The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
I've read a couple of reviews, and most of them have left me thinking "Yeah, so what?" I've got it pre-ordered and I'm not going to cancel it.
I'm just left feeling a little underwhelmed, especially as I don't have Live.
Still, hopefully it will live up to my own expectations....
Without the Normal Mapping the developers are a lot more res**tricted as wire frame models require a lot more processing power which then causes a performance hit. With Normal Mapping you can make ordinary surfaces look outs**tanding with all the specula highlighting and ability to give surfaces a 3-Dimensional look when really they are completely flat.
Normal Mapping does have a sh*t load of problems that mos**t people over look (more popping and clipping issues in general) but in terms of how good games look at face value, Normal Mapping is the way to go.
So yes I think people do care how good Halo 2 looks.
I haven't played on my Xbox in quite a few months now, because I can't afford any games.
Looks like a trip to eBay is in order!
Or, just go round my mates and have 4 player mayhem.
Jesus, just play the game.
Ach, that'll spoil the game for me. I might not bother actually.....
I didn't complain about Normal Mapping, it is far better than Bump Mapping in terms of how good they can make games look on less powerful hardware. I was just pointing out it does have issues so everything isn't always positive, things don't work like that.
I am sure when Chaos Theory is released everyone will say "the lighting effects are amazing" yet throw in something like specula highlighting which is what is used to make the effects so facking sweet and I am told to just enjoy the game.
I think Halo 2 looks visually excellent , as did Riddick which used exactly the same mapping.
I didn't realise everything had to be simplistic to be understood.