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"That Nintendo magic stuff...."

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Wed 28/01/04 at 00:40
Regular
Posts: 18,185
It's a strange state of affairs that Nintendo are the only company that can re-create Nintendo games.

Possibly the worlds worst opening statement but it is true, whilst playing classic gems such as Hitman 2 and err Billy Hatcher and the Giant Egg it suddenly hit me (although it didn't hurt), as to why Mario Sunshine and Zelda ARE as good as their predecessors. (Just for those that spend the entire post complaing... "in my opinion" are as good as their predecssors).

Let me tell you about my game collection, yep brag brag I have 53 Gamecube games (*cough* loser *cough*) but you see 50 of them are what I like to call PLAIN games... titles that are good... have nice graphics... some have clever gameplay... some wonderfully simple gameplay... and some are crap because they don't adhere to any of those. But the top 3.... The Chelsea, Arsenal and Manchester United of my collection are 1: The Legend of Zelda: Wind Waker 2: Super Mario Sunshine and 3: Mario Kart: Double Dash.

Yes this is a matter of opinion but in some dire attempt to express my point I'm going to justafy my decision. Let me guess, one of your first questions is where be Metroid Prime? And if it isn't one of your first questions then pretend it is for the sake of my argument. Metroid Prime is number 4, it is number 4 because it does have a "special feel" to it... but this is a special feel I can describe... this is fantastic because of amazing graphics, clever new gameplay ideas, brilliant handelling... wonderful engine.... it is number 4 on my list because it does EVERYTHING right and I'm not going to claim otherwise.

Hitman 2 is another game that does one hell of a lot of things right... a really good saving system and some damn smart AI... even my new pet game Billy Hatcher (which I'm enjoying now) does many many things right. But none of these 3 games or the 47 others come even close to Nintendo's main 3 titles (they are the main 3 because they all come in different coloured boxes... thusly they are more important).

Does Mario Kart have better graphics than Metroid? Not a chance. Does Mario Sunshine have a larger variety in gameplay than Billy Hatcher? Nope not really... what about Zelda, does that do everything as well as Hitman 2... no indeed it does not.

The reason why Wind Waker is better than all of the games is because of the "FEEL" an indescribable sixth sense which Nintendo only acchieve by spending such a damn long time on a game. Metroid Prime didn't get this luxery design time, neither did Wario World or the 100 other Nintendo games.... This is the Nintendo magic... that difference which is so difficult to describe. Graphics? Who needs them, Music? Whatever! Addictive gameplay from start to finish? Not 100% needed... nope Zelda rules because Zelda feels like Zelda.... Mario Kart rules because it feels like Mario Kart... Sunshine rules because it feels like Mario.

Now complaints about all these games came into play when Nintendo released them. Zelda had dull parts and felt shorter... Mario Sunshine did nothing really over Mario 64 and Mario Kart: Double Dash was just Mario Kart with some new ideas that only work as well as the gamer. But there will be no platformer from Sonic team, Ubi-Soft or any other developer that can beat Sunshine in this generation... only Mario himself can do that... because he has that Nintendo love... feel and passion throughout.

Yes Wind Waker may of done some new things that didn't always work as well as it could have done, a few ideas that didn't always pull off too well (the new control system and flying methods were great but the sailing was a tad dissapointing) but it had that same magic or feel that existed in Ocarina of Time and Majora's Mask that made that irrelevent... this "feel" makes any minor flaw totally insignificant... Mario Kart: Double Dash for me is the best in the series because I love the 2-character system but for those that don't you have to admit it STILL has the Mario Kart charm. Sunshine may of lacked variety, depth and contained too much collecting... but it still felt like a Mario game and had that same magic Mario feel and so therefore is still a classic.

There is Nintendo magic, a little sprinkle in every game that Nintendo make... but it is only the big titles that have the full blown magic effect... maybe it is because Miyamoto is more in control of these titles, I don't Know. I can't even describe what this extra bit is... but this is why Nintendo haven't lost it... this is why Nintendo are still the worlds greatest developer... because despite some (relativly minor) design faults in a few of their latest games... they still contain the Nintendo magic. And only when they lose that can Nintendo ever truly "lose it".

Here's to Dringo's multiple, obessive and seemingly pointless posts

Dringo - Fanboy till the end.
Tue 03/02/04 at 01:45
Regular
Posts: 9,848
I never said that it wouldn't work.

I said that it wasn't right, and cut out a big chunk of the games potential. Also, Samus, the classiest, coolest, sexiest, character ever was being wasted on a game where you barely see her.

And I stand by that! :-P

Although it seems (not played it but I WILL) that the game itself was so well done that they pretty much made up for this loss...



... but MY WAY would've been even better! :-P


Rickoss wrote:
> Metroid Prime, though, completely re-designed the series, making it
> much, much better. Scanning was a brilliant feature, allowing you to
> build up a plot by yourself without the help of tacky cut-scenes. The
> morph ball was also implemented perfectly for variety in gameplay and
> add this to a perfect control system and you have a brand new,
> improved series.

I know, but they could've added in the Mario style platforming (complete with wall kicks, a grapple beam, and being able to shoot at the same time...) to include the full dose of classic Metroid action...

But hey, I'm sure they'll manage it next time...
Mon 02/02/04 at 16:32
Regular
Posts: 18,185
Strafio wrote:
> No you weren't right about Metroid.
>
> You said Metroid Prime faithful to Super Metroid when it was anything
> but! :-P

Think you'll find I said it would work and you said it wouldn't.


> I stand by that Windwaker is sub-OOT in every way (including
> interactions) except for the graphics and the controls.
> You stand by saying that's all it needs to be.

But a story is the last most insigificant part of the game... the graphics, control systems and variety of WW are improved over OOT so much that it does make WW a better game. I guess it all comes down to what you wanted out of the games.

Sunshine ruled in a different way that previous Mario's ruled, still had the fun aspect but was done differently... I'll concede it isn't mario's best outing... but was a different Mario experience... better than Miyamoto's other attempts of a different Mario game (Mario World 2 and Mario Brothers 2).

And Rickoss... Skies is fantastic... but there is no way you will persuade me that it's as good as Zelda.
Mon 02/02/04 at 11:38
Regular
Posts: 10,437
I'd agree that Double Dash is the best in the series (despite hating the first half-hour of play), but Wind Waker and Sunshine didn't live up to the series' earlier incarnations. I loved playing Wind Waker in every way, but going back to Majora's Mask on the Collector's Edition I realise how much better the earlier Zelda's were. Not a huge leap, but better all the same.

As for Sunshine, yes, FLUDD furthered the Mario experience in some ways, but those mini-sections where FLUDD was excluded showed that it certainly marred Sunshine's play, despite giving you a whole new array of moves to use. Without FLUDD, things were a lot more fun, you couldn't rely on some stupid water-filled machine to help you out whenever you missed a precision jump.

While both titles are great, they did disappoint in the sense that they didn't really heighten the series like they should have.

Metroid Prime, though, completely re-designed the series, making it much, much better. Scanning was a brilliant feature, allowing you to build up a plot by yourself without the help of tacky cut-scenes. The morph ball was also implemented perfectly for variety in gameplay and add this to a perfect control system and you have a brand new, improved series. Yes, Zelda improved the series in that in included new weapons (like the Deku Leaf) for fresher puzzles, but wasn't half as advanced as Majora's Mask was. The way MM played was simply genius, giving you a time limit without ruining the exploration aspect, and didn't lack in length either, despite being shorted than OOT.

I know we had a little argument about this last night, Dringo (friendly of course :-)), but Skies of Arcadia is proof that the Nintendo magic is not limited to games only made by Ninty themselves. The only title that conveyed the same sense of magic was OOT; playing through Skies you got the feeling that you were always playing a complete and utter classic. While I do rate Skies mainly as an adventure instead of it's game mechanics (which, despite being rough at times, are still great), but it doesn't matter how a game makes you love, it's just on what scale. Zelda is genius, with lovely touches and huge side quests to take part in, but Skies does that with kudos. The discoveries a truly sublime adding a whole lot more to the game; you can be in the middle of playing through the main game and then decide that you want to go searching for brand new, un-found secrets. While Zelda did this, when visiting islands you always wanted to take part in the many quests on offer, not half on the same scale that Skies does. You can spend hours upon end searching the clouds and not get bored, once the game grips onto you it won't let go.

You can argue that isn't what makes a game great, but it makes Skies great. Add this to a brilliant combat system, even more side-quests, one of the best storylines (full of twists and turns) ever to exist and 50+ hours play and you have a Zelda beater. Whichever way you look at it, Skies manages to at least equal Wind Waker.
Mon 02/02/04 at 10:08
Regular
"Long time no see!"
Posts: 8,351
Bah. It goes: "Arsénal; Man United; Chelski". But, being a Leeds United fan, I guess you might not know that (so, I'll let you off)! ;D

And, if The Wind Waker, Mario SunShine and Mario Kart are your top 3 of THE (current) top 3, I'm guessing Mario's the many-times table-topping champion; Zelda's the ever-impressive contender with a strong and unique "influence" on all-else... and that Double Dash!! must be the money-mad dissapointment that everbody seems to hype so-much....

:D
Sun 01/02/04 at 23:11
Regular
Posts: 9,848
No you weren't right about Metroid.

You said Metroid Prime faithful to Super Metroid when it was anything but! :-P



Anyway's, you've got your opinion and I've got mine.
And I don't think we're going anywhere with it.

I stand by that Windwaker is sub-OOT in every way (including interactions) except for the graphics and the controls.
You stand by saying that's all it needs to be.

I'm calling it a night! :-)
Sun 01/02/04 at 23:06
Regular
Posts: 18,185
Nintendo didn't think so. And they're smarter than you.

Wind Waker = Best Zelda

Sunshine = Damn good try and Mario, fantastic fun, addictive gameplay and i never had a problem with the blue coins... there wasn't too much spraying as I recall.

Mario Kart: Double Dash - Perfect in every way bar the odd boring level *cough* Yoshi level *Cough*

Wind Waker had less of a main plot but the individual stories were still there, the helping of the characters were still there...

And how can you even consider saying Wind Waker's graphics wasn't as lush as Starfox's, everything in Wind Waker moved, it was gorgeous... climb back into the Deku level and you'll see... styalised brilliance... still graphical effects not beaten on any other system by any game.

I'll continue to say it till I'm blue in the face, a long adventure and a deep involving central plot isn't what makes a Zelda game... it's the little details... the hidden areas.... the characters complete with their own stories.... the graphics and the fighting system.... and Wind Waker beat all the games that came before it (bar Majora's Mask for individual stories).

Mario was about good fun and it was good fun.

Mario Kart: Double Dash just bloody rocks.

The 2 character system is legendary... try playing older MK games... it just doesn't feel right without it... somethings missing... there isn't as much to do... where your use of smarts?

Wind Wakers combat system is what makes it the best Zelda... it did everything else right... bar the epic story that Nintendo had used 8 million times before.

FLUDD in Sunshine made a massive difference... it really did... it may not have felt like it because of the level design and they way it felt... but it made a major change to platforming....

We've argued like this before over Metroid of all games...

And I think you'll find I may have been right there.

I'll keep quiet now... there is nothing I can say that'll change your mind.
Sun 01/02/04 at 22:57
Regular
Posts: 9,848
Dringo wrote:
> Get Nintendo to make it for the DS, first person in one screen third
> person in another?

The DS doesn't have Gamecube power or a Gamecube pad I don't think!
Besides, the Jet Force Gemini system was more than adequate. :-)
Sun 01/02/04 at 22:56
Regular
Posts: 9,848
Dringo wrote:
> Zelda's level design wasn't good for you? Are you sure?

It had moments...
But in general it was very lack lusture, and wasn't on par with OOT, let alone take it to the next level...

It was make do rather than blinding, the emphasis being on making the game engine.


> Zelda's graphics were far better than Starfox Adventures.

I'd disagree again.
The cel shading is a nice effect but Starfox's beautifully crafted environments were blinding.

Everything, from the fire, the water, the greenery...
In that water temple, the light reflections on the wall...
Better than anything the Xbox has produced so far, and that's saying something...

> Double Dash's levels were also top quality... the odd dull one was a
> bit of a dissapointment and the absence of the ghost one...
>
> But they were much better designed for multiplayer fun... especially
> the last few cups... and the level of unlockables were great.

The last cup was it's saving grace, but I guess the game just wasn't right for me.

> Each cart having their own characteristic, deciding which weapons to
> use, how to manouver your players.... after just playing Mario Kart:
> Super Circuit I can safely say DD is the best... the extra level of
> stratagy needed for the 2 characters was so cleverly implemented we
> never noticed it as making a big change... but it increased variety
> so much you really wouldn't believe...

I guess that Mario Kart 64 was all I needed from the franchise then and I've had my fill of Mario Karting.

> Like Fludd in sunshine, brilliantly included into the game mechanics
> you wonder how we ever lived without it... and you do... that small
> edition actually turned the mario platforming methods on its head...
> and we didn't notice it.

I noticed it when it was gone, on those "classic" levels.
It was like Conker's tail, gave you that little extra reassurance when jumping. It did slight water down some of the challenge though, but nice touch all the same...
Didn't make up for lack of content though, and the fact that it gave Nintendo the excuse to hide blue coins where you could only find them by spraying every inch of the level, hoping the last of them would just magically pop out, was appalling.

> Like Wind Waker, we spotted the combat system was improved... but try
> playing an older Zelda without it? It just doesn't feel right. But we
> barley noticed such a massive change.

I noticed. It was great.
And then the making's of a great game was dumped in the most lack-lusture land since the Nes Zelda outings!

> Because simply Nintendo built levels, actions, systems etc... to
> cater for these small changes... small changes they seem... but in
> reality they are massive.

Everyone can make changes to their games of those small proportions.
They just weren't enough on their own.
Sun 01/02/04 at 22:39
Regular
Posts: 18,185
Get Nintendo to make it for the DS, first person in one screen third person in another?

Zelda's level design wasn't good for you? Are you sure?

Zelda's graphics were far better than Starfox Adventures.

Double Dash's levels were also top quality... the odd dull one was a bit of a dissapointment and the absence of the ghost one...

But they were much better designed for multiplayer fun... especially the last few cups... and the level of unlockables were great.

Each cart having their own characteristic, deciding which weapons to use, how to manouver your players.... after just playing Mario Kart: Super Circuit I can safely say DD is the best... the extra level of stratagy needed for the 2 characters was so cleverly implemented we never noticed it as making a big change... but it increased variety so much you really wouldn't believe...

Like Fludd in sunshine, brilliantly included into the game mechanics you wonder how we ever lived without it... and you do... that small edition actually turned the mario platforming methods on its head... and we didn't notice it.

Like Wind Waker, we spotted the combat system was improved... but try playing an older Zelda without it? It just doesn't feel right. But we barley noticed such a massive change.

Because simply Nintendo built levels, actions, systems etc... to cater for these small changes... small changes they seem... but in reality they are massive.
Sun 01/02/04 at 22:33
Regular
Posts: 9,848
Infact, I think Smash Brothers was a perfect example of a multiplayer game.



Timesplitters 2 is almost the perfect all-rounder, only I sort of found the handling a bit clumsy and frantic and never quite felt in full control...


Yet to see the perfect adventure game though...


Starfox had the visuals and atmosphere, Zelda and Mario had the controls and basic gameplay, but I've yet to find great level design.

Perhaps Metroid Prime is the missing link.
I should give it a go no I've gotten over my Super Metroid zealotism.

Yeah, my idea Gamecube Metroid would've been better, but what can you do? :-)

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