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http://www.planetgamecube.com/news.cfm?action=item&id=1928
> Eternal Darkness, for the GC. That's what the developers said,
> anyway. Ok, so one game. But the evidence will grow.
Well, Soul Reaver on the PSX and DC has NO loading times... so if u are good at programming then u can avoid them. DOA2 has no loads in game on the DC either.
Anyway, I think the eternal darkness thing is just so that the developers can counter claims of huge loading times by saying "We did it on purpose!" ;)
NiGHTS!
in some games u don't want loading times... in others u need a pause.
NiGHTS!
> who cares about the thing a game is stored on. Ok, there is a debate
> over Carts vs optical format... but to compare DVD and CD is
> pointless. If games need any extra space then they can use more and
> more CDs/DVDs... without adding to the game cost!
The ONLY thing
> that should matter is loading times... and the fact is that NO ONE
> has actually seen a GC game's loading times... so we shall wait and
> see
NiGHTS!
But... in E3, developers, including third party ones, have said that they need to a0rtificially slow down their loading times inbetween screens because the transition between rooms, for example, were too quick.
The ONLY thing that should matter is loading times... and the fact is that NO ONE has actually seen a GC game's loading times... so we shall wait and see
NiGHTS!
And if compression does cause a loss in quality then games like Zelda and Perfect Dark hid it very well.
Games like that were huge and if Nintendo and Rare can cram all that into a miniscule cart, God knows what they'll pull off using disks that hold about 50 times as much...
> And that's why the GC uses mini discs thingys for their games. SO
> there.
bang on my man :)