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"For Fans of Donkey Kong Country on the Snes, what should a 3D incarnation be like?"

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Sun 15/04/01 at 15:59
Regular
Posts: 787
It was the greatest 16bit platformer.

Perfect in everyway.

From music, sound effects, graphics, gameplay, challenge, hundreds of secret area's and a great tag-team idea with Donkey Kong and Diddy Kong.

As those of you who have played it will know, DK64 was not it's true 3D incarnation.

It lacked the jungle feel, you didn't bounce on enemies and it was more of an adventure rather than a platformer.

I think that the true 3D incarnation of DKC was the original Crash Bandicoot with it's simple A - B, jump on the heads of enemies, only 1 or 2 moves structure.

Dringo seems to think that a conker style adventure would be a better idea.

What does everyone else think?
Sun 15/04/01 at 20:01
Regular
Posts: 9,848
So nobody else ever liked Donkey Kong Country?
Sun 15/04/01 at 16:07
Regular
Posts: 9,848
Play Crash Bandicoot on the PS1.

Strange isn't it. A first generation PS1 title and it doesn't blocky or pixelated like many of the later PS1 titles. What's more, it plays like DKC in many places. Play it to see what I mean.
Sun 15/04/01 at 16:05
Regular
"everyone says it"
Posts: 14,738
I think DKong is not a major games character, and the characters should never be major again, sure he should appear in games but I reckon he should become a Luigi character.

I feel DK64 was a big let down.

maybe if rare combined the original 3d/2d platformer with the conker feel! yeap that'll do.
Sun 15/04/01 at 16:03
Posts: 0
I was disappointed with DK64.
Chiefly because when DKC hit the SNES it looked superb as you said it was just perfect, it truly was a cut above the rest.
When it hit the N64 it looked and played too similar to Banjo and Mario64. Nothing new! Lost interest!
Sun 15/04/01 at 15:59
Regular
Posts: 9,848
It was the greatest 16bit platformer.

Perfect in everyway.

From music, sound effects, graphics, gameplay, challenge, hundreds of secret area's and a great tag-team idea with Donkey Kong and Diddy Kong.

As those of you who have played it will know, DK64 was not it's true 3D incarnation.

It lacked the jungle feel, you didn't bounce on enemies and it was more of an adventure rather than a platformer.

I think that the true 3D incarnation of DKC was the original Crash Bandicoot with it's simple A - B, jump on the heads of enemies, only 1 or 2 moves structure.

Dringo seems to think that a conker style adventure would be a better idea.

What does everyone else think?

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