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Bring forward one year, I've shed my love for the Xbox and repurchased a Gamecube. Don't get me wrong, the Xbox is a great console, it's just it didn't interest me anymore. I became fed up with "Realistic Racer #121531443" and all of the 'realistic games' that are on offer. Gamecube had that 'thing', the 'thing' that puts the fun into gaming once again. I remember playing the Amiga and loving all the quirky little games like James Pond and Super Frog, all that just isn't really there on say the PS2 or Xbox.
It's these games that are unique, they offer that fun factor that anyone can play. Which leads me onto the title of the post, The Gamecube made me realise that Nintendo really do make fun games, proved by a session on Mario Kart: DD yesterday with my family. Thats right, you heard it, my family for christs sake. The controls were easily adapted to by my Mum and Dad and my brothers and sister enjoyed the frantic racing.
"So what? I play with my GC with my sisters and brothers all the time" I hear you cry, well lets put things straight here, other then myself, my family never ever played with me on my Xbox, the games were just too complicated for them to really understand. With Mario Kart, you just pick up the game, press A and go. There's nothing more to it, it sounds boring on paper, but it's as funny as hell in the game when you manage to plant a green koopa shell in the back of your sisters kart.
Yeah, it might of just been a Christmas thing, but It's made me realise that the Gamecube is a fun console to have and holds the potential for excellent multiplayer gaming.
It's made me realise that the Gamecube is, for once in my life, a console that I will keep until it's replaced with the next one up.
Heres to the future.
gamesfreak.
I got to about 105.
Most of the blue coins I picked up just wandering around doing the levels.
It was good fun up until about 90.
The only area that I really hated the camera was on the pinball one, where you're basically in a pinball machine trying to get the 8 red coins.
That level was brutally evil.
The worst part about the game is that too many of the shine came from blue coins. I think it was 30, which means there are 130 blue coins in ridiculously obscure places. Those were the only shines I didn't bother getting.
> Strafio wrote:
>
>
> Although after all these mini games, they must be itching to to make
> something really big by now...
>
> Which should be Mario 128.
>
>
> If they can make it as good as Mario 64 was back when it was
> released, it will be just the thing they need. Then again, it should
> have been at the launch instead of near the end.
I hope they postpone Mario 128 until the N5 (I still think that sounds better) and give us another Sunshine on the 'cube sometime next year.
> Yeah, it was a fairly underwhelming experience on the whole.
>
> While there were flashes of genius in places e.g. the docks level,
> which was fantastic, some of it was just dull and repetitive.
>
> I personally couldn't be bothered to finish it.
I like it in a way.
There's some parts which really suck however, like the red coin collecting levels, or the ones with the 'secret' things where you get your FLUDD taken away.
The camera is pretty awful aswell.
While there were flashes of genius in places e.g. the docks level, which was fantastic, some of it was just dull and repetitive.
I personally couldn't be bothered to finish it.
> Dringo wrote:
> Although after all these mini games, they must be itching to to make
> something really big by now...
Nintendo have made some BIG games this year.
Paper Mario 2 was the true Nintendo gamers game. A game made especially for that hardcore fan base. Pikmin 2 was also huge and bursting with good ideas and Nintendo magic.
There is a new Pokemon game in the works and the new Zelda that is sure to shake things up soon.
It is easy to criticise Nintendo for making "mini" games but do it a few months after Paper Mario 2 and Pikmin 2. There's a good lad.