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"Can anyone name 5 good GC exclusives due out this year?"

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Fri 14/01/05 at 22:53
Regular
"Just Bog Standard.."
Posts: 4,589
Anyone?
Mon 17/01/05 at 17:52
Regular
"In Soviet Russia..."
Posts: 3,934
Get Zelda: Four Swords. There, that's all you need.
Mon 17/01/05 at 17:48
Regular
"8==="
Posts: 33,481
I'll reserve judgement 'til I've played it.

If it equals Gladius and Morrowind I'll be impressed.
Mon 17/01/05 at 16:11
Regular
"thursdayton!"
Posts: 7,741
Hedfix wrote:
> Hedfix wrote:
>
> *Goes to search for 'Tales'*
>
> I want this. Think I'll import a cube and get this and SoAL.
>
> 80 hours of play? I may have found my new Gladius. :)

SoAL and Tales are both superb RPGs. Although in my opinion abosolutely nothing can touch SoAL.. it really is in a class of it's own.
Mon 17/01/05 at 14:56
Regular
"8==="
Posts: 33,481
Dringo wrote:
>
> Nintendo have been making games like that for years, they also make
> complex games. Look at Metroid Prime, Pikmin, Paper Mario, Crystal
> Chronicles (i know they didn't make it but they were pretty much
> behind it).

These are not complex games. The are simplified versions of more complex games.
Mon 17/01/05 at 11:45
Regular
Posts: 9,848
gerrid wrote:
> You can't use the analog stick on the 64
> as an exmple of this, because it's just a more precise version of the
> d-pad, it's not really a new method of control.

I sort of half agree with this...
I mean, there are people I know who still hate analogue sticks and prefer D-pads. When Rare made Blast Corps, they still weren't sure of the analogue stick and designed the game for the D-Pad.
They only felt the need to put in proper analogue controls when they played Mario and saw some of it's potential.

It was a new-ish method of control, even if similar had been done before, but that's irrelevant.
I know that EVERYONE I knew was sceptical of the analogue stick at first, and some games on the N64 wouldn't have worked without a D-pad.
But it was alright because Nintendo didn't force anything, and included the D-Pad so that both style could be used, and as people got used to the analogue stick, the D-Pad gradually became redundant.


Now if Nintendo DO ditch classic control on this "revolution" then perhaps that means that they're not finished with the Gamecube, and think that they can still make "classical" games for that (because I can't imagine any game that can't be done on the Gamecube, other than huge scale online games, and even they could be managed on an Xbox) and new fangled "revolutionary" games for the "revolution".

I still think that in a years time, the Gamecube will be ready to conquer the budget market. When Playstation his the budget market, its games already looked horribly dated, especially compared to the latest N64 and Dreamcast games.
Is there anything that makes the Gamecube look dated?

I mean, I think that the Gamecube, Xbox and some of the more recent PS2 efforts have reached the quality which won't look dated unless you look REALLY, REALLY carefully.
And when a good PSOne game comes along, like FF7, it's easy to gradually overcome it's graphical downfalls, so the Gamecube should have NO problems surviving.

And then all those fun mini-games which used to seem such a rip-off at £40, will suddenly become gems at £5-£10. And new games for about £20, which won't be as impressive as the PS3/Xbox2 range but will offer a great game for such a smaller price...
I know that £40 was a lot to pay for a new game when I was young.
Mon 17/01/05 at 10:48
Regular
Posts: 18,185
gerrid wrote:
> No they really are trying to simplify games. Look at all the games
> they've made for the GC. None of them are complex - the new ideas
> they've come up with - Bongos, touchscreen, microphone, it all points
> towards making games more accessible and 'removing the physical
> obstruction of the controller'. They said it themselves! You can't
> deny that that's what they're doing!

Nintendo have been making games like that for years, they also make complex games. Look at Metroid Prime, Pikmin, Paper Mario, Crystal Chronicles (i know they didn't make it but they were pretty much behind it).

Nintendo have always tried simple games, but they like the complex ones too.
Mon 17/01/05 at 02:23
Regular
"8==="
Posts: 33,481
Hedfix wrote:
>
> *Goes to search for 'Tales'*

I want this. Think I'll import a cube and get this and SoAL.

80 hours of play? I may have found my new Gladius. :)
Mon 17/01/05 at 02:05
Regular
"8==="
Posts: 33,481
Tphi wrote:
> fire_starter wrote:
> Apparantly, Nintendo just want to stop people from getting board of
> games bacause they're too complex, ie. hard.
>
> And yet Nintendo publish Tales, a deep, complex RPG for Europe.

I really must read every damn post! :D

*Goes to search for 'Tales'*
Mon 17/01/05 at 02:04
Regular
"8==="
Posts: 33,481
gerrid wrote:
> That's so stupid though! There's nothing wrong with complex, deep
> immersive games, isn't that the whole point of them!? I know they
> want to simplify things but that alienates the hardcore gamer, their
> most precious fan.

Damn straight!

I'd love to see Nintendo make a really complex RPG. Something with the playability and design of Zelda but with the balanced complexity of PSO.
Sun 16/01/05 at 20:34
Regular
"thursdayton!"
Posts: 7,741
fire_starter wrote:
> Apparantly, Nintendo just want to stop people from getting board of
> games bacause they're too complex, ie. hard.

And yet Nintendo publish Tales, a deep, complex RPG for Europe.

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