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"Pikmin"

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This thread has been linked to the game 'Pikmin'.
Fri 23/04/04 at 18:02
Regular
Posts: 10,437
I'm a bit sick of Hitman 2 and Harvest Moon at moment, along with my other currently-played games, so I decided to give Pikmin a quick go and really rekindled my love of the thin, odd looking plants.

I never really remember Pikmin being as good as it is. I always liked it, but returning it seems wonderful, and more of a Nintendo game than Wind Waker and Sunshine. Building up 100's of slaves, racing against the clock to safety... I never really realised how great this is, and despite being a bit sceptical about the 2nd, I'm really looking forward to it now.

RBS is just plain wrong. Not liking this is foolish, it's a true Nintendo masterpiece and, in terms of gameplay, almost faultless (bar a few niggles when trying to seperate Pikmin.)

This is why a bought a GameCube.
Sun 02/05/04 at 14:05
Regular
"thursdayton!"
Posts: 7,741
Ashman wrote:
> So what are the two like in combat?

Go read my post again.
Sun 02/05/04 at 11:14
Regular
"bei-jing-jing-jing"
Posts: 7,403
So what are the two like in combat?
Sun 02/05/04 at 00:53
Regular
"thursdayton!"
Posts: 7,741
Back to Pikmin, or Pikmin 2.. The new purple 'uns can apparently be chucked on top of enemies to cause lots of damage, weighing as much as 10 normal Pikmin, they can carry 10x the weight. So an item that takes 100 regular Pikmin can be carried by 10 purple ones. Neato.
And those evil-looking runty albino white Pikmin are able to discover - with those evil evil albino red eyes - hidden stuff only they can see.

Wooo.
Fri 30/04/04 at 23:48
Regular
Posts: 9,848
Rickoss wrote:
> I really couldn't see thrid person working as well. Beyond a
> few acrobatic moves, it has little benifits. What about the visors?
> All pof them work better in first person.

You could switch to first person as you pleased for the visors and scanning and aiming if you wanted.

As for the benefits, the acrobatic moves are just the tip of the ice berg, what'll look good to new punters.
In terms of improving gameplay, the platforming will be fun rather than just passable.

Just anything that involves moving would be better.
I really wanted a third person view for Ridley and that Rock monster in Phenandra Drifts.
That way I could see what I saw dodging and where I was dodging to.
Also, I could use the morphball seamlessly rather than having to put up with a pesky camera change everytime I wanted to roll/stand.


Jumping was good for a first person game.
In fact, I was pretty darn amazed by it.

But even then, sometimes platforming could be a real chore as you couldn't see the edge of the platform you were jumping off or when you were at the peak of your swing of the grapple beam.
It's not realistic that way because in real life you have a sense of balance and pre judgement to make up for your lack of actual vision.

In a game, however, third person needs it.





It's not that I'm dismissing First Person view.
EVERY 3D game needs a first person view elseways you wouldn't be able to look at anywhere properly, and the visors were very well done.
But there were so many parts of the game that would've worked so much better in a third person view.

:-)
Fri 30/04/04 at 23:07
Regular
"thursdayton!"
Posts: 7,741
Rickoss wrote:
> I really couldn't see thrid person working as well. Beyond a
> few acrobatic moves, it has little benifits. What about the visors?
> All pof them work better in first person.

True, those visors were a cool addition, and despite not being a good thing, I couldn't help but always be impressed with the ability to play with them all whenever I wanted. Ah well. Small things..
Fri 30/04/04 at 19:56
Regular
Posts: 10,437
I really couldn't see thrid person working as well. Beyond a few acrobatic moves, it has little benifits. What about the visors? All pof them work better in first person.
Fri 30/04/04 at 17:52
Regular
Posts: 9,848
I was going to reply to Dringo AND Rickoss, but then Dringo wrote:
> If Retro were totally perfect and had many years to make Prime there
> is no way they would make it first person. A third person game will
> feel far more isolated as you get the sense of space and emptiness.
>
> The game will be easier to move and just genuinly that much better.
>
> But they're not, Metroid Prime is realistically the best game we
> could possibly get.

Which pretty much summed it all up. :-)


I really thought they might be able to squeeze in a third person mode for the sequel though. I mean, they have Nintendo who are the experts at playable platforming and camera work.
And as for Samus' artwork and animation, in Prime they looked for ANY excuse to show that off.

The level platforming level design was already to a great standard...


I mean, they had ALL the ingredients the to do it perfectly...




I think that they were just a little wary of tampering with an already working formula, which would be a bit ironic considering all they said about being the series forward! :-D
Fri 30/04/04 at 16:49
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
A developer recently told me the hardest part of any game to get right was the memory card code, so it just goes to show we have no idea what is easy or difficult.
Fri 30/04/04 at 16:39
Regular
Posts: 18,185
Darwock wrote:
> How many games have you coded Dringo? You seem to know a lot about
> what makes for difficult design...

Creating a working camera that doesn't have problems is notably one of the hardest things to create... it is why so many third party games fall down to it... especially the games where the characters are particulary acrobatic and happen to be flying all over the place ala Samus.

It doesn't take intelligence.
Fri 30/04/04 at 16:34
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
How many games have you coded Dringo? You seem to know a lot about what makes for difficult design...

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