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"New design forum"

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Fri 04/03/05 at 16:15
Regular
"Captain to you."
Posts: 4,609
I have requested that a new forum for graphics and design but my original post didn't really get much of a reply in the 'site bugs' forum SMV has said if it gets more support it will be considered, so i am posting this here in the hope that there are members out there that would like a new graphics and design forum.

Please post if you would like to see this forum created or if you have anyother ideas.

Below is my original post detailling what i would see as going on in the new forum.

"i'm here to request that you start a graphics and design forum for people to showcase examples of their images, videos, animations and websites they do outside of the forums.

I relise that a thread could be started but often a thread gets lost in the everyday dribble, and a forum just for these would i feel be the best way.

I haven't asked many other people about this but there a forum for creative writing so i figure a similar one could be started for this."

thanks for you support.
Sat 05/03/05 at 18:42
Regular
"thursdayton!"
Posts: 7,741
Chippxero wrote:
> the staffies should look at the current ones that get feck all posts and maybe think of deleting them.

Aye, FogChat died years ago :S
Sat 05/03/05 at 21:03
Regular
"Jog on, sunshine"
Posts: 8,979
I'm for this. I'm not exactly a design monkey, but I do like to keep a track of what you're all up to. I'm usually impressed. ;)
Sun 06/03/05 at 00:03
Regular
"Just ram it in!"
Posts: 1,036
Yes, please make one. By the way, i have made a 3D animation, now how do I covert it into some kind of video format everybody can see. I am using Maya 6 PLE, any other ones you lot can suggest, Maya seems very noobish to me even though it’s the first one I’ve used.
Sun 06/03/05 at 00:10
Regular
Posts: 3,941
Yes, good idea etc.
Sun 06/03/05 at 00:12
Regular
"Pouch Ape"
Posts: 14,499
Oh Creepy: [URL]http://7seven.cc/new_index.html[/URL]

It's not in the pop-up yet, and I haven't made the loader vanish once it's done, but you get where it's heading...

EDIT: Actually, I'm goint to make the thumbs drop down from a tab at the top - you can lose that floating menu off the side, which is no good!
Sun 06/03/05 at 00:16
Regular
Posts: 3,941
.holy shhh....



I want your babies.


TRAIN ME WISE ONE.
Sun 06/03/05 at 00:19
Regular
"Captain to you."
Posts: 4,609
monkey_man wrote:
> Oh Creepy: [URL]http://7seven.cc/new_index.html[/URL]


thats pretty damn cool
Sun 06/03/05 at 00:22
Regular
"Pouch Ape"
Posts: 14,499
You just target instances and stuff.

There's a blank movie clip in there called 'main_image', which you can load a movie (.swf) or image (.jpg) into by:

on(release)
{ loadMovie("this.jpg", "_root.main_image"); }

...which is applied to thumbs in the floating gallery.

The loader is three instances of one movie clip set to follow the mouse:

onClipEvent(enterFrame)
{ this._x = _root.xmouse; this._y = _root.ymouse; }

Then you target '_root.main_image', find how much has loaded, divide that by the movie/jpg size, and then (the clever bit) instead of multiplying by 100 to get a percent, multiply by 90 to get an angle - then apply that to the movie clip that shows how much has loaded. Simple.

Put this in the little loading thingy wot moves:

onClipEvent(enterFrame)
{
this._rotation = 270 + ((_global.this_loaded / _global.this_total) * 90);
this._x = _root.xmouse; this._y = _root.ymouse;
}

Then this in the main_image instance to tell the movie what the variable values are:

onClipEvent(enterFrame)
{
_global.this_total = this.getBytesTotal();
_global.this_loaded = this.getBytesLoaded();
}

That's more or less all the code used.
Sun 06/03/05 at 00:25
Regular
Posts: 3,941
*blinks*


:-\
Sun 06/03/05 at 00:29
Regular
"Pouch Ape"
Posts: 14,499
It's easy. Every movieclip has attributes like scale, alpha (opacity), rotation, position - you can just edit them over time to make stuff. And things, don't forget the things.

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