GetDotted Domains

Viewing Thread:
"Question: If Nintendo have been so revolutionary...."

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Thu 16/12/04 at 09:29
Regular
"Nintendo RIP"
Posts: 35
Why is the DS the first handheld they have used a 3D chip in?

Come on it's not like 3D chips are new
Page:
Tue 21/12/04 at 15:24
Regular
"bit of a brain"
Posts: 18,933
it's the same effect of blurring the sharpened polygonal edges to make them appear smooth.
Tue 21/12/04 at 15:20
Regular
"and PC user"
Posts: 350
You misunderstand, anti-aliasing is a different system to that used by the PSP for rounding off circles, etc.
Tue 21/12/04 at 14:59
Regular
"bit of a brain"
Posts: 18,933
Macintosh wrote:
> Please remember that "anti-aliasing" is not the
> "new" technology that is used to smooth out round
> edges/circles on PSP graphics. anti-aliasing has been around for
> years.

You are incredibly dim-witted. That is EXACTLY what I was saying.

As for what you just said, -what the hell are you on about. Obviously more processing power leads to bigger, faster games, why are you trying to be clever and point out the bleeding obvious?

The point is that the storage capacity of CDs had no bearing on the quality or size of the games back on the N64. As has been pointed out, all that CDs would have brought to the N64 would be loading times, pirate games and scratched discs. The games on the N64 were invariably bigger than the games on the PS, and that was because of the superior processing power, nothing to do with the smaller storage medium of the cartridge.
Tue 21/12/04 at 13:37
Regular
"and PC user"
Posts: 350
You CAN get games that are small in size which are good, BUT they must some how be limited. That might be graphics, sound, number of levels, limitations to the characters ability's, and so on. But in theory it could still be "adictive" game play. Greater capacity combined with better graphics, better sound systems, and other more modern hardware components allow for much greater "potential". So that doesnt mean every modern game will be spot on due to having flashy graphics, or a good sound track, but when they do bring out a good idea as a game, it can be far better on a modern system than on an old system. The designer's can really go to work, and make their idea into a game with far less retraints than on older systems. Its a bit like saying there have been no top quality films since the introduction of color. You could have excellent black & white films, but color enables the film to be much more life like. But you can get good and bad films in black & white and color. But nobody seriously wants to go back to only using black & white as a result.
Tue 21/12/04 at 13:32
Regular
Posts: 18,185
> T score 04 wrote:

>
> Limited to 128 to 256mb.

Resident Evil 2 was 512MB
Tue 21/12/04 at 11:03
Regular
"gsybe you!"
Posts: 18,825
I don't get the size argument - OOT was massive, tons to do.

MGS was horrendously short.

OH NO! MGS must be crap by your logic!
Tue 21/12/04 at 11:00
"Majestic"
Posts: 1,625
Rickoss wrote:
> Weird that, isn't it? A game can still be good even with
> dated graphics!

Aye, too true. I still play my Megadrive - some classics on that machine. Oh, and it used cartridges - and the games were around 3mb's; doesn't make them rubbish though.
Tue 21/12/04 at 10:03
Regular
Posts: 10,437
The N64 games were as big as they needed to be. All of the best games on the system are epics, so all the CD format would do is add crappy loading times.

I can't believe this argument is still going on. It's on a par with Forest Fan's ignorant ramblings with nothing to back them up.

Ah well, have fun, personally I'll be having fun playing my Gameboy. You see, some people actually play their consoles rather than inanely quote random technical specs that mean nothing whatsoever. Ever played Minish Cap? Even though it has blurry 2D graphics, it's probably still ten times better than anything you've ever played in your life. Weird that, isn't it? A game can still be good even with dated graphics!
Tue 21/12/04 at 09:45
Regular
"and PC user"
Posts: 350
Rather than hit back at your preference for the games on N64, I would say that the N64 would have been even better if it had used CD-ROM. You would have had more storage space for larger games, and that 64bit cpu MAY have had a decent chance against the 32bit Sony.
Tue 21/12/04 at 09:42
Regular
"and PC user"
Posts: 350
Please remember that "anti-aliasing" is not the "new" technology that is used to smooth out round edges/circles on PSP graphics. anti-aliasing has been around for years.
Page:

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

My website looks tremendous!
Fantastic site, easy to follow, simple guides... impressed with whole package. My website looks tremendous. You don't need to be a rocket scientist to set this up, Freeola helps you step-by-step.
Susan
Second to none...
So far the services you provide are second to none. Keep up the good work.
Andy

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.