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Just over three months ago, one of the most contentious relationships in game history came to an end. On April 28, after months of overt legal disputes and covert bickering, VU Games and Valve Software announced they were ending a half-decade-long publishing deal. The arrangement saw the former publish the latter's groundbreaking PC first-person shooters Half-Life, Counter-Strike, and Half-Life 2.
However, Valve's next console game--after the PlayStation 2 Half-Life and the Xbox Counter-Strike--will be distributed by one of VU's main rivals. Today, Electronic Arts revealed that as of this fall, it will be the international publisher of the forthcoming Xbox version of Half-Life 2, which will now ship in October 2005. EA will also assume distribution duties on a new Game of the Year edition of Half-Life 2 for the PC, which will include Half-Life 2 and Counter-Strike: Source, as well as Half-Life 2: Deathmatch and Half-Life: Source, in a single box.
However, Valve will now officially self-publish all its PC products, although the newly announced--and carefully worded--agreement will let EA "deliver a collection of Valve games to players worldwide" in the future.
"We consider Half-Life and Counter-Strike to be two of the best game franchises of all time," said Tom Frisina, vice president and general manager of EA Partners, in a statement. "We could not be more excited to have the opportunity to help deliver these outstanding games to players around the globe."
Valve founder and president Gabe Newell had similarly kind words. "By combining EA's unparalleled operation structure and distribution channel with Valve's award-winning development teams and games community, we've established an awesome combination for delivering great products to console and PC gamers around the world," he said.
The EA-Valve arrangement covers the boxed, retail editions of Half-Life 2 and Counter-Strike: Source but does not affect digitally distributed versions of the game. As before, those games will be delivered and updated via Steam, Valve's online service.
This is great news. I cant wait for Half Life Underground 2006.
>
> Isn't that third person?
Actually it's both in multiplayer.
> No fool, I'm really that crap with a mouse and a mat.
>
> And then of course my other hand is supposed to be doing something on
> the keyboard at the same time... wow how non-intuitive can you get?
Wow, one hand is pressing buttons on the right and the other is twiddling a stick on the left!!!
It's no different in terms of having to 'do something' different with each hand.
> ...
>
> That's kind of the whole point of FPS...
And if everyone has a controller what's the problem?
> Oh and control-wise it's a matter of opinion.
>
> I don't even want to think about using a keyboard + mouse to play
> Chaos Theory.
>
> *Shudders*
Isn't that third person?
If the camera is always behind the character it would be okay, but otherwise it would be awful.
And then of course my other hand is supposed to be doing something on the keyboard at the same time... wow how non-intuitive can you get?
> I'm not fussed about speed or accuracy
...
That's kind of the whole point of FPS...
> I'm more interested in playing
> on a level playingfield.
VAC2 on CS:S does an excellent job of detecting and deterring cheaters, and as for the standardisation...I don't really understand. As long as the framerate is smooth eye candy doesn't really matter. If someone is playing it at 80fps with 6xAA and 16xAF it might look prettier than my 'standard' settings at 60fps, but it doesn't put me at any disadvantage just because the game doesn't look quite as nice.
> I don't want to knacker my wrist sliding a
> mouse about over a mat
...
Do you have rickets?
> and I certainly don't want to bother with a
> keyboard when it comes to FPS games.
Keyboard + Mouse works great. Mouse for looking/targeting and WASD for movement. It is and always has been the best system for FPS.
> I don't want to knacker my wrist sliding a mouse about over a mat
Ahahahahaha!
Are you really THAT weak?
I don't even want to think about using a keyboard + mouse to play Chaos Theory.
*Shudders*
> It's not the coding, it's the fact that analogue sticks aren't as fast
> or as accurate as a mouse. I hate the original Half Life but it still
> controls better than Goldeneye.
This made me laugh.
I'm not fussed about speed or accuracy I'm more interested in playing on a level playingfield. I don't want to knacker my wrist sliding a mouse about over a mat and I certainly don't want to bother with a keyboard when it comes to FPS games.
Shame the level design is awful and the jumping sections are garbage.
>
> Not entirely true - CSX worked pretty damn well, it just failed in
> the sales department, even though there was - and probably still is -
> a large userbase.
Works better than the PC version IMO thanks to the lack of people who can shoot through walls/use aim bots, the standardisation (no one has a better setup than someone else) and the general atmosphere created by not playing against people who have to justify the expense of their PC.
How there could have been a sales problem in bringing a popular game over to Xbox which is still played by a lot of people each week is hard to comprehend. Then again VU games aren't very good at maximiseing profit.