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"Gamecube for Kids?"

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Fri 17/08/01 at 16:03
Regular
Posts: 787
Its got me thinkin... Check it out..post back your response to it...
http://www.planetgamecube.com/news.cfm?action=item&id=1928
Fri 17/08/01 at 21:33
Regular
Posts: 9,848
I suppose Carts were partly responsible for the N64's downfall.

As great as they were - no loading times and saving game without needing a memory card - they were expensive, couldn't hold much space (Perfect Dark and Zelda were only 32MB) and compared to the Playstation's modern CD's they added to the impression that the N64 was a childrens toy.

As to what FM said:

Those ratios for Nintendo are wrong unless you're talking about games of serious quality (Third party companies have given them plenty of cheap quality adult games).

If so then:

Nintendo 65:35
Sega 40:60
Sony 5:95
Microsoft 0:100 (I've yet to see a decent Microsoft game that wouldn't bore a child out of their wits!)

Although I prefer Nintendo's set up, I'd say that Sega have the best balance. Sony have rarely released a DECENT cartoony game (The original Crash and Spyro Dragon being some of the very few examples).

I think that the Gamecube will be even more balanced with companies like Capcom (the Zombie Fragging) and Konami making games for it.
Fri 17/08/01 at 21:31
Posts: 15,443
big_slow wrote:
> no not really, im not that clever (yet). i think they dont have
> fmv's because there on cartridge not CD

Oh yes, and that.
Fri 17/08/01 at 21:19
Regular
"Back For Good"
Posts: 3,673
res 2 had the fmv's but put simply final fantasy is impossible on the 64 unless you spread it to about 12 carts haha
Fri 17/08/01 at 21:14
Posts: 0
no not really, im not that clever (yet). i think they dont have fmv's because there on cartridge not CD
Fri 17/08/01 at 21:10
Posts: 15,443
big_slow wrote:
> i htink nintendo consoles looked childish purely because there were
> no FMVs and the charecters.

Appearances can be deceptive, you know. Ans as for the lack of FMVs... well, that's purely because some games needed more cinema style scenes to display the stories, whereas most of the Ninty games actually based your interaction with the progression of the storyline. You see?
Fri 17/08/01 at 21:06
Regular
"Back For Good"
Posts: 3,673
Er FM, xbox isn't for kids your right there but isnt exactly for adults either it's for the people who like trainspotting, keep talking to uninterested people about the ram, specs etc and follow Bill gates's erm cough cough Look.

get the idea
Fri 17/08/01 at 21:03
Posts: 0
i htink nintendo consoles looked childish purely because there were no FMVs and the charecters.
Fri 17/08/01 at 20:54
Posts: 15,443
That's right - just because of the lovely, clourful graphics, it doesn't mean that the game will only appeal to children - as long as it's fun, addictive and has an element of longevity in it, then there's no such thing as a kiddies' game. Apart from those Disney ones, of course.
Fri 17/08/01 at 20:48
Regular
"Copyright: FM Inc."
Posts: 10,338
Agreed, but, it's the AMOUNT of games of each genre (kids/mature) that many of us are looking at.

You could say in terms of Kid/Mature games ratios that:

Nintendo is about 75/25
Sega is about 65/35
Sony is about 30/70
X-Box is about 20/80

It's all fine and well a game having a great learning curve and difficult ending levels, if you want to choose between fragging zombies or real racing sims on one platform or getting squirrels to jump over logs or collect stars on another, and you prefer fragging zombies, then Sony and X-Box are going to give you more choice in that direction.
Fri 17/08/01 at 19:57
Regular
Posts: 9,848
All proper gamers know that Nintendo machines aren't just for kids.

(Yes, even the PS2 owners and Xbox wanters who still prefer their own systems.)

Basically, when adult games came onto the PC, PS and Saturn, people liked them as a refreshing change from the old Snes/Mega Drive 2D platforming.

When the N64 came out with cartoony cute graphics it sparked off a hail of stereotyping.

Proper gamers know that how mature a game is depends on it's gameplay.
All Nintendo games from Mario through to Perfect Dark (the more traditional adult game) follow the same easy to get into but nearly impossible to finish difficulty rating which means that even the youngest gamers can play and enjoy while older, more experienced gamers can enjoy a serious challenge to the end.

Anyone who argues otherwise are either trying to wind me up (i.e. Joking) or just plainly dim.

(And now a billion replies will fall into the first catagory now I've said that...)

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