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Fri 14/05/04 at 18:20
Regular
"gsybe you!"
Posts: 18,825
..any new Xbox RPG (alright, don't, I want KOTOR II, Sudeki and Fable, obviously) but look at this.....

[URL]http://cube.ign.com/articles/510/510950p1.html[/URL]

and Tales of Symphonia.

Yay!
Sat 15/05/04 at 17:27
Regular
Posts: 18,185
*shakes head*
Sat 15/05/04 at 14:14
Regular
Posts: 6,492
Nintendo don't push the hardware as far as it can, or it's games would look as good as Resi.

Only a snippet of a Zelda game looks at that quality.

I'd say that was fair enough if Nintendo's games were the most playable on the market, but I don't feel they have been either.

Again, a personal opinion :)

It's quite possible that I don't particularly like platform games all that much.

I would even go as far as saying Beyond Good and Evil is better than The Wind Waker. Maybe not as expansive a world, but the core game is better to play.
Sat 15/05/04 at 14:10
Regular
Posts: 18,185
The lighting effects created by the tourches in that video I have mentioned are wonderfully atmospheric...

I personally think Nintendo are pushing the hardware as far as it can.

We all know if RARE were still on board we'd be not having this debate.
Sat 15/05/04 at 14:05
Regular
Posts: 6,492
Dringo wrote:
> To be honest though I don't need games to look that good... the
> gorgeous looking Resi 4, Zelda, Metroid Prime, Pikmin etc.... this is
> graphically good enough. It doesn't matter how better looking the
> X-box is.


The graphics are good, but the game would be so much more atmospheric with a lighting system like Doom 3's.

I just want to know why nothing even remotley like real time shadows have been done on the GC yet. It might be because it doesn't have a hardware stencil buffer meaning that Resi really is as good as the GC can get, but I don't think it is.

Surely someone out there will push the GC a little.

Nintendo haven't, Capcom haven't, no one has, and whilst I accpet the game will be good without it, it would be nightmare inducing with it :)
Sat 15/05/04 at 13:50
Regular
Posts: 18,185
gerrid wrote:
> Mise En Scene means, literally, 'things in scene', and it includes
> setting, costume, the actual look of the characters, and all the
> props/objects in the game. It's actually a cinematic term, but you
> could apply it to games, and in film it also concernes the lighting
> of a scene or a film.

I know, I studied Media too.
Sat 15/05/04 at 13:50
Regular
Posts: 18,185
No way Bonus. Doom 3 is the best looking X-box game so far bar none and it really is amazing.

To be honest though I don't need games to look that good... the gorgeous looking Resi 4, Zelda, Metroid Prime, Pikmin etc.... this is graphically good enough. It doesn't matter how better looking the X-box is.

Though I'm looking forward to when Conker arrives so I can get one.
Sat 15/05/04 at 13:49
Regular
"bit of a brain"
Posts: 18,933
Mise En Scene means, literally, 'things in scene', and it includes setting, costume, the actual look of the characters, and all the props/objects in the game. It's actually a cinematic term, but you could apply it to games, and in film it also concernes the lighting of a scene or a film.

I think that it's these things that give Pikmin it's unique feel and impressive look, rather than the top quality of the graphics. They are good, don't get me wrong, they're just not particularly sophisticated or complicated.
Sat 15/05/04 at 13:48
Regular
Posts: 6,492
I think the new zelda looks fantastic too, agreed, the video feeds show dynamic lighting :D

Anyway, look at the lighting and shadows in this screenshot [URL]http://media.xbox.ign.com/media/482/482119/img_1946409.html?fromint=1[/URL]


That's taken from the Doom 3 Xbox conversion. That's what I mean by dynamic lighting effects.

Look at the shadows, they are being cast in real time from each light source in the frame. The gun picks up specular highlights from the yellow tinted light above it. There are high dynamic range glows around the lights. And the models are lit using per-pixel lighting using the Xbox's pixel and vertex shaders.

This is where computer graphics are heading and this is the first game to really put it to use. The PC version looks a damn sight better than this, but for Doom 3 to be performed at this level of detail on the current range of consoles is unbelievable.

My point is that I KNOW that the Gamecube can perform this is hardware too, I just don't know if it can do it at a sustainable frame rate, and I think that Resident Evil 4 would benefit greatly by having this type of lighting implemented.

It supports bump mapping (the technique used to make the models lit per-pixel, so why hasn't anyone used it to good effect on the Cube yet?
Sat 15/05/04 at 13:41
Regular
Posts: 18,185
'Mis en scene' is in relation to how the backdrops contribute to the genre...

The graphics in Pikmin not only were detailed and lovely but there was also over 100 characters on screen at one time!

And I can't belive I forgot Rogue Leader and Starfox Adventures.
Sat 15/05/04 at 13:39
Regular
"bit of a brain"
Posts: 18,933
Starfox Adventures is another that shows off the cube's power, as are the Rogue Leader games. Luigi's Mansion is also excellent - everything feels much more solid than in any other game that I've ever played. The physics in it are exquisite. I completed it last night, and although it's not one of my mos favourite games, I am very impressed by the techincal aspect of the game.

Pikmin also looks very good, in a simplistic sort of way, although it's probably more to do with the 'mise en scene' than with the actual graphics.

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