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It's mediocre.
> you SUCK, no buts, you SUCK. how dare you hate the best game in the
> world.
> you SUCK remember that, thats all, suckers
It's people like this who make me embarrased to be a big fan of Half-life.
I love the reasoning though "half-life isn't rubbish because you suck, and if you think it sucks you suck more" Now that's one way 'not' to win an arguement.
> you SUCK, no buts, you SUCK. how dare you hate the best game in the
> world.
> you SUCK remember that, thats all, suckers
this guy is SOOO banned if he keeps up, i reckon.
that or he'll/she'll get a rather sour response from a few others.
*slaps 4-pack of red poncho's on ~sw2atpuppi~ and releases in bull-ring*
i bet he's a she...
you SUCK remember that, thats all, suckers
> Er wait a minute, the armour explodes?
Yep, reactive armour. Tank shells generally work by piercing the armour of a tank at such a speed that the friction causes the explosion. However, reactive armour contains charges on the surface which are not powerful enough to harm the tank but powerful enough to stop the incoming tank round - the explosive force slows or deflects the incoming round. It is not 100% foolproof, but quite reliable.
The bad side is that once the reactive armour has detonated in the targeted area it leaves only the normal armour left, but most modern tank battles see the winning side only getting off around 2-3 shells per tank, and the losers getting 1-2 per tank. With reactive armour thats 2-3 for the winners, 0-1 for the losers. Makes a big difference but relies on maintenance crews being available after an engagement to refit it.
Oh is that the time?
*Runs*