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"Question: If Nintendo have been so revolutionary...."

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Thu 16/12/04 at 09:29
Regular
"Nintendo RIP"
Posts: 35
Why is the DS the first handheld they have used a 3D chip in?

Come on it's not like 3D chips are new
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Sun 19/12/04 at 21:21
Regular
Posts: 11,038
Tiltawhirl wrote:
> I remember Mactintosh as well.
>
> Don't know what he used to call himself but he was the sad c**t that
> always appeared in the same threads as Top Score quoting a load of
> technical mumbo jumbo that he probably didn't even understand
> himself.

munn wrote:
> It's top score back again, with better grammar.
>
> Macintosh is probably Update 2.01, his bumboy.
Sun 19/12/04 at 19:54
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
He should read up on the "Nintendo Playstation" too.
Sun 19/12/04 at 19:52
Regular
"bit of a brain"
Posts: 18,933
Macintosh wrote:
> They are nothing alike.

Your inability to make simple, logical links is just astounding.

And stop touting the whole "that's what VHS is for" slogan that you read off the cover of CUBE or some other such idiotic publication, because it makes you look even more stupid.
Sun 19/12/04 at 19:04
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Macintosh wrote:


> As for audio, the Sony PlayStation moved things a lot from N64 and
> previous systems.

The N64 was NOT a "Previous" system to the PS!! The N64 came out AFTER the PS.

And the PS would not exist only for Nintendo and it's expertise.
Sun 19/12/04 at 18:31
Regular
"-_-"
Posts: 1,204
yeh i wanted one but decided not tog et one for some reason....
Sun 19/12/04 at 16:00
Regular
Posts: 18,185
Digital sound is hardly a major factor for gaming Macintosh.

And using DVD's doesn't change how we play games either, other than we can play movies on it too.

Do you forget there was a Gamecube-DVD hybrid made.
Sun 19/12/04 at 15:49
Regular
"and PC user"
Posts: 350
Edgy wrote:
> As for Nintendo being revolutionary:
>
> Weren't they the first home console (not computer) to use two joypads
> for simultaneous play?
>
> Weren't they the first to use the multi-tap?
>
> Weren't they the first to use Mode 7 graphics?
>
> Didn't they develop the Super FX chip?
>
> Weren't they the first to have four player ability as standard in a
> home console?
>
> Weren't they the first to use Analogue (as opposed to digital)
> control sticks in a home console?
>
> Weren't they the first to use dual-screen handhelds (not the DS)?
>
> Weren't they the first to create a third generation handheld console
> that could play all but a few of the first generation?
>
> Oh yeah, you must be right. They're not that revolutionary.

But when it comes to CD-ROM or DVD-ROM, they dont have a clue. Remember the classic statement at the GameCube launch - you dont need DVD - thats what VHS is for.

As for audio, the Sony PlayStation moved things a lot from N64 and previous systems.
Sun 19/12/04 at 15:45
Regular
"and PC user"
Posts: 350
Edgy wrote:
> Macintosh wrote:
>
> Whats EyeToy got to do with the DS? EyeToy does work, but its for
> home consoles. It certainly doesnt work anything like a Stylus, so
> why think the DS Stylus will be a great hit?
>
> The DS works by allowing you to interact with the screen via your
> fingers, movement or some kind of tool.
>
> The Eye Toy allows you to interact with the screen via your fingers,
> movement or some kind of tool whilst stood infront of a camera and
> viewing your position on the screen.
>
> With the exception that one screen requires a camera, I see them as
> pretty similar input devices, each with their own set of uses that
> can be exploited in many many ways.

Thats the most silly thing I have ever seen on the web!

For a start EyeToy usually works on large movements - arms, or entire body. The Stylus & small screen require close work using the stylus, and accurate interaction with the screen. Lets just hope everyone can see what they are "pointing at" with their stylus.

They are nothing alike.
Sat 18/12/04 at 22:59
Regular
Posts: 18,185
Macintosh wrote:
> Domaye wrote:
> I bet nintendo are kicking themselves for selling millions of
> gameboys
> without 3d chips in. Because 3d chips are what makes
> "everyone" buy things....
>
> No, they are not "kicking themselves" for not using 3d
> chips earlier. The point is they didnt need to move the handheld on
> technology wise very much as there were little or no rivals. So why
> bother investing in new R&D, when Nintendo already had a captive
> market? No point, just give the GBA, and then relaunch it in a new
> case - the GBA-SP. Nice little earner.

A: The reason why Nintendo didn't boost the power of the machine too much and still don't is because it eats battery power, just like the Gamegear.
B: The GBA was a very good update of the machine BUT it had problems, screen was scratched, batteries were still an issue and the screen wasn't very good... also there was still no backlight. Nintendo developed a way to basically sort out the problems with the first GBA and re-released it as the SP.
Sat 18/12/04 at 22:36
Regular
Posts: 15,681
As for Nintendo being revolutionary:

Weren't they the first home console (not computer) to use two joypads for simultaneous play?

Weren't they the first to use the multi-tap?

Weren't they the first to use Mode 7 graphics?

Didn't they develop the Super FX chip?

Weren't they the first to have four player ability as standard in a home console?

Weren't they the first to use Analogue (as opposed to digital) control sticks in a home console?

Weren't they the first to use dual-screen handhelds (not the DS)?

Weren't they the first to create a third generation handheld console that could play all but a few of the first generation?

Oh yeah, you must be right. They're not that revolutionary.
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