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"Piracy..."

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Mon 20/08/01 at 20:20
Regular
Posts: 787
Ah, waking up every Sunday morning at 9am, seeing the fresh air and going around the Car Boot Sales used to be the high point of my day, until recently.

I have stopped going to Car Boot Sales for 6 months now, for one reason, Piracy.

I used to be able to put up with it, with the odd Amiga floppy disc being flogged for a pretty penny, and that was just a few years ago, years after the Amgia liquified. There were a fair shair of con men out there as I should know, after buying Terminator 2 for 50p on the Amiga. When I went home and inserted the floppy into one of my 2 external disc drives, the game failed to load. At the time, I was only 7 and I boiled my eyes out, thinking that someone could be that mean to a 6 or 7 year old boy, but that's just the begginning.

Just by looking left or right at a Car Boot Sale, you would see pirated games for rediculously cheap prices. My friend brought home Worms World Party for an amazing £10, just a week after it was released full price.

Games are not the only thing. Many films are being brought in too. Once my friend went abroad and brought home Jarrassic Park and it hadn't even come out at the cinema yet. We put it into our video recorder and pressed play. To our surprise and misfortune, it was a video of someone who had taken a video camera into a cinema and zoomed in on the cinema screen. The quality was terrible and I only sat through about 10 minutes of it and waited for it to come out on video.

I have also been shown Silent Hill, months before it's release and Metal Gear Solid, 6 months before it's UK release. MGS is very different in America. When you face Psycho Mantis, you and Meryl have to pick off loads and loads of guards.

The films in boot sales have been imported from America or other contries and somehow been recorded onto either VHS, VCD or Mini Disc.

However, Mp3's are yet to be seen. Well, at least since I last went. My friend got a couple of albumns but I've never seen any pirated albumns. He found some Metallica, Nirvana and Led Zepplin albumns at a very cheap price.

I am disguested by this as it is just not the same as the original. The book, the case and the covers are all missing. Some people buy the cases and scan the covers but the covers are not of a glossy quality and the cases do not have the "Dreamcast" logo on the blue spine. Some people have ways of getting books as well but not many.

A lot of my friends have offered my pirated Dreamcast, PC and PS games but I have refused.

Nintendo have the best system with cartridges. The only way to pirate them is to use a contraption called the Z64. It makes a copy of the game onto the memory of the Z64 ( a few gig ) and then you can play the game from the Z64 memory, without having to own the original counterpart.

The Playstatition never thought of piracy at the time of PS's release. People made copies and then the problems began, until the release of Dino Crisis. This game had an error written into it so that if you tried to copy it, it would not copy. People downloaded cracks off of the internet and broke the protection. Dino Crisis is the only game to use this as it failed miserably.

Sega though that they had protection beaten when they released the Dreamcast. The games were recorded onto GD-Roms, a new type of CD, bigger than a standard 650MB 74 minute CD. It has a few more rings around the disc than a PS game. However, this was again cracked. People connected their Dreamcasts up to their PC's and uploaded the games to their computers and then used a programme called Winrar to make them into files of 19MB each, called ISO files. They then uploaded them to a server and people download them, Unrar them and burn them to a disc. It takes about 1 day to download a game.

PC gaming is almost the same, except, you download RIPS, instead of ISO's. RIPS are retail games with the intros and some FMV's removed, to save space when downloading files.

The creators of Bleem an emulator for the PC, that lets you play PS games on the PC, have the right idea. They have put a copy protection on the CD's that cannot be "cracked" or broken as of now. Why do music, cinema and games companies not use this? It cannot be too expensive as the creators of Bleem worked on a low budget.

How to identify a pirate.

All pirates are exactly the same to spot, turn the CD over and look at the back. If it has a black back, it is original, if it has a rainbow-like back, it is a pirate. It will have 2 rings, showing how much the CD has been taken up by the game. Beware though, don't think that a game is original by looking at the front and seeing the CD design because some people print them off and glue them to the front of the CD.

Piracy is a huge business and not just game companies, but the movie and music industry need to do something drastic, NOW.
Mon 20/08/01 at 22:52
Posts: 0
Shocktrooper wrote:
> READ MY POST FOR GAWDS' SAKE!!!!!


errr... so now what do u have to say to my long post?
Mon 20/08/01 at 22:51
Posts: 0
ISS Pro wrote:
> Very helpful.:) Havent Codies come up with something on Op
> Flashpoint to make copies degrade the more there copied or played?


YES! For now!

Look... take the DC as an example.
Sega used a propietry format that you can't even buy blanks for as a media storage... LIKE THE GC'S OPTICAL DISCS!

It was impossible to make copies of these because you couldn't copy them onto another propietry media storage. JUST LIKE THE GC.

Someone thought of something cunning. Program a CD to make the console think it was a DC disc, and tell the console to play the game.

The fact is NO system to stop piracy will ever remain unbroken... ever!
Mon 20/08/01 at 22:50
Regular
"360: swfcman"
Posts: 6,953
Shocktrooper wrote:
> READ MY POST FOR GAWDS' SAKE!!!!!

Me? you make no reference to Codemasters or this way of preventing Piracy.
Mon 20/08/01 at 22:48
Posts: 0
Shocktrooper wrote:
> Ahh, once again I can use my invaluable GameCube knowledge to revive
> this arguement.

The GameCube will (hopefully) revolutionise the
> gaming industry - what with the fact that Nintendo have been smart
> enough to think up of a way in which piracy - is impossible!! Ooh,
> thank you Nintendo.

Don't ask me what they've done, I can't
> remember all that technical cr@p. But it should be something
> special, shouldn't it?


No they have not... they have just thought of a better way to prevent piracy... eventually this too will be cracked.
Mon 20/08/01 at 22:47
Posts: 0
Shocktrooper wrote:
> Ahh, once again I can use my invaluable GameCube knowledge to revive
> this arguement.

The GameCube will (hopefully) revolutionise the
> gaming industry - what with the fact that Nintendo have been smart
> enough to think up of a way in which piracy - is impossible!! Ooh,
> thank you Nintendo.

Don't ask me what they've done, I can't
> remember all that technical cr@p. But it should be something
> special, shouldn't it?


No they have not... they have just thought of a better way to prevent piracy... eventually this too will be cracked.
Mon 20/08/01 at 22:47
Regular
"[SE] Acetrooper"
Posts: 2,527
READ MY POST FOR GAWDS' SAKE!!!!!
Mon 20/08/01 at 22:46
Regular
"360: swfcman"
Posts: 6,953
Very helpful.:) Havent Codies come up with something on Op Flashpoint to make copies degrade the more there copied or played?
Mon 20/08/01 at 22:45
Posts: 0
OK! Here goes:

Piracy is mostly the industry's fault.

Now read the rest before you reply.

Ok, so it's a bold claim. But why do people pirate games? Simple- to get games for nothing/cheap. After all, all you get with a game is a load of 1s and 0s in binary... if you can get it for a tenth of the cost elsewhere then why not?

So, the main reason people buy pirate games is because they are cheap. The question now is, are new games too expensive. Simple answer... yes. The industy can sell games for so much less. Lets investigate how:

Firstly, where does the money go when you buy a game? Answer: the retailers. They get most of the profit. Next up is the publishers. Finally are the developers, who actually make the game, but get nothing in comparison to the retailers! (mind you, the money is spread amoungst less people). If retailers cared about game pirating sooo much they could lower all game prices by quite a bit. But they won't.

Next up, the actual development of the games. Explain this. Games are made in Japanese first. This takes time, but the game is made. and release. Then the game is translated into American English, which takes time. During which time people pirate the game, and people in America, wanting he game, buy pirate copies. More so, the cost of translating raises the price of the game. Finally, the game is translated in French, German etc, and then sold here for even more, and even further into the future. Again people here get bored waiting and buy copies.

Here's a solution. Make a game with all the languages supported form the start. Then realease the game universally over the world. With a universal low price. Seeing as the gaem has to be translated anyway, why not do it from the start! It's more ecconomical. By universally releasing games then retailers are forced to keep game prices in tab with those abroad.

Final point on the making of games: how about getting rid of regional coding? If games supported all languages and could be played anywhere then there would be no way for European retailers to sell them more expensive to us. I saves waiting for releases, and will remove many pirate games buyers.


And now my last idea. Make the idea of buying a game more than just getting a series of 1s and 0s. A few games have things like online options that can only be accessed with a real game (and there are ways to make sure you are playing with a real game). How about games publishers giving tockets with games. Whe you get a certain number of tockets from a publisher you get a prize... get membership for a club (like club nintendo)... or something like that?


Oh, and very last point... how many times have you bought a £50 game and felt cheated because the game was so bad? This again leads to piracy. Publishers should prevent bad games entering the market... it is derogatory and ruins everyone's concept of gaming.

To sum up: The industry is tactling piracy by trying to make it impossible. This cannot be done... any anti-piracy system will be broken. Maybe the industry should look at why people pirate games and how they can make games more appealing to buy real copies of?
Mon 20/08/01 at 22:41
Regular
"[SE] Acetrooper"
Posts: 2,527
Ahh, once again I can use my invaluable GameCube knowledge to revive this arguement.

The GameCube will (hopefully) revolutionise the gaming industry - what with the fact that Nintendo have been smart enough to think up of a way in which piracy - is impossible!! Ooh, thank you Nintendo.

Don't ask me what they've done, I can't remember all that technical cr@p. But it should be something special, shouldn't it?
Mon 20/08/01 at 22:29
Regular
"Mm reprocessed meat"
Posts: 967
The main problem with piracy is that it causes problems for the developers, as they don't get as much money for the gasmes they make. Some people would say that a few pounds here and there make little difference for the developers, but it does. Take sega, they could have done with a few more sales.

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