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Come on it's not like 3D chips are new
> By moving levels that are in use to Ram from the UMD disc, and/or
> using jog protection memory buffers, the problem of skipping disc
> errors will be reduced to a min. And the fact the disc is in a shell
> like device helps. Everyone knows DVD-RAM discs are not popular, but
> they are more stable than other forms of blank DVD.
Hahahahahahahahahahahaha.
Ahahahahahaha.
Please wait while I try not to laugh at your attempt of "sounding clever" and computer literate.
Funnily enough it has happened on a number of Sony's production studios movies. Like a small pause for a few seconds then continuing where it left off.
I'm not saying flash memory is perfect media storage, but less can go wrong with flash cartridges than optical media.
AS for the image thing. I am an adult. I do not think playing a PS2 game whilst walking around town will boost my image. Nor do I think I'd attract any female attention if I take one to a bar. It is the same with any handheld whether it is the PSP, Nintendo DS or even the GBASP. If I do take my DS out of the house, it will only be for if I know I am going to be waiting for a long period of time for something or travelling by coach or train. Not to mention taking it over a mates house for multiplayer gaming.
Again, the battery life argument still stands. Nintendo can power two backlit screens and stereo speakers for a longer time than Sony can power one slightly larger screen (than a single DS screen) and stereo speakers. I don't care what is causing the drain in the PSP but I know that if I am playing a handheld system, I don't expect it to cut out just as I am about to get my highest score or complete the game. Minish Cap for example would be useless if ported to the PSP as I have spent sessions of longer than three hours on it in the past. As have I with many other games. If PSP's games are meant to be bigger and better, I dread to think the progress I could make on a single charge.
Nothing is likely to make me want to get a PSP. I bought the Playstation 2 a year ago because I had a free game or two and I've used it very little. I think I've played the Super Nintendo more in the last year.
Argue 'til you're blue in the face about specs and crap. I don't care. I find it amusing as the PSP fanboys start building up their front on the Nintendo forum. Whoopdedoo. I can't speak for all the DS arguments but I can observe that most of the PSP fans have spouted crap when it comes to facts. Again, amusing.
> Funnily enough it has happened on a number of Sony's production
> studios movies. Like a small pause for a few seconds then continuing
> where it left off.
In the industry we call that "changing from layer 1 to layer 2 on the DVD".
However, if this happens more than once during the film, then actually no, it's skipping.
Hmm.
On dual-layer discs, there is always going to be a slight pause as the laser adjusts to read the second layer when it has reached the end of the first.
Of course, if you don't mind lower quality, you could always send an email to some production studios asking them to use 4.7GB discs instead of 9GB.
Funny thing is, I can rewind the disc (technically not rewinding but you know what I mean) and plays it from before the pause and it wont necessarily do it again.
But this is distracting from the argument.
It'll happen on any DVD player.
The reason it probably won't skip if you rewind and play again is that the information is probably still in the cache in the DVD player, meaning it can play from that while the laser adjusts.
> So, if the DVD player can do that, then it potentially has the ability
> to read ahead x amount of seconds so it can adjust the laser.
In theory, yes, but I believe most DVD players read at the basic speed required to play a film, so it doesn't have enough speed to read ahead far enough.
Again though, this is going further and further away from te topic.