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Just over three months ago, one of the most contentious relationships in game history came to an end. On April 28, after months of overt legal disputes and covert bickering, VU Games and Valve Software announced they were ending a half-decade-long publishing deal. The arrangement saw the former publish the latter's groundbreaking PC first-person shooters Half-Life, Counter-Strike, and Half-Life 2.
However, Valve's next console game--after the PlayStation 2 Half-Life and the Xbox Counter-Strike--will be distributed by one of VU's main rivals. Today, Electronic Arts revealed that as of this fall, it will be the international publisher of the forthcoming Xbox version of Half-Life 2, which will now ship in October 2005. EA will also assume distribution duties on a new Game of the Year edition of Half-Life 2 for the PC, which will include Half-Life 2 and Counter-Strike: Source, as well as Half-Life 2: Deathmatch and Half-Life: Source, in a single box.
However, Valve will now officially self-publish all its PC products, although the newly announced--and carefully worded--agreement will let EA "deliver a collection of Valve games to players worldwide" in the future.
"We consider Half-Life and Counter-Strike to be two of the best game franchises of all time," said Tom Frisina, vice president and general manager of EA Partners, in a statement. "We could not be more excited to have the opportunity to help deliver these outstanding games to players around the globe."
Valve founder and president Gabe Newell had similarly kind words. "By combining EA's unparalleled operation structure and distribution channel with Valve's award-winning development teams and games community, we've established an awesome combination for delivering great products to console and PC gamers around the world," he said.
The EA-Valve arrangement covers the boxed, retail editions of Half-Life 2 and Counter-Strike: Source but does not affect digitally distributed versions of the game. As before, those games will be delivered and updated via Steam, Valve's online service.
This is great news. I cant wait for Half Life Underground 2006.
> I think console FPS takes much more skill - mouse and keyboard can be
> like a point-and-click adventure sometimes. Using the dual analogue
> sticks can be all about pressure and practice.
I also think controllers deal with character movement a lot better due to the analogue sticks.
>
> But they aren't people who used to play FPSs with a keyboard and
> mouse.
Could be, I haven't asked them.
However I HAVE played FPSs with a keyboard and mouse. I've played Deus Ex, all the Half-Life Generation games, Counter-Strike, Duke Nukem, Unreal, ROTT and a few others.
I'd rather play Goldeneye.
>
> The hassle and effort of PC gaming is another matter. Personally I
> think it's pretty simple but it's certainly no console. I think PC
> gamers think that what they get out of it is worth the
> "effort".
I think the cost alone is a pain in the ass. I'd rather have 3/5 new games than fork out for a new graphics card for one game.
I'm going home to play San Andreas. With a pad, cos those damn planes are impossible to fly without.
> At all? Higly dubious. I 'm sure it's annoyed you at some point.
Not gamewise.
The only thing that really annoys me is when I can't squeeze that elusive stable overclock as far as I'd like, but I'm not "supposed" to be doing that anyway.
> How is that an opinion?
>
> Because it's your opinion of something? Just a guess.
ye, I corrected myself on that last one.
I got it from a forum, but i've found this: [URL]http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=36644&subsectionid=1584[/URL]
>
> No, that's a fact. My PC really doesn't annoy me at all.
At all? Higly dubious. I 'm sure it's annoyed you at some point.
>
> Yes, but a valid one.
As is mine. Ooh circles!
>
> How is that an opinion?
Because it's your opinion of something? Just a guess.
> I know 3+ people on Live who wouldn't dream of using mouse + keyboard
> because they don't find it fun, don't like the sort of people they
> play against and don't find it as social as Xbox live.
But they aren't people who used to play FPSs with a keyboard and mouse.
The hassle and effort of PC gaming is another matter. Personally I think it's pretty simple but it's certainly no console. I think PC gamers think that what they get out of it is worth the "effort".
> The thing is, we're specifically talking about FPS. A controller is a
> general solution because it has to serve lots of different genres.
>
> Obviously I don't play racing/sports games etc with a keyboard
> because that would just be awkward. With my PC I can vary control
> methods to get the best setup for each individual game.
Oh joy 'vary away'. The rest of us will simply be playing.
The controller does the job, everyone has the same control setup so there's no problems. I prefer controllers.
So it's more accurate and faster, nobody cares aslong as their console gaming is fun and nobody cheats: It's that simple.
> I think it just takes a while to get used to.
I could saythe same for a controller. Especially the PS one: YIKES!
> Everyone finds it annoying at first, i know three people
> converted to PC gaming this year and they all hated the
> keyboard/mouse setup to start with and tried to change it.
>
> They all went back to it, and now can't imagine using anything else.
I know 3+ people on Live who wouldn't dream of using mouse + keyboard because they don't find it fun, don't like the sort of people they play against and don't find it as social as Xbox live.
"I'm going to go off Counter-Strike now, see you on Mortal Kombat/Crash 'N' Burn/etc" you're more likely to hear this on xbox live than on PC.
On top of this. There's setup issues, cost issues, upgrading issues, operating system issues and many others which someone who just wants to shoot some people and crahs cars online doesn't want to be bothered with.
You put the game in, you play it online straight away, it doesn't ask you to do anything: you're straight in there playing away 30 seconds after the discs entered the drive.
Simple, effective and fun.