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Dungeons
The dungeons in Wind Waker were easy, to be honest the whole game was pretty easy. Then there's Majora's Mask that had far too few dungeons to complete but they were much harder than Wind Waker's. The dungeons in OoT seemed to be the right level of difficulty and there was a good number of them so sticking to a similar style would seem a sensible option. Saying that, the Spirit Temple seemed easier than some of its predecessors so I would encourage Nintendo to make sure that the difficulty level raises at a steady rate without dropping along the way.
Items
I'm hoping for a big inventory. There have been loads of great items throughout Link's history with some of the highlights being the hookshot, the boomerang, and the lens of truth.
I also think that the idea from OoT with the different tunics and boots can be re-used possibly with different designs, e.g. magnetic boots that allow link to walk along metal walls and rooves to dodge lava covered floors, etc.
The masks from Majora's Mask could be hard to put into the game but there's no reason why their can't be a small side quest involving them, e.g. fall down a hole where a deku scrub gives you a deku scrub mask to complete an obstacle course with and then win a heart piece at the end before returning the mask.
Epona
Ok, so it's already been confirmed that Epona will be in the new game but it's such a good thing that I have to include it. The boat idea for Wind Waker was crap. Epona rules.
The End?
Why do the Zelda games refuse to let you save after defeating the final boss? It's stupid, I think that once you beat the game you should still be able to wander through Hyrule (or where ever it's set) and have some things to do. For example, after completing the game the bosses from the temples should respawn back in the temples so you can go back and fight them again as often as you want. Also, a few mini games could open up like an extra shooting range or a special horse racing circuit which could also include multi player. You should be able to go back and talk to the villagers and have them congratulate you. There could even be a special super item that you get like a hookshot that attaches itself to anything giving you the opportunity to fully explore the world once you've completed the game.
Golden Skullatas
I am praying that these do not return, I can't see how anybody could have found all of them in OoT.
Heart Pieces
These are a good idea for increasing your life meter but some of them are stupidly well hidden. I think that there should be some more clues to get them so you find them through logic rather than stumbling across them by chance.
Bosses
These should be tougher. The early bosses have always been at a sensible level of difficulty but later booses don't seem to increase much in difficulty. I'm not asking for anything as hard as Ultra Mega Mega Man in South Park or even King K. Rool in DK64 but something pretty tough harder than some previous Zelda bosses.
I can't think of anything else at the moment but I'm sure there are plenty of obvious points I've missed. So, what are your ideas?
Dungeons
The dungeons in Wind Waker were easy, to be honest the whole game was pretty easy. Then there's Majora's Mask that had far too few dungeons to complete but they were much harder than Wind Waker's. The dungeons in OoT seemed to be the right level of difficulty and there was a good number of them so sticking to a similar style would seem a sensible option. Saying that, the Spirit Temple seemed easier than some of its predecessors so I would encourage Nintendo to make sure that the difficulty level raises at a steady rate without dropping along the way.
Items
I'm hoping for a big inventory. There have been loads of great items throughout Link's history with some of the highlights being the hookshot, the boomerang, and the lens of truth.
I also think that the idea from OoT with the different tunics and boots can be re-used possibly with different designs, e.g. magnetic boots that allow link to walk along metal walls and rooves to dodge lava covered floors, etc.
The masks from Majora's Mask could be hard to put into the game but there's no reason why their can't be a small side quest involving them, e.g. fall down a hole where a deku scrub gives you a deku scrub mask to complete an obstacle course with and then win a heart piece at the end before returning the mask.
Epona
Ok, so it's already been confirmed that Epona will be in the new game but it's such a good thing that I have to include it. The boat idea for Wind Waker was crap. Epona rules.
The End?
Why do the Zelda games refuse to let you save after defeating the final boss? It's stupid, I think that once you beat the game you should still be able to wander through Hyrule (or where ever it's set) and have some things to do. For example, after completing the game the bosses from the temples should respawn back in the temples so you can go back and fight them again as often as you want. Also, a few mini games could open up like an extra shooting range or a special horse racing circuit which could also include multi player. You should be able to go back and talk to the villagers and have them congratulate you. There could even be a special super item that you get like a hookshot that attaches itself to anything giving you the opportunity to fully explore the world once you've completed the game.
Golden Skullatas
I am praying that these do not return, I can't see how anybody could have found all of them in OoT.
Heart Pieces
These are a good idea for increasing your life meter but some of them are stupidly well hidden. I think that there should be some more clues to get them so you find them through logic rather than stumbling across them by chance.
Bosses
These should be tougher. The early bosses have always been at a sensible level of difficulty but later booses don't seem to increase much in difficulty. I'm not asking for anything as hard as Ultra Mega Mega Man in South Park or even King K. Rool in DK64 but something pretty tough harder than some previous Zelda bosses.
I can't think of anything else at the moment but I'm sure there are plenty of obvious points I've missed. So, what are your ideas?
But, still, I'm sure people will play along. It is Zelda, after all.
After playing Minish Cap I can say there should be some ideas taken from there. Some great new items in there. And all the different sword techniques you could find, as well as other upgrades like shooting arrows faster add a new level to things.
And all the stuff I've said before.
also i can't wait for the new legend of zelda to come out its gonna be great!
And yes, this sort of thing may have been done before but there doesn't seem to be another one around at the moment and I've never aired my views on this before so I don't see anything wrong with it.
> who here is waiting for the new zelda game?
I'm really not quite sure what to make of this.
Also, I think a good opening would be if you are just a young elven boy living in a massive city, when it is attacked by a massive army and you have to pitch in and help. Anyway, one thing leads to another and you end up ina forest somewhere, and you have to make your way back home to see if everything you once knew is still intact. Obviously the opening would be genius as the scale would be epic, and it would involve a lot of arrow firing and swordplay.
On your journey accross an epic world, from wide open fields of swaying corn to ice topped mountains and beautifully glistening woodland waterfalls, there would be dungeons and quests that you have to complete in order to gain the cooperation of the locals.
THEN, you would get to your home city, to find it devestated (but still massive) and you'd have to try and find your house, and one thing would lead to another, and you'd have to go and find the Master Sword which would allow you to become the Hero of time, and revert to before your home was destroyed and stop the attack.
Yeah I know it sounds like OOT, but then all the games are the same really, it just gives an opportunity for some massive scale as well as the more traditional Zelda questing.