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"The Cube made me realise something."

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Sun 26/12/04 at 16:55
Regular
Posts: 10,364
Firstly, as some people on this forum will know, I was an avid Xbox fanboy. After managing to mature and open my doors to other areas of gaming, I was introduced to the Gamecube by my fellow forum friends (emphasis on the alliteration) and purchased one to see what it was like. Impressed with what was on offer I bought many games, until, due to financial circumstances, it had to go.

Bring forward one year, I've shed my love for the Xbox and repurchased a Gamecube. Don't get me wrong, the Xbox is a great console, it's just it didn't interest me anymore. I became fed up with "Realistic Racer #121531443" and all of the 'realistic games' that are on offer. Gamecube had that 'thing', the 'thing' that puts the fun into gaming once again. I remember playing the Amiga and loving all the quirky little games like James Pond and Super Frog, all that just isn't really there on say the PS2 or Xbox.

It's these games that are unique, they offer that fun factor that anyone can play. Which leads me onto the title of the post, The Gamecube made me realise that Nintendo really do make fun games, proved by a session on Mario Kart: DD yesterday with my family. Thats right, you heard it, my family for christs sake. The controls were easily adapted to by my Mum and Dad and my brothers and sister enjoyed the frantic racing.

"So what? I play with my GC with my sisters and brothers all the time" I hear you cry, well lets put things straight here, other then myself, my family never ever played with me on my Xbox, the games were just too complicated for them to really understand. With Mario Kart, you just pick up the game, press A and go. There's nothing more to it, it sounds boring on paper, but it's as funny as hell in the game when you manage to plant a green koopa shell in the back of your sisters kart.

Yeah, it might of just been a Christmas thing, but It's made me realise that the Gamecube is a fun console to have and holds the potential for excellent multiplayer gaming.

It's made me realise that the Gamecube is, for once in my life, a console that I will keep until it's replaced with the next one up.

Heres to the future.

gamesfreak.
Tue 28/12/04 at 16:56
Regular
"0228"
Posts: 5,953
There were 24 shines from blue coins, therefore 240 blue coins. I gave up after getting 103 shines, getting the red coins in the obstacle courses was extremely difficult.
Tue 28/12/04 at 16:53
Regular
Posts: 11,038
30 shines = 300 blue coins, not 30.

I got to about 105.
Most of the blue coins I picked up just wandering around doing the levels.
It was good fun up until about 90.

The only area that I really hated the camera was on the pinball one, where you're basically in a pinball machine trying to get the 8 red coins.
That level was brutally evil.
Tue 28/12/04 at 16:03
Regular
Posts: 11,875
The wall camera they implemented was terrible, just seeing a tiny circle and the shadow of mario. They should have just made the wall go transparent.

The worst part about the game is that too many of the shine came from blue coins. I think it was 30, which means there are 130 blue coins in ridiculously obscure places. Those were the only shines I didn't bother getting.
Tue 28/12/04 at 15:58
Regular
Posts: 11,038
Whitestripes DX wrote:
> Strafio wrote:
>
>
> Although after all these mini games, they must be itching to to make
> something really big by now...
>
> Which should be Mario 128.
>
>
> If they can make it as good as Mario 64 was back when it was
> released, it will be just the thing they need. Then again, it should
> have been at the launch instead of near the end.

I hope they postpone Mario 128 until the N5 (I still think that sounds better) and give us another Sunshine on the 'cube sometime next year.
Tue 28/12/04 at 15:55
Regular
Posts: 11,038
It made me realise something too, that I get really angry when games don't work.
Tue 28/12/04 at 15:26
Regular
Posts: 13,611
The sections where you get FLUDD taken away ranged from sheer brilliance to pain-inducingly frustrating.
Tue 28/12/04 at 13:53
Regular
Posts: 10,364
Mav wrote:
> Yeah, it was a fairly underwhelming experience on the whole.
>
> While there were flashes of genius in places e.g. the docks level,
> which was fantastic, some of it was just dull and repetitive.
>
> I personally couldn't be bothered to finish it.

I like it in a way.

There's some parts which really suck however, like the red coin collecting levels, or the ones with the 'secret' things where you get your FLUDD taken away.

The camera is pretty awful aswell.
Tue 28/12/04 at 13:51
Regular
Posts: 13,611
Yeah, it was a fairly underwhelming experience on the whole.

While there were flashes of genius in places e.g. the docks level, which was fantastic, some of it was just dull and repetitive.

I personally couldn't be bothered to finish it.
Tue 28/12/04 at 12:53
Regular
Posts: 10,364
Am I right in thinking that many of you were dissapointed with Super Mario Sunshine then?
Tue 28/12/04 at 11:46
Regular
Posts: 18,185
Strafio wrote:
> Dringo wrote:

> Although after all these mini games, they must be itching to to make
> something really big by now...

Nintendo have made some BIG games this year.

Paper Mario 2 was the true Nintendo gamers game. A game made especially for that hardcore fan base. Pikmin 2 was also huge and bursting with good ideas and Nintendo magic.

There is a new Pokemon game in the works and the new Zelda that is sure to shake things up soon.

It is easy to criticise Nintendo for making "mini" games but do it a few months after Paper Mario 2 and Pikmin 2. There's a good lad.

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