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Then I remembered you can play it through again on the Dark Side. That's got to be another 25-30 hours at least, surely? Then you have to take into consideration every single side quest, assassination quest, character quest etc. I could feasibly be playing this until the middle of next year.
How big is this goddamn game? Every single line of text is spoken too, this is pretty incredible when you think that there's technically two routes through the game, every character has pages and pages of backstory, dozens of different response, all of which vary depending on whether you're light side or dark side, and indeed whether you're male or female. I'm seriously impressed.
Then there's Xbox Live downloadable content to look forward to, which granted, probably won't be much, but still, it's extra gameplay.
Is this perhaps the bext value for money game of all time?
> I don't remember no boosh-ing on Weebl...
Tis the episode which starts off with the game, "Weebl never lose"
> I played Skies Of Arcadia for 93 hours.
I won't bore you with how long I've been playing Morrowind for... but it's 300+ hours (over a 9 month time period, you understand).
Have you seen the new Anchor advert, with Mr. Clause in?
'coton wool'
Boosh! Checkmate!™
There we go :D
> Boosh + ! + Checkmate + ! = Boosh! Checkmate!
Where are the 'TM's?
I want that time back...
...so I can complete it again.
"And the sub-quests aren’t high on the quantity list. Sure, there are many on each planet which effect each character you choose to accompany you, but most are about as exciting as a game of Sega Bass Fishing or Sega Watching Paint Dry version 2.0. For example, there’s one sub-quest where you are asked to solve a mystery. This involves the painstaking task of asking the same questions to two blokes (for a long period of time) and comparing facts with a droid."
"The combat involved in the game is rather dull and boring I’m afraid. It basically works by the Xbox throwing a metaphorical dice. That determines whether your attack hits or not, and how much damage is involved. Whenever you encounter a hostile target, the game pauses allowing you to plan up to four attacks with each character before the fight begins. Then with the press of a button, the fighting commences still allowing you to select more attacks, whether you re-pause or do it live. The most annoying thing about this combat system is, a slash attack from an enemy can look like it has missed you by several metres on screen, but the Xbox has been programmed to decide that you still got hurt by that attack."
"Bioware have included other methods of combat though. For example, when you first try to escape the planet you land on at the beginning, you take the gunner’s seat on the ship. In a similar style to the atrocious PC title, Pearl Harbour, you fire at enemy ships who shoot at you. This is dull, pointless, and doesn’t expand upon the storyline at all."
But, let it be known, I have given it some praise:
Overall, Star Wars: Knights of the Old Republic isn’t a bad game. Sure, it lacks excitement for the most part, but can be very involving for the avid Star Wars fan, and for those who enjoy the Warhammer style turn based non-cpu games, KOTOR is perfect.