to renew my membership with SR.

Anyway WW was good but as most have already said it's a bit of a let down in areas but it's still probably one of the if not the best game on the Cube so far.
Mon 07/07/03 at 12:15
Regular
Posts: 18,185
Tony_Blair wrote:
> Lol well didnt that post kill the thread :P
>
> has anyone noticed that most of the music (well too much of the music)
> is acutally remixed versions of old ones or basically the same. If WW
> tried to branch off into a new direction of approach. Then it is all
> fine including some old ones and hav ing remixes but IMO there was one
> to many of them.. : /

Wind Wakers music fitted the music theme perfectly.
Mon 07/07/03 at 11:11
Regular
Posts: 11,373
The original OoT music ruled, so why change what was perfect?
Mon 07/07/03 at 10:06
Regular
"poo poo for you!"
Posts: 2,161
Lol well didnt that post kill the thread :P

has anyone noticed that most of the music (well too much of the music) is acutally remixed versions of old ones or basically the same. If WW tried to branch off into a new direction of approach. Then it is all fine including some old ones and hav ing remixes but IMO there was one to many of them.. : /
Sun 06/07/03 at 21:46
Regular
Posts: 9,848
SonicRav, I didn't notice any REAL changes until Jabu Jabu's belly (with the cows?!? WFT! :-D), but seeing my brother play Orcarina (as he was too young to appreciate it when we had it on the N64 4 years ago), you suddenly realise how much easier OOT is.

Although MQ is more challenging, the dungeons don't "make sense" the way they used to. You can tell they've just been changed around a bit for the challenge, which is ok, because it's mainly for Zelda "die hards" anyway.


Anyways, wasn't the whole point of Master Quest that there was a further ending where you can get the Triforce?
I'll see once I complete it. Midway through the Spirit Temple so far...

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