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Just over three months ago, one of the most contentious relationships in game history came to an end. On April 28, after months of overt legal disputes and covert bickering, VU Games and Valve Software announced they were ending a half-decade-long publishing deal. The arrangement saw the former publish the latter's groundbreaking PC first-person shooters Half-Life, Counter-Strike, and Half-Life 2.
However, Valve's next console game--after the PlayStation 2 Half-Life and the Xbox Counter-Strike--will be distributed by one of VU's main rivals. Today, Electronic Arts revealed that as of this fall, it will be the international publisher of the forthcoming Xbox version of Half-Life 2, which will now ship in October 2005. EA will also assume distribution duties on a new Game of the Year edition of Half-Life 2 for the PC, which will include Half-Life 2 and Counter-Strike: Source, as well as Half-Life 2: Deathmatch and Half-Life: Source, in a single box.
However, Valve will now officially self-publish all its PC products, although the newly announced--and carefully worded--agreement will let EA "deliver a collection of Valve games to players worldwide" in the future.
"We consider Half-Life and Counter-Strike to be two of the best game franchises of all time," said Tom Frisina, vice president and general manager of EA Partners, in a statement. "We could not be more excited to have the opportunity to help deliver these outstanding games to players around the globe."
Valve founder and president Gabe Newell had similarly kind words. "By combining EA's unparalleled operation structure and distribution channel with Valve's award-winning development teams and games community, we've established an awesome combination for delivering great products to console and PC gamers around the world," he said.
The EA-Valve arrangement covers the boxed, retail editions of Half-Life 2 and Counter-Strike: Source but does not affect digitally distributed versions of the game. As before, those games will be delivered and updated via Steam, Valve's online service.
This is great news. I cant wait for Half Life Underground 2006.
> Basically everyone on the xbox and all consoles should just go out and
> get keyboards and a mouse.
Ahahahaha!
>
> Keyboard and mouse has best of both worlds, where as controllers only
> get one at a time.
Ho-hum.
Standardisation (everyone has pretty much the same level of accuracy, whoopie!)
Non-annoying setup.
Triggers.
Controller designed specifically to play games with.
Etc etc.
> Speaking of sensitivity settings, I was in a gaming cafe yesterday and
> whoever had been playing CS before me had the mouse sensitivity on
> something insane like 17 or 18. Touching the mouse in any way at all
> practically made you spin full circle.
>
> Altering analogue stick sensitivity doesn't work that well, because
> there's always the "wait for crosshair to drag across
> screen" inefficiency.
and altering the mouse sensitivity doesn't work that well because of what you've described above.
> The speed you can
> turn at is heavily restricted, the speed you can move your crosshair
> is extremely slow...the list goes on and on.
>
> and you can change this in the options.
But you lose accuracy.
Keyboard and mouse has best of both worlds, where as controllers only get one at a time.
> Hedfix wrote:
> I'm not fussed about speed or accuracy I'm more interested in
> playing
> on a level playingfield. I don't want to knacker my wrist sliding a
> mouse about over a mat
>
> Up the sensitivity then. That way you barely have to move your hand.
No, genrally my aiming over shoots beautfiully so I think I'd have to tone down the sensitivity. But then of course I'd still have to deal with the keyboard. Clicking the mouse for a kill really isn't as satisfying as pulling triggers either.
Altering analogue stick sensitivity doesn't work that well, because there's always the "wait for crosshair to drag across screen" inefficiency.
> It's less challenging if everyone is forced into being a worse
> player.
Standardisation. No-one is a 'worse player' because of it because everyone's equal MUUUUUUUUUH! :D It's more FUN if everyone's equal and everyone can pick up and play the damn game.
> In CS there isn't even a setting for draw distance.
One game? Woo!
> I'm not fussed about speed or accuracy I'm more interested in playing
> on a level playingfield. I don't want to knacker my wrist sliding a
> mouse about over a mat
Up the sensitivity then. That way you barely have to move your hand.
> Hedfix wrote:
> And if everyone has a controller what's the problem?
>
> Because it's a really frustrating way of playing.
Ahhhh, exactly what I say about mouse + keyboard. Remember I said it comes down to opinion?
The speed you can
> turn at is heavily restricted, the speed you can move your crosshair
> is extremely slow...the list goes on and on.
and you can change this in the options.
>
> Playing FPS is a lot more entertaining without a highly restrictive
> control system.
I agree. That's why I like to play Halo 2 so much.