The "Freeola Customer Forum" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Please post if you would like to see this forum created or if you have anyother ideas.
Below is my original post detailling what i would see as going on in the new forum.
"i'm here to request that you start a graphics and design forum for people to showcase examples of their images, videos, animations and websites they do outside of the forums.
I relise that a thread could be started but often a thread gets lost in the everyday dribble, and a forum just for these would i feel be the best way.
I haven't asked many other people about this but there a forum for creative writing so i figure a similar one could be started for this."
thanks for you support.
> the staffies should look at the current ones that get feck all posts and maybe think of deleting them.
Aye, FogChat died years ago :S
It's not in the pop-up yet, and I haven't made the loader vanish once it's done, but you get where it's heading...
EDIT: Actually, I'm goint to make the thumbs drop down from a tab at the top - you can lose that floating menu off the side, which is no good!
I want your babies.
TRAIN ME WISE ONE.
> Oh Creepy: [URL]http://7seven.cc/new_index.html[/URL]
thats pretty damn cool
There's a blank movie clip in there called 'main_image', which you can load a movie (.swf) or image (.jpg) into by:
on(release)
{ loadMovie("this.jpg", "_root.main_image"); }
...which is applied to thumbs in the floating gallery.
The loader is three instances of one movie clip set to follow the mouse:
onClipEvent(enterFrame)
{ this._x = _root.xmouse; this._y = _root.ymouse; }
Then you target '_root.main_image', find how much has loaded, divide that by the movie/jpg size, and then (the clever bit) instead of multiplying by 100 to get a percent, multiply by 90 to get an angle - then apply that to the movie clip that shows how much has loaded. Simple.
Put this in the little loading thingy wot moves:
onClipEvent(enterFrame)
{
this._rotation = 270 + ((_global.this_loaded / _global.this_total) * 90);
this._x = _root.xmouse; this._y = _root.ymouse;
}
Then this in the main_image instance to tell the movie what the variable values are:
onClipEvent(enterFrame)
{
_global.this_total = this.getBytesTotal();
_global.this_loaded = this.getBytesLoaded();
}
That's more or less all the code used.
:-\