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In my mind it is mostly what the gameplay is going to be like and what the game will actually give me in the form of entertainment. But, unlike films, do any of us actually take a notice to the plot and the ending of the game? Do the story’s in games actually make us wonder, “What will happen in the end?”
Ok, video games, to many of us they are fun. That’s what they are designed for, pure, simple fun. But, in games, which actually have plots, and in games where you play through a story, are the endings of these games really all that?
Here’s something quite interesting, a film takes roughly around 2 ½ hours and ends with the finishing of the story in a quite remarkable way. Most of us come out of the cinema thinking “Yes, that was really worthwhile”. But, for a game many take over 30+ hours to complete! And the endings in some are really dishearting when you have realised you have been playing to see this.
Many of these games will infact try and pose a sequel to the game and leave you at an important part they could of just finished off. But, instead they choose to make a sequel, which you have to play thorough, sometimes with the same gameplay and once again when you reach the end you are left for it to continue.
Ok, I am not naming any games names but I do have one game in my mind, which I am pointing out. This game has continued and continued and still it looks as though it shall continue on. People actually buy the game to continue the series even though it’s pretty much the same as the other. Some games even take 5 years in the making and leave you with the worst ending ever.
I must say a storyline is an important part in a game. Storylines are what makes books, films and some video games. Gaming should come under all of those categories, a story (book), a motion picture (film) and a fun game at that! But sadly, this is not always the case.
Wasted endings in games really let you down and wonder why you have been sitting in front of your computer for days. Ok, the gameplay may have been good, but what is really needed is a great ending, a conclusion which sums up the game and shows you what happens.
Here’s hoping that next time when a company decides to create a multi million pound game that it gives us the ending it deserves and we deserve.
Thanks for reading
Monkey With Attitude
Now where’s my banana?
(;o) Begginning to feel much happier.
(;o|
> I have found that the ending for games sometimes depend on the type
> of game or genre.
For example, there are not many beat em ups
> with absolutley stunning endings. OK, so Tekken does, but look at
> some other brilliant beat em ups; Soul Calibur for example, a
> brilliant beat em up, which is a joy to play, but the endings are
> pityful, with still drawings telling the end story for each
> character. You play through the Mission Battle mode, possibly taking
> absolutely ages completing each mission, and then get greeted with
> these pityful endings. It doesn't necessarily ruin the game, but
> they could have been better.
Have you ever seen the Smash Bros. endings. I mean one still picture saying congratulations. That is all you get. Absolutely no story what so ever. MAybe I am asking a bit much for someone to think of a story to a game where all you do is kick the beejesus out of each other but it would be nice. I mean Killer Instinct has a story. A weak one but a story all the same.
Survival Horror games tend to have
> good endings. Take the Resi Evil series for example, some of their
> endings were brilliant, especially Resi Evil 2, which had an
> absolutly brilliant ending.
I totally agree with you on that one. Resi evil 2s endings are brilliant. Especially when you see both Carrie and Leons endings as they both go together. You can not really say that you have seen the full ending until you have seen both of them. Sheer brillinace I think is the best way to describe it.
I am not overly sure about RPG's
> as I don't usually play them long enough to see the ending, but I
> have been told that these type of games have good endings, with
> Final Fantasy games, the most common mentioned.
I am really into RPGs but I have not got a Playstation so I dont really get the chance to play the FF series much. FF3 has a brilliant ending and according to my friend FF8 has a class one as well.
I place quite a
> bit of emphasis on the ending. I love good FMV sequences, and
> normally the ending or introduction are the best FMV sequences.
>
But when I play through an absolutely brilliant game, and then get
> a really bad ending, I get disappointed.
Same with me. I find it really spoils the game if it has a poor ending. Especially if the game was a good one.
I don't judge a game on
> the ending, but for me, they are a vital part of the game.
Seems like I have someone who has the same veiw on endings as me.
(;o|
For example, there are not many beat em ups with absolutley stunning endings. OK, so Tekken does, but look at some other brilliant beat em ups; Soul Calibur for example, a brilliant beat em up, which is a joy to play, but the endings are pityful, with still drawings telling the end story for each character. You play through the Mission Battle mode, possibly taking absolutely ages completing each mission, and then get greeted with these pityful endings. It doesn't necessarily ruin the game, but they could have been better.
Survival Horror games tend to have good endings. Take the Resi Evil series for example, some of their endings were brilliant, especially Resi Evil 2, which had an absolutly brilliant ending.
I am not overly sure about RPG's as I don't usually play them long enough to see the ending, but I have been told that these type of games have good endings, with Final Fantasy games, the most common mentioned.
I place quite a bit of emphasis on the ending. I love good FMV sequences, and normally the ending or introduction are the best FMV sequences.
But when I play through an absolutely brilliant game, and then get a really bad ending, I get disappointed.
I don't judge a game on the ending, but for me, they are a vital part of the game.
Unlike the rest of you I am going to mention one game in particular and that game is Majoras mask. It is a Zelda game but withoutn Shigsy on board I think that they failed to come to a decent conclusion in the game.
First off Majora is the most downright easy boss I have ever faced, and seeing as I have completed Chameleon Twist that is saying something. By completing the game with all the masks you are entitled to use the Feirce Deity mask wich makes you damn near invincible. Whereas Gyrog was one tough son of a gun to beat MAjora was like baking a cake. Never have I faced the boss at the end of a Zelda game and not found myself needing a health potion. I had all 20 hearts and only lost 1 and a half of them.
Is Majora harder when you are little link or is he just as easy as you can use that meaty Great Fairies sword. Can someone tell me as I have never bothered facing him as Little Link. To me Majora was an anticlimax to a great game ( althoough it was not as briliant as I expected).
NOw I have one last question that I hope someone will be able to answer. It is to do with the end cut scene and has managed to get me really thinking. Before you actually enter Termina you have to practise using your Deku Scrub powers and at the end of this section you see a strange little tree. Your fairy goes over to it ( I can not rmember her name) and you can look at it. It says " what a strange tree" or something like that. NOw when you finish the game you see the Deku Kings helper (I think)looking at the very same tree. Does anyone know why this happens.
The only thing I know about it is the fact that it looks exactly like the Deku Scrub in Ocarina of Time that you see after you have completed the forest temple. Is it to do with this or does it have something to do with the Zelda game on the Gamecube. Does anyone have any more info on this.
(;o|
I think though with the size of space on disks on the new age consoles that we will see better endings and storys in our games.
One thing that also came to mind was if some companys actually take up to much space, on say an N64 cart, and so when they reach the part where the ending must play in they do not have enough space to do anything decent?
Anyone think this is the case in some cases?
Also when you reach the final stages of a game, you want to be challenged like never before. I hate it when I reach the final boss, and it just doesn't look half as mean as half of the others in the game. And worse still, it's easier to defeat too!
I want it to be rock hard, so I will have to use all of the skills my character has developed in order to overcome the odds and win.
And when I do win, I want to be treated to the most graphically stunning, ending ever seen.
And if that's not going to happen, then what I'd really like to see, is a number of different endings depending on what had happened earlier in the game.
I'm sure that it wouldn't be too difficult to set a few 'flags'. At the end of the game, it checks which flags have been set, and you get an ending that only covers what you have in the game.
For instance, you could make it possible in the game to save someones life. If you fail to, at the end you mind stand at their grave, and mourn their loss. If you were successful in saving them, there would be somethig to celebrate!
This kind of thing would also add to the life of the game, as you'd want to complete it time and again, trying to see how different actions might effect the ending.
Another, simple possibility is this:
Say you manage to defeat the boss, and you have next to no life left, in the ending you might colapse, and you might need nursing back to health. If you're relatively strong at the end of the game, then you can hack off the bosses haed, and ride back into town with the head on a spear to celebrate.
Simple things like this would add just so much to the gaming experience, and make those 30+ hours feel like they were truely well spent.