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Dungeons
The dungeons in Wind Waker were easy, to be honest the whole game was pretty easy. Then there's Majora's Mask that had far too few dungeons to complete but they were much harder than Wind Waker's. The dungeons in OoT seemed to be the right level of difficulty and there was a good number of them so sticking to a similar style would seem a sensible option. Saying that, the Spirit Temple seemed easier than some of its predecessors so I would encourage Nintendo to make sure that the difficulty level raises at a steady rate without dropping along the way.
Items
I'm hoping for a big inventory. There have been loads of great items throughout Link's history with some of the highlights being the hookshot, the boomerang, and the lens of truth.
I also think that the idea from OoT with the different tunics and boots can be re-used possibly with different designs, e.g. magnetic boots that allow link to walk along metal walls and rooves to dodge lava covered floors, etc.
The masks from Majora's Mask could be hard to put into the game but there's no reason why their can't be a small side quest involving them, e.g. fall down a hole where a deku scrub gives you a deku scrub mask to complete an obstacle course with and then win a heart piece at the end before returning the mask.
Epona
Ok, so it's already been confirmed that Epona will be in the new game but it's such a good thing that I have to include it. The boat idea for Wind Waker was crap. Epona rules.
The End?
Why do the Zelda games refuse to let you save after defeating the final boss? It's stupid, I think that once you beat the game you should still be able to wander through Hyrule (or where ever it's set) and have some things to do. For example, after completing the game the bosses from the temples should respawn back in the temples so you can go back and fight them again as often as you want. Also, a few mini games could open up like an extra shooting range or a special horse racing circuit which could also include multi player. You should be able to go back and talk to the villagers and have them congratulate you. There could even be a special super item that you get like a hookshot that attaches itself to anything giving you the opportunity to fully explore the world once you've completed the game.
Golden Skullatas
I am praying that these do not return, I can't see how anybody could have found all of them in OoT.
Heart Pieces
These are a good idea for increasing your life meter but some of them are stupidly well hidden. I think that there should be some more clues to get them so you find them through logic rather than stumbling across them by chance.
Bosses
These should be tougher. The early bosses have always been at a sensible level of difficulty but later booses don't seem to increase much in difficulty. I'm not asking for anything as hard as Ultra Mega Mega Man in South Park or even King K. Rool in DK64 but something pretty tough harder than some previous Zelda bosses.
I can't think of anything else at the moment but I'm sure there are plenty of obvious points I've missed. So, what are your ideas?
> Nah you shouldn't be able to buy upgrades, you should have to earn
> them, like it's always been.
New weapons, yes, but I agree that there should be a blacksmith or something where you can spend your rupees to have your weapons upgraded. Like you could have a sword sharpened to do more damage or made lighter to increase attack speed.
And there could be side quests (quite long and hard ones) to find some kind of artifact that could be combined with a certain weapon to embue a special power. It would just be like the ice arrows in OOT, they weren't needed for any puzzles and weren't required to complete the game, but provided an extra ability for players that wanted it.
> Dringo, I don't plan on becoming a millionaire off it, I just planned
> on getting £15-£20 which is a fair profit considering I
> didn't pay for it.
I'm sure you could sell it to an eager gamer now for that price.
A weapons shop
Sure you'd still get weapons inside dungeons and the usual places. But I'd like to be able to upgrade the weapons and customise them and stuff. Just having a basic sword and a basic crossbow is a bit dull after all these Zelda games.
I'd like to be able to augment them like in Fable with fire and ummm Ice and stuff. Would be cool me thinks and certainly make combat a lot more intresting.
> Actually, you can't use any old disc. You have to put in the Zelda
> disc
Any old Zelda disc obviously.
I have 2 first editon Zelda games from the NES era (you know the gold ones)...
10 years ago they were made and they go on e-bay for what, £20 maximum???
Only games that sell very little ever become worth anything. Take Paper Mario from the N64 era as an example, or those RPG's on the SNES, they're worth a bundle.
> I've got one of the CE discs open and I have save files
> for that for The Legend of Zelda and Zelda II: The Adventure of Link,
Surely the saves are on a memory card and you can use any old disc to load them up.