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"RTCW first impressions..."

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Tue 07/10/03 at 01:08
Regular
Posts: 10,489
So far very nice. Slightly over looked at the time of its release due to many other games across the Cube and Xbox which I purchased instead of this. Its only on a 2 night rental from Blockbusters and by all accounts the offline mode won't need a time in excess of 12 hours to finish. Enjoying it so far though, just got into the tombs having only played it for about 1 hour. Looking forward to carrying on with it tomorrow as it looks and feels like a title which builds up over time to leave a decent overall impression.

The character models look decent, not many jaggies and the texture rate is pretty high. Not entirely convinced by the graphical level of the weapons though and all the ones I have used so far look like they have been superficially glued on. The environments are well detailed and with a high level of interaction there are lots of things lying around to be destroyed.

From an audio point of view the Dolby soundtrack rocks muchly. Nice channel seperation, good use of the sub and some gritty sounding weapons. Can't complain here.

So overall its impressed me so far and hopefully will continue to impress me. I am looking for a decent LIVE title to pick up and this may well be the one I go for. Nothing ground breaking but a pretty solid shooter with some nice ideas.

Rocking muchly so far!
Tue 07/10/03 at 12:08
Regular
"Remember me?"
Posts: 6,124
Personally, I can't see SOF2 being all that great. With Wolfenstein, there's actually a point to it - like the Objective and Checkpoint games, for example - whereas in games like Unreal it's just non-stop killing. Don't get me wrong, Unreal is great (and I may give SOF2 a go eventually), but Wolfenstein is far better, in my opinion.
Tue 07/10/03 at 12:02
Regular
Posts: 21,800
In single player I haven't got past the first chapter of Wolfenstein, I found it pretty dull to be honest. Managed to get to the 3rd chapter on co-op with a mate and then found out you can't save it, which was very annoying.

It's good online, but there's far too many nob heads lurking on the servers to make me want to play it frequently.

Soldier of Fortune 2 owns it in every area...except single player which is completly pap.
Tue 07/10/03 at 01:19
Regular
"Remember me?"
Posts: 6,124
If you can find some laid-back people to play with, RTCW is excellent on Live. It's only ruined by people who take the game way too seriously and boot you if you so much as take one footstep in the wrong direction.
Tue 07/10/03 at 01:08
Regular
Posts: 10,489
So far very nice. Slightly over looked at the time of its release due to many other games across the Cube and Xbox which I purchased instead of this. Its only on a 2 night rental from Blockbusters and by all accounts the offline mode won't need a time in excess of 12 hours to finish. Enjoying it so far though, just got into the tombs having only played it for about 1 hour. Looking forward to carrying on with it tomorrow as it looks and feels like a title which builds up over time to leave a decent overall impression.

The character models look decent, not many jaggies and the texture rate is pretty high. Not entirely convinced by the graphical level of the weapons though and all the ones I have used so far look like they have been superficially glued on. The environments are well detailed and with a high level of interaction there are lots of things lying around to be destroyed.

From an audio point of view the Dolby soundtrack rocks muchly. Nice channel seperation, good use of the sub and some gritty sounding weapons. Can't complain here.

So overall its impressed me so far and hopefully will continue to impress me. I am looking for a decent LIVE title to pick up and this may well be the one I go for. Nothing ground breaking but a pretty solid shooter with some nice ideas.

Rocking muchly so far!

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