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Come on it's not like 3D chips are new
Just because he doesn't like/know anything about Nintendo, it makes him a disgrace to life?
I think you went a bit easy on him.
It certainly wasn't on two discs, seeing as the N64 used carts.
And it wasn't on two carts either, it was on one, there was no swapping.
Get a ****ing clue you pathetic disgrace to life.
> Dringo wrote:
> T score 04 wrote:
>
>
> Limited to 128 to 256mb.
>
> Resident Evil 2 was 512MB
>
> That is because the N64 version was on two discs
2 "carts". Is this not a prime example of how "old" technology comprimized a game. Sure you had fast load times, but swaping over the cart must surely get in the way of game play - certainly worse than waiting for FMV to finish playing. I am sure the designer's didnt think, O what a good idea - lets but a break into the game by putting this over 2 carts. Having one larger media which could hold it proper would be more true to the game design, better.
Today at 3.41PM oh the geometry tool! THey use that in JAVA applications don't they?
No idea, but then its the first time for a console.
I guess we are likely to....
1) hear how this is bad idea or is not required by other consoles.
2) Hear how good it is when its built into other makes of console in the next few years (under a different name).
Still, I guess it's a sort of inovation.
> That is because the N64 version was on two discs
...
> T score 04 wrote:
>
>
> Limited to 128 to 256mb.
>
> Resident Evil 2 was 512MB
That is because the N64 version was on two discs