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"Splitters Future Perfect"

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This thread has been linked to the game 'Timesplitters: Future Perfect'.
Thu 24/03/05 at 13:52
Regular
"thursdayton!"
Posts: 7,741
Mine came earlier, just been playing it until it crashed my Cube (which hasn't happend in about a year, but never mind).

Very weird to play this after Resi 4, I don't think you couldn't get two shooting games any more different from each other.

So far:

+ Lots of humour and little touches which made me smile
+ More Captain Ash
+ Looks and sounds alot better with alot more speech
+ The stats & character gallery are back, with some old favourites
+ Intimidatingly huge amount of Challenges etc. to do
+ Doesn't look like EA have messed around with FRD's game.

- Couple of framerate slowdowns
- Pathetically weak and short opening level (the demo level)
- I seem to be crap at Arcade league.

The opening Story Level is a let down, specially since the beginning of TSP2 threw you into the sublime Siberia level. But the next level is far better. And has Captain Ash who is hilarious :)

Oh, and in the extras section you can see the credits, which has Cortez going all Saturday Night Fever on a mirror-balled dance floor. The sign on the wall says "The Big Tipper". :D
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Mon 04/04/05 at 20:52
Regular
Posts: 5,848
You can't get 30 minutes
Mon 04/04/05 at 20:47
Regular
"Comfortably Numb"
Posts: 5,591
Zeus wrote:
> Nah, I wouldn't worry about the monkeys on the balconies, trust me.
> They take too long to find and distract your attention from the main
> dance mat, you'll need to be constantly covering the dance mat as the
> waves progress.
>
> Just be ready to lose about 2 lives as the chimps on the balconies
> run out of energy, if you let the others go down your gonna fail,
> they're much more important
>
> What did you get in the Electro Chimp Discomat J-42?

I got 30 minutes!
Mon 04/04/05 at 20:27
Regular
Posts: 5,848
gerrid wrote:
> Yeah you don't have to kill the Splitter, you can just go straight to
> the wormhole. Works for all the Classic Story Challenges.

No it doesn't. Door doesn't open unless you kill them. Is there another way to get there?
Mon 04/04/05 at 13:09
Regular
"bit of a brain"
Posts: 18,933
Automatic weapon + aim slightly up for headshots = success.
Mon 04/04/05 at 12:57
Regular
Posts: 21,800
cweek2000 wrote:

> This should probably get you a bronze if you take your time. Repeat
> it once you've learnt where all the soldiers are.

No need for that. Just run like a mofo and make sure you're using an automatic weapon and you'll get a gold no problem.
Mon 04/04/05 at 12:00
Regular
"Jog on, sunshine"
Posts: 8,979
Soviet Rifle all the way for that one.
Mon 04/04/05 at 11:29
Regular
"In Soviet Russia..."
Posts: 3,934
The klobbs were cool!

Anyway, about that Sammy Hammy Nammy Pammy Hedfixammy or whatever it's called. The moment you spawn, strafe around and use the tactical 12-gauge to dispose of the soldiers that try to get you instantly. Go through the corridor slowly, hiding behind pillars and let them come to you. Once you clear an area, the door will open. When you reach the open area, use boxes or walls as cover and return fire. When you reach the lunchbox, turn around and run past the splitters to the wormhole, which has moved.

This should probably get you a bronze if you take your time. Repeat it once you've learnt where all the soldiers are. Oh, and some of them grenade each other to death. Use this to your advantage.
Mon 04/04/05 at 06:45
Regular
"Jog on, sunshine"
Posts: 8,979
Mr. GTA wrote:
> It just proves that former-Rareware workers are getting on well
> post-Rare (Remember Dr. Doak?)

Who doesn't? And that guy that had a gun in Goldeneye named after him (even though it was crap). K. Lobb.
Mon 04/04/05 at 01:06
Regular
"Bad Wolf; England"
Posts: 920
It just proves that former-Rareware workers are getting on well post-Rare (Remember Dr. Doak?)
Sun 03/04/05 at 22:39
Regular
"bit of a brain"
Posts: 18,933
Yeah you don't have to kill the Splitter, you can just go straight to the wormhole. Works for all the Classic Story Challenges.
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