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Come on it's not like 3D chips are new
> Please remember that "anti-aliasing" is not the
> "new" technology that is used to smooth out round
> edges/circles on PSP graphics. anti-aliasing has been around for
> years.
You are incredibly dim-witted. That is EXACTLY what I was saying.
As for what you just said, -what the hell are you on about. Obviously more processing power leads to bigger, faster games, why are you trying to be clever and point out the bleeding obvious?
The point is that the storage capacity of CDs had no bearing on the quality or size of the games back on the N64. As has been pointed out, all that CDs would have brought to the N64 would be loading times, pirate games and scratched discs. The games on the N64 were invariably bigger than the games on the PS, and that was because of the superior processing power, nothing to do with the smaller storage medium of the cartridge.
>
> Limited to 128 to 256mb.
Resident Evil 2 was 512MB
MGS was horrendously short.
OH NO! MGS must be crap by your logic!
> Weird that, isn't it? A game can still be good even with
> dated graphics!
Aye, too true. I still play my Megadrive - some classics on that machine. Oh, and it used cartridges - and the games were around 3mb's; doesn't make them rubbish though.
I can't believe this argument is still going on. It's on a par with Forest Fan's ignorant ramblings with nothing to back them up.
Ah well, have fun, personally I'll be having fun playing my Gameboy. You see, some people actually play their consoles rather than inanely quote random technical specs that mean nothing whatsoever. Ever played Minish Cap? Even though it has blurry 2D graphics, it's probably still ten times better than anything you've ever played in your life. Weird that, isn't it? A game can still be good even with dated graphics!