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> I think, just perhaps, Macintosh, maybe, possibly, he wasn't talking
> about the visuals. Just a thought.
Indeed. Although in a game like The Getaway, graphics are important, things like how stuff works - but which I mean how the "people" in the game respond to events, how you interact with the enviroment, what you hear on the soundtrack, and so on. One example of what I mean, is the fact there is no "arcade racer mode" in the game - you have to drive properly.
As a console in itself, the GameCube has proved by far the most versatile for me - my Xbox and PS2 both playing up while the Cube has crashed about twice (and I've had it since its launch). Thinking about games, it also provides a sufficiently varied and imaginative selection which I believe is superior to that of the Xbox and PS2. Titles like Metroid Prime, The Wind Waker, Eternal Darkness, Pikmin, Super Monkey Ball and others take steps forward into new areas, trying to push the industry forward with new ways to play.
So yes, up to this point, the GameCube is the strongest of the three.
> Macintosh wrote:
> Just look at the progress in recent years. Look at the Getaway....you
>
> die you get run over by a passing car in that. I can only see them
> pushing this even further in the future.
>
> You die when you get run over by a passing car?
>
> Holy macaroni that *IS* progress.
>
> And a revolutionary idea.
>
>
>
>
> *Goes to play 1982 version of Frogger*
Yea right, and frogger looks just like The Getaway!
Surely that is terrible programming?
> Just look at the progress in recent years. Look at the Getaway....you
> die you get run over by a passing car in that. I can only see them
> pushing this even further in the future.
You die when you get run over by a passing car?
Holy macaroni that *IS* progress.
And a revolutionary idea.
*Goes to play 1982 version of Frogger*