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"Gaming endings - Are they really 'all that'?"

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Wed 11/04/01 at 12:07
Regular
Posts: 787
When we put a game in for the first time what do you think?

In my mind it is mostly what the gameplay is going to be like and what the game will actually give me in the form of entertainment. But, unlike films, do any of us actually take a notice to the plot and the ending of the game? Do the story’s in games actually make us wonder, “What will happen in the end?”

Ok, video games, to many of us they are fun. That’s what they are designed for, pure, simple fun. But, in games, which actually have plots, and in games where you play through a story, are the endings of these games really all that?

Here’s something quite interesting, a film takes roughly around 2 ½ hours and ends with the finishing of the story in a quite remarkable way. Most of us come out of the cinema thinking “Yes, that was really worthwhile”. But, for a game many take over 30+ hours to complete! And the endings in some are really dishearting when you have realised you have been playing to see this.

Many of these games will infact try and pose a sequel to the game and leave you at an important part they could of just finished off. But, instead they choose to make a sequel, which you have to play thorough, sometimes with the same gameplay and once again when you reach the end you are left for it to continue.

Ok, I am not naming any games names but I do have one game in my mind, which I am pointing out. This game has continued and continued and still it looks as though it shall continue on. People actually buy the game to continue the series even though it’s pretty much the same as the other. Some games even take 5 years in the making and leave you with the worst ending ever.

I must say a storyline is an important part in a game. Storylines are what makes books, films and some video games. Gaming should come under all of those categories, a story (book), a motion picture (film) and a fun game at that! But sadly, this is not always the case.

Wasted endings in games really let you down and wonder why you have been sitting in front of your computer for days. Ok, the gameplay may have been good, but what is really needed is a great ending, a conclusion which sums up the game and shows you what happens.

Here’s hoping that next time when a company decides to create a multi million pound game that it gives us the ending it deserves and we deserve.



Thanks for reading
Monkey With Attitude

Now where’s my banana?
Sun 10/06/01 at 23:04
Regular
Posts: 15,579
I bought MGS this week, and found out that the game is the most over hyped piece of crap i have ever played. It was very boring and after playing games like Perfect dark it was a real bore.
Sun 10/06/01 at 22:46
Regular
"Oi you- sort it out"
Posts: 2,969
I didn't realise you could use chaff grenades on him!

But if you stand behind one off the pillars at the side it is possable to fire stinger missiles at him but his attacks don't harm you!

Thats how i did it anyway.
Sun 10/06/01 at 22:36
Posts: 0
I wasnt poor at MetalGearSolid, I just remember feeling like I wanted to waste all my chaff grenades...it was just my bad luck that I did so before facing MetalGear (didnt see that comming!). I did actually complete the fight without any chaff grenades, which involves sneaking across the room multiple times under MetalGears legs. However I imagine its very easy with chaff grenades.

As a challenge why dont you try and fight MetalGear without any chaff grenades :-)

Its possible to beat it, but hard.
Sun 10/06/01 at 22:35
Regular
"Oi you- sort it out"
Posts: 2,969
You don't really complete srazy taxi it just sort of, ends.
Sun 10/06/01 at 22:33
Regular
"I like cheese"
Posts: 16,918
MGS has a great ending-nice and emotional, although some of the middle parts were much better.

When you kill Sniper Wolf for instance-that was emotional.
Sun 10/06/01 at 22:32
Regular
"Eff, you see, kay?"
Posts: 14,156
Best ending: Crazy Taxi.

Why? THAT MUSIC!
Sun 10/06/01 at 22:31
Posts: 0
At least game endings have improved since the days of the Commodore64, I can remember many a Dizzy game with 5 eggs jumping up and down with the words Congratulations on a single screen and that was it !
Sun 10/06/01 at 22:30
Regular
"Eff, you see, kay?"
Posts: 14,156
New Jimmy wrote:
> MetalGearSolid was a pain to complete mainly as I had used all my
> electronic jamming grenades before I reached the Final Boss, however
> the ending was well worth the struggle.

The worst ending Ive ever
> had was the bad ending on SilentHill, were you realise everyone you
> know is dead, your daughter is the spawn of Satan and wait youve
> been dreaming...and youve died in a horrible car crash. Perhaps
> thats the sort of ending Mekas looking for, something different
> although it personally disturbed me. :-)


You must be really poor at MGS. I remember I had a stupid amount of chaff. Even on hard.

Oh, and please don't put the TitlesOfGamesLikeThis as it is getting to me. Thanks.
Sun 10/06/01 at 22:27
Regular
"Oi you- sort it out"
Posts: 2,969
I completed confidentail mission today and it had a poor ending i would say.

But when the credits rolled down they had comical cutscenes of the characters falling over and messing up just like at the ending of the nutty professor or whatever.

I thought that was qiute good because i had never seen it done before.
Sun 10/06/01 at 22:22
Posts: 0
MetalGearSolid was a pain to complete mainly as I had used all my electronic jamming grenades before I reached the Final Boss, however the ending was well worth the struggle.

The worst ending Ive ever had was the bad ending on SilentHill, were you realise everyone you know is dead, your daughter is the spawn of Satan and wait youve been dreaming...and youve died in a horrible car crash. Perhaps thats the sort of ending Mekas looking for, something different although it personally disturbed me. :-)

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