The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Perfect in everyway.
From music, sound effects, graphics, gameplay, challenge, hundreds of secret area's and a great tag-team idea with Donkey Kong and Diddy Kong.
As those of you who have played it will know, DK64 was not it's true 3D incarnation.
It lacked the jungle feel, you didn't bounce on enemies and it was more of an adventure rather than a platformer.
I think that the true 3D incarnation of DKC was the original Crash Bandicoot with it's simple A - B, jump on the heads of enemies, only 1 or 2 moves structure.
Dringo seems to think that a conker style adventure would be a better idea.
What does everyone else think?
Edgy, play Crash Bandicoot on the PSone. The company that made it (Naughty Dog) ripped off as many idea's from DKC as they could and ended up with a brilliant 3D platformer.
They only problem I had with it was the lack of analogue control and Rare won't have those sorts of restrictions with the GC pad!
It's a pity Naughty Dog made a mess of it's sequels...
Those people are the kind who rely on graphics without taking gameplay into consideration...
It could be just like the original, but have 3D levels and characters instead, but still with the same feel and a similar look!
If was fun but not very faithful to DKC.
I want the next one to be more like the Snes game.
Platforming adventure games like DK64 and Conker are great but I'd really prefer it if the next Donkey Kong game went back to it's Snes roots (not al the way back to it's arcade roots ofcourse!) and brought back true platforming.
I enjoyed DK64. The levels were huge, and there were plenty of sectrets to find. The game also had something that was lacking in many other games, a good sense of humour.
As great as Donkey Kong Country was, we won't really see 'platformers' anymore. The genre has died with the birth of the 3D adventure.
The problem is though the games now look 3D, we are still dependent on a camera to see what we want from various angles.
Platformers typically involve making many jumps, that lead to you falling to your death if you miss them. In a 3D environment thi can be highly frusrtating, as you can now miss the platform simply because the camera wasn't quite positioned right.
I would find it frustrating to have to re-align the camera every time I needed to make another jump.
The only way we'll see platformers in the future is in the '2.5D' games. Those that look £d, but you are always lead down a set path, meaning that when you jump for a platform, you can either over jump it, or under jump it, but you won't go careering off to the left, because the camera decided to move mid-jump.
Such games include Tiggers Honey Hunt, however these games are usually only considered for a younger audience as they lack the challenge of the typical 3D adventure games.
And yes! This is a threat!