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"Game Stereotypes - Look what they've done to our industry."

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Wed 05/09/01 at 12:52
Regular
Posts: 787
Remember the 16bit days of the Snes and Megadrive.
Some people argued over which one was better but I don't think that there was any name calling.

Now, the 3 major systems all have their own stereotypes.
Xbox - a bug filled, mini PC for geeks.
Gamecube - A colourful toy for kids.
PS2 - Nothing new. Just a sequel to the machine of sequels.

And apart from being funny, it also messes up the industry.

Why?

Because most devellopers try to live up to them!!

Devellopers release anything on the PS2 because they think that the owners are idiots who'll buy anything.
So many people owned a PS1 after 3 years that this was the case - that anything sold on it!
Because of this, billions of poor quality 3rd party releases have appeared on the PS2 (backed by some decent games too) and these idiots who released them have learned the hard way that only hardcore PS2 fans wanted to pay £300 for the new machine.

Look what Stereotyping did to Nintendo.
Before the N64, no one ever thought of the Snes as babyish.

Then some adult games appeared on the Playstation and most people thought they'd grown out of platformers.
Hence the N64 got it's kiddie image.

NOM went by this stereotype and aimed it's magazine at 9 year olds (I think that everyone can agree with me here)

In an early issue, they previewed Mortal Kombat Trillogy with the comment:
"You'd better hide this from you mama..."

Sheesh!

But then there's always some who like to laugh at, and ridicule these stereotypes. Take Rare.

They decided to produce a cute cartoony platformer about little kids who go around and shoot giant Ant's.
Giant Ant's that burst with limbs, heads, guts and blood flying everywhere.
Jet Force Gemini was it's name.

Nintendo didn't let them release a game with little kids commiting violence and demanded that Rare make the characters more grown up. Rare did what they said... this time.

But they weren't done yet. They decided to take the peak of the kiddie image - a little cute squirrel with big bubbly eyes.
And turned him into a a foul mouthed obnoxious character who did all the things that a platformer did but added in violence and explicit humour.


Gameplay wise, it was no more mature than say Mario 64.

Yes everyone called it an adult game. A "grown up" platformer.

Rare must be laughing at their shallow audiences!
There have been no replies to this thread yet.
Wed 05/09/01 at 12:52
Regular
Posts: 9,848
Remember the 16bit days of the Snes and Megadrive.
Some people argued over which one was better but I don't think that there was any name calling.

Now, the 3 major systems all have their own stereotypes.
Xbox - a bug filled, mini PC for geeks.
Gamecube - A colourful toy for kids.
PS2 - Nothing new. Just a sequel to the machine of sequels.

And apart from being funny, it also messes up the industry.

Why?

Because most devellopers try to live up to them!!

Devellopers release anything on the PS2 because they think that the owners are idiots who'll buy anything.
So many people owned a PS1 after 3 years that this was the case - that anything sold on it!
Because of this, billions of poor quality 3rd party releases have appeared on the PS2 (backed by some decent games too) and these idiots who released them have learned the hard way that only hardcore PS2 fans wanted to pay £300 for the new machine.

Look what Stereotyping did to Nintendo.
Before the N64, no one ever thought of the Snes as babyish.

Then some adult games appeared on the Playstation and most people thought they'd grown out of platformers.
Hence the N64 got it's kiddie image.

NOM went by this stereotype and aimed it's magazine at 9 year olds (I think that everyone can agree with me here)

In an early issue, they previewed Mortal Kombat Trillogy with the comment:
"You'd better hide this from you mama..."

Sheesh!

But then there's always some who like to laugh at, and ridicule these stereotypes. Take Rare.

They decided to produce a cute cartoony platformer about little kids who go around and shoot giant Ant's.
Giant Ant's that burst with limbs, heads, guts and blood flying everywhere.
Jet Force Gemini was it's name.

Nintendo didn't let them release a game with little kids commiting violence and demanded that Rare make the characters more grown up. Rare did what they said... this time.

But they weren't done yet. They decided to take the peak of the kiddie image - a little cute squirrel with big bubbly eyes.
And turned him into a a foul mouthed obnoxious character who did all the things that a platformer did but added in violence and explicit humour.


Gameplay wise, it was no more mature than say Mario 64.

Yes everyone called it an adult game. A "grown up" platformer.

Rare must be laughing at their shallow audiences!

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