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RPG.
Got it? Right snap up Lost Kingdoms, get tonnes of Final Fantasy, grab the tales series by the horns and release any other RPG you fancy... how about developing a Pokemon one you fool! Look the Japanese market really isn't that hard to fathom... action adventure games succeed irregulary... RPG's rule. Simple. RPG's and Pokemon... not that much of a challenge?
What about the west? Another simple little job for ya, march right up to Eidos... and go "Oi Eidos NO, we don't want your crappy Tomb Raider series or your now defunked Championship Manager games. But gives us Hitman 3. The only reason Hitman 2 failed was because you are a bunch of bloody idiots and released the game 8 months after the other systems. Yeah that's it blame it on our lack of success and not your own dumb ass marketing ploys, sort yourself out man we'll help the costs just port it to the Cube... ON TIME".
A few handshakes later and march over to EA and go "Oi EA NO! You've done us a lot of favours and we appreciate it but give your 2nd party studio Criteon a slap for us. Burnout 3 is needed you understand b!tch... it's a top game... I want it... the fans want it and dammit we need a decent driving game... get it sorted!"
A few handshakes later then woddle over to Rockstar and go "Oi Rockstarr NO! You've enjoyed so much success with the GTA series isn't it about time you developed a version for the cube? How about geering it to our hardcore fan base... a few Nintendo related goodies like an arcade or even a pathetic Mario statue will do... a few gubbins onto a pre-existing engine won't take too much and we'll cover the damn costs. Get it on the Cube!"
Finished? Right now visit Atari, Acclaim, Codemasters and get some stuff sorted there. Go over to Free Radical and thank the guys for releasing Timesplitters 3 and Second Sight for the Gamecube, shake hands with Ubi-soft for their dedicated support and give a wink to Activision. Western ties are feeling good you see, watch the sales increase a bit... watch the supply of games look better.
In the East Nintendo you are doing some very clever stuff, you're doing deals with mega Eastern developers, NAMCO and Capcom are trying to impress you the most, Konami are doing deals with you, SEGA release a set of exclusive titles... dammit even Hudson, Koi etc... are loving you up. It may not be going too well over there, but a few high profile RPG's, the DS and perhaps a nice new prephiral will do the trick.
This will not work as well in the West, maybe it'll do a bit but not as much as getting the western developers on board. There is more than just EA over here, you've openly mentioned how important GTA could be... can you not do a few deals over here? I mean an exclusive game from EA will cause some serious sales damage, Free Radical are excellent and encouraging them to develop an exclusive FPS might help... Activision, THQ all like ya and so do fantastic company Ubi-soft. This is a company willing to fiddle with Online gaming for you and even release titles such as Rayman 3 early. Play with this friendship... strengthen old ties... Your deals with Square, Capcom, Namco, SEGA and Konami in the east are great... work with those but lets come over here now Nintendo talk to our developers.
Your home market may not be impressed with their offerings but if you want to succeed abroad you'll need to chat up the developers. It's about time you did a Sony and got some good contacts.
You sold Rare, a company that single handidly kept you afloat in Europe and America... Retro and Silicon knights are fantastic western developers... both are developing Eastern games.
When will you learn?
> Zelda lost it's pace as soon as you fight Gannon in his tower, and the
> Dragon Rescued you.
>
>
> At the end they were just tacking on extended gameplay to try and
> make up for the actual lack of game in there.
> The game was as small as Majora's Mask and didn't have the depth of
> MM's village life to make up for it.
>
>
> Basically, Nintendo spent most of the devellopment time on the game
> engine, the graphics and gameplay. Thankfully, now this is done, they
> can concentrate PURELY on the adventure on the next Zelda game, which
> I hear is already in the works.
>
>
> Pikmin 2 will be the first hint whether Nintendo are going to expand
> on their level designs now that the basic mechanics are already
> provided.
Yeah thats a good point. Majoras mask wasnt particulary a big game however the bombers notebook gave it a sence of comunity and extended the games length.
I heard that nintendo are still debating whether or not to use cel shading for the next zelda quest. even though the windwaker graphics engine was a success, there was still a hell of alot of complaints. If The next zelda does get released on the GC my guess is that it will be the last major title to be released before the N5.
At the end they were just tacking on extended gameplay to try and make up for the actual lack of game in there.
The game was as small as Majora's Mask and didn't have the depth of MM's village life to make up for it.
Basically, Nintendo spent most of the devellopment time on the game engine, the graphics and gameplay. Thankfully, now this is done, they can concentrate PURELY on the adventure on the next Zelda game, which I hear is already in the works.
Pikmin 2 will be the first hint whether Nintendo are going to expand on their level designs now that the basic mechanics are already provided.
> You said it was pathetic in single player due to its length. Lets not
> get pedantic.
Well anyway. Depth and length of games is a serious problem that nintendo need to sort out. Lets just hope the next games in the pipeline will provide us with a satisfying amount of gameplay.
Can anyone really say that they enjoyed hunting down all those triforce maps and peices? The game was going great guns up untill then! the pace just deterioated.
> Also Double Dash didn't have a crap single player, its probably the
> best in the series when it boils down to it.
Did I say that double dash had crap single player? no! I said it was to short! What there was of the DD single player was good fun but there wasnt near enough options. I completed all the difficulties and all cup modes within two weeks and I think most of the people here did too. I dont call that value for money if you ask me.
I suggest you read posts your about to comment on more clearly in future.
> I do not know how nintendo are going to get around this problem as
> the dics just dont have enough space for decent sized games.
You muppet!
DK64 and OOT were bigger than most of these games and they were on a 32Mb cartrige - the Mini DVD is 1,500Mb. The Mini-DVD's are worth 2 CD's and 1.5 Dreamcast discs.
The storage medium isn't an issue.
Nintendo not wanting to commit to big games is.
If a game needs more than one disk, it's because it's been overloaded with FMV footage and soundtracks.
Conker was FULL of DETAILED cutscenes and that was on a mere 32Mb.
Sure, more storage can only be a good thing, but the lack of DVD space on Nintendo's disc's is barely worth thinking about because it's so insignificant.
I think you will find the fools are the c*cks who rush out to buy games like Uefa 2004 on release.
Fool.