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- Beautiful
- Clever
- Funny
- Disappointing
- RPG-Lite (Not a good thing)
- Intuitive - combat/magic is great
- Again, beautiful
- Good in some of its quests - boasts are good
Isn't;
- Engrossing AT ALL
- as fun as you all said it was
- Awful
- Seamless
- Brilliant
- great-in-it's-social-interactions-which was-the-main-thing-everybody-appeared-to-love
It's good in bits, rubbish in others. Looks/sounds/feels great. Social interactions suck - you tap some buttons until someone likes/hates you, and then run away to some new place - there's simply nothing to do of any real importance - sure you can say 'get drunk and listen to people laugh' etc, then 'go kill monsters while drunk' - doesn't make the game any more interesting.
Good, but nothing, nothing to what it was supposed to be - and that's not just in the missing features, it's also in the simple fact it's just not as good as it should be....
Anyone wanna buy? O, and Riddick too, which was also good, but I didn't love it much either.....
1) Too dark. Seriously, it's a real gripe I have
2) Not as free-form as everybody said it was
3) Combat was rubbish
Bio-mods were brilliant though.
System Shock 2 was far better.
As for Ninja Gaiden...it's rather shallow.
> Nah.
I was referring to Devil May Cry although Deus Ex wasn't far behind despite the obvious flaw of pants combat.
As for System Shock, most definitley up there with the best, one of very few games that was actually tense to play. Shame there isn't going to be a next generation sequel.
I'll have a look....sometime.
I stand corrected, thought I had read something somewhere.
> Yes, I judge each game seperatly.
>
> The Sims is a (shock!) life simulator, and Zelda is an Adventure
> game.
>
>
> How clever of you.
Although by your definition they're RPG's.
No doubt Pirates of the Carribean fits in there somewhere to but I haven't played it yet.
But then I don't like being railroaded through an RPG.
> You're a FOOL.
>
> Simple.
>
> DE was good, but I didn't find it as amazing as everyone was
> screaming it was...
But it was much more intelligently done than Zelda. A dumbeddown RPG for those who play platformers. Luckily it had the 'autojump' otherwise I'd never have bough it.
Fable's also very dumbed down, but then again most of you whine about Morrowind because you got killed by a rat early on. What a great representation of a game, I think not.
> Fable's also very dumbed down, but then again most of you whine about
> Morrowind because you got killed by a rat early on. What a great
> representation of a game, I think not.
It wasn't just the fact that you couldn't kill rats with a giantic axe. It was the fact that it was incredibly dull and unintresting.
Talk to people in the game and you're presented with an essay about raganoths magical beard, or voldeberts enchanted codpiece. It was all just so dull and unintresting, I'd sooner cut my wrists than subject myself to that dullness again.