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There's some really nice innovation here. The effects of the poison arrows are excellent. A pistol which converts into a sniper rifle is clever, cool and useful. The way enemies run away and surrender is cool, and acclaim have added their usual controvercy by having the surrendering enemies kneel down in an execution style way so you can shoot them if you choose.
Ah Turok I have missed ye.
> I was about to get this game off SR as a Free Gift, but then they
> stopped selling it altogether - on all-formats! :(
DOH!
It seems fine (after a few hours in), but took a bit of getting used to after Metroid Prime, graphics look a bit pc, too.
Some of the glitches, tho, like when one of the enemies runs into a tree, and stands there running on the spot, even when you circle round him, walk up and blast his face off...
> Did anyone ever play Turok2 on the N64 with the expansion pak?? I
> found that when it got hot it used to crash ALOT
I really disliked Turok 2... I now have to total Turok set... no idea why.
> Anyone remember Turok Rage Wars? That game was crap, I got it has a SR
> free gift and quickly sold, it was the 1st ever Turok game I bought
> and it quickly put me off buying any others.
1: It's noting like the other Turok games
2: It funning ruled!
> And the beginning level of chapter 2 is on a level of design equal to
> Halo's second level. Just that level mind (at least as far as i've
> played).
Level 2 of Halo is up there with 'The Facility' in Goldeneye for being the greatest level in a 1st person shooter IMO. There's no way anything in Turok comes even close to it.
Oh and I think the framerate problems are on the PS2 version.
Very silly.
Still a good game.
And the beginning level of chapter 2 is on a level of design equal to Halo's second level. Just that level mind (at least as far as i've played).