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Artificial intelligence in games makes the experience more memmorable.Games that have great AI will produce great titles,an example of this is Black and White.
And despite being incredibly hard to beat, they didn't act like human players in any way.
Hopefully the gamecube version will breath some humanity into them.
(A1 is a paper size)
yes A1 is a paper.
Then there were the conversations that conveniently started up just as you approached someone. In the real world, you'd have been so busy trying to get the crate of dynamite to explode at the right minute, and spent so much time trying to sniper the guys on the dock with precision, that by the time you got to where the conversation would have been held in the first place, the guards would have been on a lunch break or something.
This kind of 'real-time' intelligence has always been lacking in games, but maybe the games would be just too hard and no fun if this was included.
A First Person Shooter is one thing, doing it for real would be something entirely different, so I suppose it's down to the programmers to try to find the balance between the gaming world and the simulation world, because the 'feel' of a game is all important.
Overall, gaming should be a balance between both fun and challenge, a game with no challenge is no fun either, and a game with no fun just isn't a game anymore, it's more like work.
Games still have along way to go, but i agree with you that the AI is very important. it's like unreal torniment; one of the best ever games but i couldn't call it a classic cause you just can't stay with it as long you could be able to.
Long live the quaint little computer people!!!:)
ps. some of the accents in deus ex were awfull dude!!!! lol