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Anyway. All through the game (which was a bit short for an epic RPG, story wise anyway) you could make choices, good or bad, and usually follow through actions for Light/Dark and help or hinder people as such, you all know the drill.
So, when my Female Scout Jedi Consular Uber-Swordsman finds old Bastila on the Star Forge, I expected to aid her and convert her to the Light again and have her fight alongside me again (she was always in my team)...
But no.
How infuriating. I couldn't turn her back, which mkes a mockery of the choice you have earlier in the game and actually really annoyed me. I guess it's a testament to the game that I actually did not want to kill her, but I had to because there was no other choice. How annoyingly disapointing....
I just like the image of KOTOR squirming, wriggling and squelching its' way out of Gates' ass, 'cos that's all it's good for.
Its so long i cant be arsed with it.
After you got told to go to the 4 planets, that was pretty much it and while they had lots of stuff on them, they were pretty linear and a bit, well, easy.
But still fantabulus.
Still, its immensely fun.
I just managed to convert her.
Thank *GOD* I did not save after I killed her last time.
Dunno how I did it.
Anyhoo.
KOTOR utterly rules.