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Will be Wireless.
Either 1 or 2 "triggers" in place of the standard shoulder buttons. If single trigger it will be on the right-hand side of the controller.
Digital Pad and Action buttons will be pressure sensitive.
So there you have it -- once again Nintendo is having their ideas copied by Sony, which is completely expected due to the amazing success and functionality of the Wavebird controller."
From nintendojo.com
Can't they think of anything themselves?
No?
Thought not.
And yes, Nintendo did invent the platformer.
> Sony invented that touch sensetive button malarky. And I love it.
> XBOX improved upon it. GC doesnt even have it.
Absolute nonsense. Analogue control is what you're talking about, "touch sensitive" is a spectaculat misnomer. Analogue control was used in consoles before Sony ever thought about making a games console - then it was replaced by the "superior" digital control (understandable why that'd be the view with the type of 2D twitch-gaming titles around then), only for things to be reversed again a decade later.
> SEGA invented the wireless on the Saturn I
Non-sense. There's been wireless controllers for years - the remote control for your TV is one. The NES had oodles of infrared controllers, all that's new about them now is that radiowaves are used over the IR ones.
> online console play
On-line play is also as old as the hills, PC anyone? Hell, even the NES had an official modem, SNES had an unofficial on-line project called Satelaview too.
> Nintendo....they invented the little arrows on the DPad, which
> surprisingly, they own a patent for.
Yeah - got one thing right! Invented it for the Game & Watch systems, then it went widespread with the NES. Hard to believe how revolutionary the idea was then, but far more significant than the move back to analogue control now. In fact, it is probably the most significant thing Nintendo have done for gaming.
> Nintendo DID invent the platformer genre. It's a fact.
No it isn’t – it’s a horrendous simplification. Numerous aspects lifted from other games, a few twists on the conventional and widespread success. All repeated with the 3D platformer – doing something well for the first time and doing something for the first time are two totally different things.
But then, repeat something often enough and it becomes fact so... there you go.
Konami = dance mats, guitars, beatmania, drum kits, sniper rifles with built in screens...
Sega = maracas, fishing rods... other than that it's only light guns and steering wheels.
Nintendo don't really have any kudos on this front.
> But the GC pad is a disaster.
What controller have you been using? It certainly isn't the GameCube pad... Sony's is just a hunk of uncomfotable plastic and the XBox is, quite simply, huge. The S Controller is a massive improvement, but the GameCube has the most comfy, best designed and fluent pad of the lot.
Muh.
> TGMbloke wrote:
> But the GC pad is a disaster.
>
> What controller have you been using? It certainly isn't the GameCube
> pad... Sony's is just a hunk of uncomfotable plastic and the XBox is,
> quite simply, huge. The S Controller is a massive improvement, but
> the GameCube has the most comfy, best designed and fluent pad of the
> lot.
>
> Muh.
Horse for courses.
Try playing Capcom vs SNK on the GC's awful D-Pad. Sony's one is my preferred choice.
The placing of the analogue stick.
With the dual shock, you have to stretch your thumb over because the ancient, out-dated D-pad gets the main spot.
The Gamecube controller also has a nicer shape to curl your hands around.
Other than that, I wouldn't really tell them apart.