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Did it get any better if you played further?
It gets mentioned alongside the likes of Goldeneye and Perfect Dark but apart from the way it's presented I found it to be a terrible, dull FPS over the 20 odd hour I spent playing through the various versions (Blue Shift etc).
Do did it get better? If not I don't see why it's such a 'classic'.
They should bunch it with the Quakes, it always felt like a more stealthy Quake.
> Do did it get better? If not I don't see why it's such a 'classic'.
Well, nowerdays it's pretty dated. Then it was revolutionary. It's a corridor shooter because of engine limitations. FarCry style open environments were impossible.
*shrug* It's all personal taste, but the fact that it's still held in high regard throughout both the industry and the gaming public shows the effect it had. I was enthralled throughout (well, until Zen).
Would you get at space invaders for simple graphics and repetative gameplay? ;)
>
> Because, just perhaps, other people actually liked it allot more than
> you?
Sitting next to Zelda:OOT, Goldeneye, Perfect Dark and even the level design of Doom it really didn't come across as amazing. It was like playing quake with a better story, worse level design and poor scripted events.
> If not I don't see why it's such a 'classic'.
Because, just perhaps, other people actually liked it allot more than you?
Though saying that, the final Xen section was terrible, whether you liked the game or not.
Did it get any better if you played further?
It gets mentioned alongside the likes of Goldeneye and Perfect Dark but apart from the way it's presented I found it to be a terrible, dull FPS over the 20 odd hour I spent playing through the various versions (Blue Shift etc).
Do did it get better? If not I don't see why it's such a 'classic'.