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"HOW FAR CAN TOO FAR GO?"

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Thu 12/07/01 at 21:53
Regular
Posts: 787
So just how far can this immersion thing go eh? We have Shenmue, which is soooo immersive that you can buy cans of Soda that in no way impact the game. Great.

And then there is the idea of a complete gaming world that developers think will happen one day. Imagine how dull a game would be if it were truely this grand. Having to shave in the morning, take the dog for a walk and take a virtual pis.... u get my point.

Going back to the first example, Shenmue, to be honest it was poor. For a game to break the new frontier of gaming it had so many faults hidden under its dinky graphics. The game was linear: do this then this then this then this...

The story line WAS second rate... if it were a film Shenmue would be mocked for its poor dialogue and simple scripting. So they have thousands of lines of script... they're all along the lines of "on that day... the day of the incident, did you see anything?".

This may be one of Yu Suzuki's weakest points- he pushes graphics too hard, not taking a look around once in a while. Even worse, he once said that every bit of weather in Shenmue was based on real weather data... if only he had stopped asking "is this possible" and asked himself "why should I do this?" Answer to the second question: you shouldn't! Why not just say that on some days it is dry and on some it rains, rather than all this weather data!

If only... if only.

Sonic
Fri 13/07/01 at 00:22
Posts: 15,443
So was Virtual tennis.
Fri 13/07/01 at 00:21
Regular
"Eff, you see, kay?"
Posts: 14,156
I thought it was a hugely successful Dreamcast game.
Thu 12/07/01 at 23:52
Posts: 0
Shenmue was a flim :P
Thu 12/07/01 at 21:53
Regular
"---SOULJACKER---"
Posts: 5,448
So just how far can this immersion thing go eh? We have Shenmue, which is soooo immersive that you can buy cans of Soda that in no way impact the game. Great.

And then there is the idea of a complete gaming world that developers think will happen one day. Imagine how dull a game would be if it were truely this grand. Having to shave in the morning, take the dog for a walk and take a virtual pis.... u get my point.

Going back to the first example, Shenmue, to be honest it was poor. For a game to break the new frontier of gaming it had so many faults hidden under its dinky graphics. The game was linear: do this then this then this then this...

The story line WAS second rate... if it were a film Shenmue would be mocked for its poor dialogue and simple scripting. So they have thousands of lines of script... they're all along the lines of "on that day... the day of the incident, did you see anything?".

This may be one of Yu Suzuki's weakest points- he pushes graphics too hard, not taking a look around once in a while. Even worse, he once said that every bit of weather in Shenmue was based on real weather data... if only he had stopped asking "is this possible" and asked himself "why should I do this?" Answer to the second question: you shouldn't! Why not just say that on some days it is dry and on some it rains, rather than all this weather data!

If only... if only.

Sonic

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