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Take for example a a horror game. As the graphics we see on our consoles evolve further, the graphics will presumably bet more life like. If thats the case then the games that try to scare you won't have to try as hard. The gore/violence will be so realistic and gruesome that many people will not be able to play them, because they truely are scared.
Another example would be a first person shooter. Its one thing running around with a gun shooting someone that looks vaguely real, but when it gets to the point that the person you are shooting is so realistic that you feel bad is that too far? As the FPS genre evolves the death scenes are going to get more horrific, realistic and believable. Shooting them will make them react in the same way as you would in real life.
Another good point is that once the graphics get so real that the are hard to distinguish, from them and real life, will the games be boring, because there isn't that element of a game in them. Running around environments like we do everyday may seem fun for a while, but sooner or later someone is going to want to go and run around a dungeon and slay a dragon with a sword.
The only way that the developers can stop this happening is by making sure that while we have some games with really good and realistic graphics, we also need to have some games with Mario like graphics, to keep the games we play fun and appeal to audiences of all ages.
Hope you enjoyed reading that, seeing the high quality of the posting around here gave me the needed burst to do it.
Take for example a a horror game. As the graphics we see on our consoles evolve further, the graphics will presumably bet more life like. If thats the case then the games that try to scare you won't have to try as hard. The gore/violence will be so realistic and gruesome that many people will not be able to play them, because they truely are scared.
Another example would be a first person shooter. Its one thing running around with a gun shooting someone that looks vaguely real, but when it gets to the point that the person you are shooting is so realistic that you feel bad is that too far? As the FPS genre evolves the death scenes are going to get more horrific, realistic and believable. Shooting them will make them react in the same way as you would in real life.
Another good point is that once the graphics get so real that the are hard to distinguish, from them and real life, will the games be boring, because there isn't that element of a game in them. Running around environments like we do everyday may seem fun for a while, but sooner or later someone is going to want to go and run around a dungeon and slay a dragon with a sword.
The only way that the developers can stop this happening is by making sure that while we have some games with really good and realistic graphics, we also need to have some games with Mario like graphics, to keep the games we play fun and appeal to audiences of all ages.
Hope you enjoyed reading that, seeing the high quality of the posting around here gave me the needed burst to do it.
Good start, it actually made sense.
I also agree, if gaming got too realistic it would just be scary..
Ner ner!!
:-)
Realism in games is fine up to a point - e.g. in the physics of a car or the movements of a person, but if it goes too far into the realms of realism, I think the "fun aspect" will be affected.
Now, everything looks like it does on film, picture perfect, and you are up there in that clock tower with a high powered rifle with zoom lens picking off whoever wherever.
Even with rumble paks, the fact that you are sitting there with a controller in your hands staring at a television screen with a tube of Pringles propped up between your legs detracts you from total immersion. You KNOW it isn't real, the same could be said for any genre.
If a game were to be made that was such high graphical quality that it made you turn off in places because of the detail, would they actually bother to bring it out? Games have and always will be (hopefully) about having fun. I see no valid reasons why a developer should bring out a game purely for shock factor, apart from short term profit, when the gaming public may in future shun that developer totally.
For total immersion, you need more, you need everything including gameplay and environment to be perfect. Manga cartoons can shock just as much as film, so it's not all about graphics, there's a lot more to it than that I think.
To get everything right we'd be getting into the far-fetched realms of VR and Environment Suits, which are a at least 15-25 years away in terms of mass production. At which time I would hope that they are still producing games for gamers and not 'shock sims' for psychos.
> Hmmm thanks thanks for that mate.
Ok, I was only joking.
When will my name be changed to
> whatever colour it goes next?
Once you've been here 24 hours it changes to brown, then you need to do a number of posts and words (and be here 21 days?) to become a regular, when you get a purple name, like mine.