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"Ditch the Gamecube Nintendo (43% drop in profit)"

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Thu 27/01/05 at 10:50
Regular
"Nintendo who!"
Posts: 36
I know some of you will point out the fact that, in spite of the loss compared to last year's earnings, Nintendo has still accrued a profit to the tune of $600,000,000. While that is a large sum of money it needs to be realized that the amount of that profit is not too far from being HALF of their previous year's profits. That means that Nintendo has that much money LESS to put into things like research and development for things like new games and new systems. Also, game companies are less likely to put their time and money into a company that posts losses as massive as 43%. If this trend continues, it could have some nasty repercussions. People could lose their jobs (I feel sure some heads have already rolled after the news of a profit loss this significant), for one thing. And companies will not want to invest in another company that will not post a meaningful profit for their efforts. So yeah, Nintendo still posted a profit. But when that profit is in the shadow of a previous year that was 43% HIGHER, then the 'profit' tends to lose significance. Just some things to consider.

The Gamecube is costing Nintendo big and sagging sales are a large part of their problem, ditch the deadwood before it's to late.
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Sun 06/02/05 at 12:44
Regular
"Jog on, sunshine"
Posts: 8,979
Gwizz wrote:
> Stuff.

You haven't actually argued my points, and you're using old arguments again- which weren't right the first time round.
Sun 06/02/05 at 12:16
Regular
Posts: 10,364
Gwizz wrote:
> On this memory subject, how can you say its not important when any
> developer will tell you thet often the biggest problem when trying to
> bring there ideas to life is the memory, and that the fastest way to
> get better performance is to stick more memory in! Nintendo are not
> outside this rule, as has been shown with the gamecube.

Do you talk to developers often then?
Sun 06/02/05 at 11:01
Regular
"Im a Daddy :-)"
Posts: 346
All my facts were right. And im not saying that the DS is going to fail I was just pointing out whats happened in the past! I think its great that nintendo want to do things different, but they could end up limiting themselfs cause of there reluctance to keep up with the other consoles on specs. However saying this, talk on the development circuit at the moment is saying that the XBOX 2 could be the weakest link this time around.

On this memory subject, how can you say its not important when any developer will tell you thet often the biggest problem when trying to bring there ideas to life is the memory, and that the fastest way to get better performance is to stick more memory in! Nintendo are not outside this rule, as has been shown with the gamecube.
Sat 05/02/05 at 22:23
Regular
"-_-"
Posts: 1,204
dont come on for a week and a bit and I miss all this!
I'm never leaving again!
*gets in deckchair and puts blanket over self*
Sat 05/02/05 at 19:59
Regular
"8==="
Posts: 33,481
Please don't dignify the 'tards with anymore serious answers.
Sat 05/02/05 at 19:32
Regular
"Jog on, sunshine"
Posts: 8,979
Macintosh or Gwizz wrote:


>The DS use a cart system, far too limited a technology to hold the kinda
> stuff modern games need.

"Limited technology"- in what way is it limited? I'm sorry, but I don't care for long loding times, and Ninja-Style ejection systems. Thanks all the same, though....


> the gamecube just wasnt worth producing games for. Too much cost and
> time.

I was under the impression that the Gamecube was a dream to code for, unlike a certain Sony console....

Macintosh wrote:

> Spot on post. I think my mobile phone has more video memory than the
> DS!

In fact, the only thing this post was "spon on" with was the utter lack of useful facts, which you seem to be rather good at spouting Macintosh. And as for the comment about your phone, people can go on about memory for ages. You know, things like:

- It takes more memory to open a Word 95 doc than the amount of memory of the 1960's lunar shuttles.

- Gates said, "X amount of memory should be far more than enough for the home user" etc.

The PS2 is the inferior [Edit: in hardware terms] in the current Console war, yet it has the best sales. The dreamcast had better hardware than the PS1, N64, yet it died on its ass. Need I go on....
Sat 05/02/05 at 19:21
Regular
"8==="
Posts: 33,481
and Elite.

and Angband.

and and and
Sat 05/02/05 at 19:18
Regular
"bit of a brain"
Posts: 18,933
But power isn't everything. Zelda OOT is still hailed by most as the best game ever, despite being over 7 years old.
Sat 05/02/05 at 19:17
Regular
"and PC user"
Posts: 350
munn wrote:
> Macintosh wrote:
> gamesfreak wrote:
> Hahahahahahaha.
>
> I love it when they bring out the "PSP has more RAM, thus
> better
> system" arguement.
>
> The RAM available to the DS is more then apt enough to hold game
> information. As well as the flash carts being able to store stuff.
>
> It's as bad as these people who show off about their computers to
> show they are 1337.
>
> "I have 1024gb of RAM"
> - "Pfft, I think you will find its actually MB, u sux0rs"
> "My computer has a big graphics card"
> - "Can I caress it?"
>
>
> But more Ram (and better hardware) allows for better graphics, more
> compex games, better AI, better sound, etc, etc. Just compare todays
> PC games to those of 10 years ago. Modern games need loads more ram,
> video, and other stuff to make them work, and they are better for
> it.
> And even if a console appears to have too much ram, and power at
> launch, that at least allows game developers to exstract more
> performance 2 years later when they start designing their next game
> for the same console. Afterall, everyone knows ram requirements, and
> performance requirements are only going to go one way - up. If the
> big name manufacturers had not upgraded hardware over time, we would
> all still be running MS-DOS on a 540k PC.
>
> But because a game has more complex graphics sounds and animations
> doesn't mean it's better.
>
> Could you honestly tell me that Doom 3 is better than games like Ages
> Of Empires 2?

What about DOOM 3 v DOOM or DOOM 2? Thats what I was getting at. The new version looks top notch. The old ones dont. Framerate, polygone cound, realtime shadows, its all in the new version, but is very, very limited in the original - due to the old, less powerful hardware of that time frame.

AI must have improved loads in the last 10 years. And this is only possible due to more powerful hardware - and more memory.
Sat 05/02/05 at 00:01
Regular
"8==="
Posts: 33,481
If you want to gizz about hardware Mr Tosh then get a PC.

Gameplay wins out, that's why the GameBoy's still here and the Wonderswan, Lynx and Gamegear are very much dead.




Haha! J i z z is in the swear filter, FFS!
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