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"For Fans of Donkey Kong Country on the Snes, what should a 3D incarnation be like?"

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Sun 15/04/01 at 15:59
Regular
Posts: 787
It was the greatest 16bit platformer.

Perfect in everyway.

From music, sound effects, graphics, gameplay, challenge, hundreds of secret area's and a great tag-team idea with Donkey Kong and Diddy Kong.

As those of you who have played it will know, DK64 was not it's true 3D incarnation.

It lacked the jungle feel, you didn't bounce on enemies and it was more of an adventure rather than a platformer.

I think that the true 3D incarnation of DKC was the original Crash Bandicoot with it's simple A - B, jump on the heads of enemies, only 1 or 2 moves structure.

Dringo seems to think that a conker style adventure would be a better idea.

What does everyone else think?
Tue 02/10/01 at 15:42
Regular
"qwertyuiop!!"
Posts: 2,517
Nothing better than another Conker style adventure...yeah DK would be cool in Conker Style!!
Tue 02/10/01 at 10:23
Regular
Posts: 9,848
DK64 was a great game but not faithful to its 16bit counter part.

It's like Perfect Dark 0 on the Gamecube turning you into a diplomat, tyring to resolve peace through words rather than guns.

It would still be a good game but it just wouldn't be Perfect Dark anymore.

Donkey Kong County's best characteristics included the platforming, the music, the bosses (one thing DK64 DID get right), the barrel rolling and the difficulty and fustration.

Bouncing on a raven and hearing it squawk what another great thing.

The problem with DK64 was that it threw out nearly all traditional platforming elements.
Crash Bandicoot was a much better example of Donkey Kong Country made 3D.

Admittedly, the simple A - B would be fairly un-inspiring in this wounderous technological age but I can trust Rare to do it in a very interesting way.

So make it pretty linear in an A-B sort of way but do it in a way so that players won't realise (like Conkers Bad Fur Day and Zelda 64 - both linear, both hide it incredibly well).

As for Conkers Bad Fur Day. Brilliant game and idea but they style of going around the levels like that sorting problems worked superbly for the little squirrel, but its not DK's style.
Mon 01/10/01 at 22:14
Regular
"[SE] Acetrooper"
Posts: 2,527
Why did you POP this topic up, eh Strafex?

Anyway, back to the main point. I will have to disagree. DK64 was absolutely superb. I loved it. But then again, I admit, I've never played on the SNES version. By the sounds of it, it was rather, umm - good? ;-)

Shocktrooper.
Mon 01/10/01 at 22:10
Regular
Posts: 9,848
I still agree with this.

Although I don't think that it would have to be as linear as Crash.

I think Rare can find a good balance.
Thu 19/04/01 at 21:31
Regular
Posts: 9,848
Naughty Dog haven't got the games right since the original so I'm not sure if anymore of their Crash games will be as good as the original but it's possible.
Wed 18/04/01 at 20:19
Regular
Posts: 15,681
Sniper wrote:
> Edgy, something like Crash would be fine.

I didn't say it wouldn't be!

Anyway I have played Crash Bandicoot once, and I can't wait for it's GBA and GC releases (the games haven't been made for the Ninty systems yet-as far as I know-but are ment to be coming onto them soon!)
Tue 17/04/01 at 22:04
Regular
Posts: 16,558
He won't be here tonight.....i know it.
Tue 17/04/01 at 22:02
Regular
Posts: 9,848
Great, all we have to do is get Grix to read this topic (I'm sure he'll agree once he's read it!) and then we can take this down to Rare.

I'm sure they'll know exactly what to do from there!
Tue 17/04/01 at 21:59
Regular
Posts: 16,558
Edgy, something like Crash would be fine.
Tue 17/04/01 at 21:46
Posts: 0
yeh...

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