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'How about the Xbox version?
Hollenshead: We're literally in the early stages of getting the technology up and running on the Xbox. The Xbox is completely within the specs of what the target for Doom III technology is.
You'll be seeing a lot of unique textures that literally make the world just the way you might imagine if Hell really had erupted on a spacestation.
What about a PS2 version?
Hollenshead: Frankly, the PS2 couldn't do the math calculations for the geometry acceleration, real time shadows and light. GameCube is the same thing, no version planned.'
I hope that's enough to silence the moronic fanboys?
Plus Sony keep sending me beta discs to trial...
Care to elaborate?
> Oh well, there you go then, the future is bleak. This surely spells
> the end of Sony in the home videogame market.
What? Stop acting like a fan*y, its my opinion, I never said otherwise.
> Point, shoot and don't die: that's it. :P
When you're 7, them flying fire ball things are scary!
I thought it's whole ideas were a bit outdated by now - Halo, Timesplitters, Metroid are much better, I'm sure.
It has excellent level design, excellent multiplayer, a really good dark atmosphere and it plays with light etc.
Still damn good, even now.