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Both the Final Fantasy and Zelda games proved to be very popular with the fans of their respective consoles but my question to you is who is the true role playing game masters.
Would you choose Final Fantasy over Zelda?
Would you choose Cloud and the gang over Link?
Would you choose Square over Nintendo?
Remeber there is no need for argument just simply state your opinion. Well ok then if you want to argue who am I to stop you, I'm just a stick. Let the argument begin.
Both the Final Fantasy and Zelda games proved to be very popular with the fans of their respective consoles but my question to you is who is the true role playing game masters.
Would you choose Final Fantasy over Zelda?
Would you choose Cloud and the gang over Link?
Would you choose Square over Nintendo?
Remeber there is no need for argument just simply state your opinion. Well ok then if you want to argue who am I to stop you, I'm just a stick. Let the argument begin.
hehehe... sorry... anyway, I like them both just the same
However, this wonderfully instinctive style of battle, with the revolutionary lock on system, comes with one minor flaw. It makes the battles far too easy. If you know what you're doing (and it doesn't take long to work out) you can take out any boss either of the Zelda games throw at you, pretty much without getting hit.
Final Fantasy adopts a turn based idea and within these confines, functions as well if not better than most. However, turn based fighting is definately not for everyone and does take some getteing used to. I remember when I first encountered turn based fighting in FF7 it took me a while to accept that, however good I got at the fights, I was always going to get hit.
You don't really get the same "in the thick of it" feeling with turn based fighting. But once you get used to it, it can be just as enjoyable, just not as frantic.
I personally would like to see an updated version of of the "Secret of Mana" style of battle. This falls somewhere between the Zelda and the Final Fantasy (I'm thinking, within the confines of the SNES here).
If they took the SoM style of frantic sword swinging with attacking and defensive magic, but then updated it with a Zelda 64 style lock on system and maybe a few of the PSX Final Fantasy games elements, I think that would be my ideal style of RPG fighting.
I think that the Final Fantasy battle system, tiresome though it can be, offers more of a challenge than the Zelda battle system on the N64.
Final Fantasy forces you to think tactically, especially when fighting bosses.
There is of course a third style of RPG fighting which can be seen in games like; Vagrant story on the PSX or Summoner on the PS2. This style involves using "chain attacks" were if you time it right you can hack a baddy to death by tagging all of your moves together and not get hit, but if you miss time an attack then you have to take some punishment.
It could be argued that this falls somewher in between Zelda and FF, but it's not in the 'right' way if you ask me.
It's an interesting system, but not one I'm keen on, I suppose if they tweek it in certain ways it could have potential.
Time will tell.
The lock on mode is a nice little touch but what is really great is the camera system, it is the best I have seen. Zelda a link to the past on Gameboy is some fun I can tell you I have just started a new file and am having great joy with it! If you have a Gameboy get Zelda a link to the past, or better still Tetris that’s one hell of an addiction, it’s a hell of a lot worse than crack ;)
Zeldfa isn't an RPG it is an adventure game!
What he says about turn based games is that they were originally created when computers were not powereful enough to do proper gaming... and hence took the form or a boardgame style turns idea. For that to persist to this day is stupid.
Sonic