The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Dungeons
The dungeons in Wind Waker were easy, to be honest the whole game was pretty easy. Then there's Majora's Mask that had far too few dungeons to complete but they were much harder than Wind Waker's. The dungeons in OoT seemed to be the right level of difficulty and there was a good number of them so sticking to a similar style would seem a sensible option. Saying that, the Spirit Temple seemed easier than some of its predecessors so I would encourage Nintendo to make sure that the difficulty level raises at a steady rate without dropping along the way.
Items
I'm hoping for a big inventory. There have been loads of great items throughout Link's history with some of the highlights being the hookshot, the boomerang, and the lens of truth.
I also think that the idea from OoT with the different tunics and boots can be re-used possibly with different designs, e.g. magnetic boots that allow link to walk along metal walls and rooves to dodge lava covered floors, etc.
The masks from Majora's Mask could be hard to put into the game but there's no reason why their can't be a small side quest involving them, e.g. fall down a hole where a deku scrub gives you a deku scrub mask to complete an obstacle course with and then win a heart piece at the end before returning the mask.
Epona
Ok, so it's already been confirmed that Epona will be in the new game but it's such a good thing that I have to include it. The boat idea for Wind Waker was crap. Epona rules.
The End?
Why do the Zelda games refuse to let you save after defeating the final boss? It's stupid, I think that once you beat the game you should still be able to wander through Hyrule (or where ever it's set) and have some things to do. For example, after completing the game the bosses from the temples should respawn back in the temples so you can go back and fight them again as often as you want. Also, a few mini games could open up like an extra shooting range or a special horse racing circuit which could also include multi player. You should be able to go back and talk to the villagers and have them congratulate you. There could even be a special super item that you get like a hookshot that attaches itself to anything giving you the opportunity to fully explore the world once you've completed the game.
Golden Skullatas
I am praying that these do not return, I can't see how anybody could have found all of them in OoT.
Heart Pieces
These are a good idea for increasing your life meter but some of them are stupidly well hidden. I think that there should be some more clues to get them so you find them through logic rather than stumbling across them by chance.
Bosses
These should be tougher. The early bosses have always been at a sensible level of difficulty but later booses don't seem to increase much in difficulty. I'm not asking for anything as hard as Ultra Mega Mega Man in South Park or even King K. Rool in DK64 but something pretty tough harder than some previous Zelda bosses.
I can't think of anything else at the moment but I'm sure there are plenty of obvious points I've missed. So, what are your ideas?
> Hey Munn, (the guy who wrote that huge piece 'as he went along')
>
> i have sumthin to tell u
>
> Get Out More.......
What?
I've been out all night, that took me about 5 minutes to write.
I have quite the active imagination.
Anybody who sits on an internet forum and tells people to get out more needs to get out more.
Really.
I may call people mongs (becuase they are), but I'd never sya "get out more"
BecauseI'm on a forum.
I'm a sad gimp anyway.
Duh.
I'm probably WAAAAAAAAAAY cooler than you anyway.
Foo'
> gerrid wrote:
> Bloody hard game, too. Complicated. It was so beautifully designed
> though. Had a lot more atmosphere than OOT.
>
> Hard?? Not sure I can agree with that. It wasn't any tougher than
> other Zelda games... and the dungeons were somewhat easier.
It's easily the hardest of the 3D Zelda games but I'd say that original 'The Legend of Zelda' is the hardest of the Zelda games I've played.
The original was pretty tough, but the hardest Zelda in my mind are the oracle twins. Damn tough games they were.
> It's not dark in the same way as MM was. The only reason it looks
> mature is Wind Waker was the last home console Zelda.
Nah, it looks darker. That huge fire beast, and the armies, and the 'BLADES WIL BLEED' crap.
I've never played MM
Sell me the CE disk, someone.
Or send it.
Please.
> Rickoss wrote:
> It's not dark in the same way as MM was. The only reason it looks
> mature is Wind Waker was the last home console Zelda.
> Nah, it looks darker. That huge fire beast, and the armies, and the
> 'BLADES WIL BLEED' crap.
Aye, darker by colour, but not darker in tone by the looks of things.
MM was actually quite bright and colourful - but the atmosphere cast the shadows.
But as you said you've never played it.
I managed to get the Collector's Disc for £8 in Blockbusters buying bit. Try there, and I've seen a few copies around in GAME's second-hand stacks.
Just get it on eBay.