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"Ditch the Gamecube Nintendo (43% drop in profit)"

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Thu 27/01/05 at 10:50
Regular
"Nintendo who!"
Posts: 36
I know some of you will point out the fact that, in spite of the loss compared to last year's earnings, Nintendo has still accrued a profit to the tune of $600,000,000. While that is a large sum of money it needs to be realized that the amount of that profit is not too far from being HALF of their previous year's profits. That means that Nintendo has that much money LESS to put into things like research and development for things like new games and new systems. Also, game companies are less likely to put their time and money into a company that posts losses as massive as 43%. If this trend continues, it could have some nasty repercussions. People could lose their jobs (I feel sure some heads have already rolled after the news of a profit loss this significant), for one thing. And companies will not want to invest in another company that will not post a meaningful profit for their efforts. So yeah, Nintendo still posted a profit. But when that profit is in the shadow of a previous year that was 43% HIGHER, then the 'profit' tends to lose significance. Just some things to consider.

The Gamecube is costing Nintendo big and sagging sales are a large part of their problem, ditch the deadwood before it's to late.
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Fri 04/02/05 at 23:55
Regular
Posts: 21,800
Spacintosh, do you ever actually talk about anything but gaming hardware?

Anyone would think you're not actually intrested in gaming and prefer to try and dazzle boys online with your L337 tech knowledge.

No-one's impressed, move along now.
Fri 04/02/05 at 23:47
Regular
"8==="
Posts: 33,481
munn wrote:
>
> Could you honestly tell me that Doom 3 is better than games like Ages
> Of Empires 2?

Depends on what genre you prefer.
Fri 04/02/05 at 23:22
Regular
Posts: 11,038
Macintosh wrote:
> gamesfreak wrote:
> Hahahahahahaha.
>
> I love it when they bring out the "PSP has more RAM, thus
> better
> system" arguement.
>
> The RAM available to the DS is more then apt enough to hold game
> information. As well as the flash carts being able to store stuff.
>
> It's as bad as these people who show off about their computers to
> show they are 1337.
>
> "I have 1024gb of RAM"
> - "Pfft, I think you will find its actually MB, u sux0rs"
> "My computer has a big graphics card"
> - "Can I caress it?"
>
>
> But more Ram (and better hardware) allows for better graphics, more
> compex games, better AI, better sound, etc, etc. Just compare todays
> PC games to those of 10 years ago. Modern games need loads more ram,
> video, and other stuff to make them work, and they are better for
> it.
> And even if a console appears to have too much ram, and power at
> launch, that at least allows game developers to exstract more
> performance 2 years later when they start designing their next game
> for the same console. Afterall, everyone knows ram requirements, and
> performance requirements are only going to go one way - up. If the
> big name manufacturers had not upgraded hardware over time, we would
> all still be running MS-DOS on a 540k PC.

But because a game has more complex graphics sounds and animations doesn't mean it's better.

Could you honestly tell me that Doom 3 is better than games like Ages Of Empires 2?
Fri 04/02/05 at 23:19
Regular
Posts: 11,038
I was attacked by a Jehovahs Witness once.
Well, there wa slike 8 of them.

They bugged us when we were shopping at lunchtime once, and prevented us from leaving the shopping centre.

We managed to clothesline and flykick several of them before getting free, upon which we stole a trolley and rolled it down teh hill with us inside it to get away.

They chased us on a trolley to though, and because there was more of them, they gained more momentum. A couple jumped onto our trolley with with chains and nunchuckis (or whatever), and attacked us.
We threw them off though, and swerved to avoid an oncoming car.
THey couldn't swerve in time though, so they hit it.
Our trolley was buggered though, so wehad to run in the opposite direction to get to school, and the final result was that we were late for Maths (unfortunately).
Fri 04/02/05 at 22:57
"I love yo... lamp."
Posts: 19,577
DiscoDexy wrote:

> Didn't want to start an argument with Sir Dringo himself, i was
> making a point, my point - if somebody doesn't see through your
> viewpoint then you go mad. Like a Jehovah's Witness of the gaming
> world.

I've ignored all the misinformed ignoramus posts so far. But to start insulting a religion just for the sake of it is really rather sad. You should feel ashamed of yourself - especially since you've clearly never spoken to one.
Fri 04/02/05 at 14:02
Regular
"thursdayton!"
Posts: 7,741
Now who is this Gadget Boy? *Strokes beard*

Posting one minute after Macintosh as well. You must switch accounts fast.
Fri 04/02/05 at 13:09
Regular
Posts: 10,364
Go away Top Score.

Trolling is not allowed.
Fri 04/02/05 at 13:06
Regular
"Long live videogame"
Posts: 33
I not so sure about this ram argument I mean 656k is nothing today. Lets face it if you had a mobile phone with that amount of laughable ram then you would as for your money back. Seems a bit tight when Psp has 32meg.
Fri 04/02/05 at 13:05
Regular
"and PC user"
Posts: 350
Gwizz wrote:
> Macintosh wrote:
> It's bad news for Nintendo. They have an image problem, and a
> hardware
> problem, and a software problem.
>
> The N64 should have been CD based. The Cube should have been DVD
> based. The next system should use HD-DVD, but I bet it wont. The DS
> use a cart system, far too limited a technology to hold the kinda
> stuff modern games need.
>
>
> Looking at the specs for the DS Nintendo havent learnt anything about
> technology. They are using an old cart system again, and the system
> specs seem rather lacking, really lacking when compared with the PSP!
> 4meg shared cach/ram, 656kb video for the DS compared to the PSP
> which has 32mb main ram, 4mb embedded dram. Oh and before anyone says
> it I know that its not all about specs but look at the gamecube,
> almost every developer outside of nintendo complained about the lack
> of ram, and also the disks they were using and where are these
> developers now............? Making games for PS2 and XBOX as the
> gamecube just wasnt worth producing games for. Too much cost and
> time. These things do matter as without these games people are less
> likly to buy the cube, which narrows there market down to there loyal
> fans.
>
> This isnt enough these days, and now I think that it may be too late
> for the gamecube. There are some good games coming out this year but
> I dont think its enough. The talk of them going radical with there
> next console could be heading them into loss, with one spoksman
> saying that we should look at the DS to get an idear of what to
> expect. I think that they should go for it but also they need to keep
> up with the specs race aswell.

Spot on post. I think my mobile phone has more video memory than the DS!
Fri 04/02/05 at 13:01
Regular
Posts: 10,364
Macintosh wrote:
> But more Ram (and better hardware) allows for better graphics, more
> compex games, better AI, better sound, etc, etc. Just compare todays
> PC games to those of 10 years ago. Modern games need loads more ram,
> video, and other stuff to make them work, and they are better for
> it.

This is where you are going wrong.

This is a handheld we are talking about mate.

A handheld games machine.

Not a 300w consuming PC that can perform numerous tasks.

You're living under the illusion of "more RAM = better machine", when in fact this is not nessacerily true. It's how the operating system on the DS handles memory management.

A handheld games machine is designed to be something easy and simple to use, you turn it on, put a game in and play it. RAM means nothing to you, it's not a portable laptop.
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