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Does anyone know how may games Miyamoto made over the N64's 5-Year lifespan? I think it was 3: Mario, Zelda 1 and Zelda 2... and to think that on the Gamecube he's making 4 games within a year, two of which are new, and the other two which HAVE to be good, because history won't see it any other way, is amazing! It must be sooooo easy to develop for... I know he's had a good head start, but really, it's mad.
I've been reading up on the Gamecubes's Specs and I like what I see. A main pro for the Gamecube in my opinion seems to be the fact that a lot of the tasks and on board features can be performed by the hardware, where as with the PS2 these actions have to be done through the software, taking valuable processing power off the CPU and GPU. (I talk to Bonus lots... :D)
Developers also say that Nintendo's reserved polygon count estimate was too low and that the previous figures of 6-12 million were more like 20.
The GC will also use S3's 6-to-1 texture compression idea, bascially meaning that the textures needed in games can be reduced in size to a sixth of the original size with no appreciable hit on the hardware.
IBM got the contract to make the processor chips for the Gamecube...IBM's copper chips run faster than Intel's aluminum Pentium chips at the same clock speed, they also feature low power consumption and run much cooler than their aluminum counterparts. The X-Box has an Intel processor with aluminium chips, at least i'm pretty sure it does, but I don't know about the PS2... either way, the GC is fast enough!
But leaving specs there for now... well talk about err... developers...
Who isn't on board would be an easier question than who is! I mean Kojima wants a crack, Square need a Nintendo contract to make FFXI work on-line for profit, Enix and loads of other developers from Japan have ties with Nintendo ala the Gameboy Advance. Developing games is VERY expensive nowadays, so multi-platform games are what companies will make... and to think that Nintendo will have a fair amount of the decent PS2 developers on board and their own franchises spanning from Retro and Rare to (The) Shigsy (Team) and Silicon Knights I don't think they're worrying too much... oh, and one other thing: PokÈmon!
Kids will go mad for it, and as soon as the PokÈmon GC game is out, which I estimate at Christmas 2002, Gamecubes will literally FLY off the shelves! In fact, they probably won't even make it on them!
I started this topic for all of us to keep a running account of the Gamecube until we want to stop or until it dies down, which won't be for ages. Everything right now is PS2, PS2, PS2, but as soon as Gamecube hits America we'll see some action!
Game
That means that The Game has learnt a few technical details from Bonus.
>A main pro for the Gamecube in my opinion seems to be the >fact that a lot of the
> tasks and on board features can be performed by the >hardware, where as with the
> PS2 these actions have to be done through the software, >taking valuable
> processing power off the CPU and GPU. (I talk to Bonus lots... :D)
What?
Witty and a pun.
Gaystation
Witty and a pun
er...X-Box...
> Hype and rumours of a fishy aroma!
Thats all your stinkin' GAMECUBE has to
> offer at the moment.
No, it has a pirty mouth.
> Mr.Snuggly wrote:
> What's all this GAMECUBE nonsense? Can't we just call
> it the Gamecube?
> Nintendo won't mind if we don't SHOUT the name of their
> console.
Believe it or not, they DO mind. I'll dig up the story for you.....
Okay, it appears to have disappeared. Anyway it told you that the proper way to write the name of the console was NINTENDO GAMECUBE, and if it had to be abbrieved it was to be GCN, not NGC, or anything else!
The more I see of ED, the more I like it (although nothing to get me really excited about it yet - needless to say that I've not seen much), Pikmin looks set to revolutionise AI while Smash Brothers will be yet another wonderful multiplayer.
About the 12 - 6 million polygons, I think that was when all the special effects, processing and resolution was at full whack.
Not all games need to use these effects to their full potential and because of the Gamecubes easy-to-use nature, they can easily work out what they have to sacrifice in one area in order to improve in another.
If they want AI that the Gamecube can't normally do in it's optimised state, it's only a simple calculation to work out how much they sacrifice in graphics.
This was incredibly difficult and tedious on platforms like the N64 and PS2.
Now when you have a billion dark sims on Perfect Dark 0, the graphics will dumb themselves accordingly, and there will be no more slowdown.
> What's all this GAMECUBE nonsense? Can't we just call it the Gamecube?
> Nintendo won't mind if we don't SHOUT the name of their console.
Believe it or not, they DO mind. I'll dig up the story for you.....