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Pretty sweet RPG so far, only a couple of hours in. Haven't quite seen why so many people have been fapping like porn monkeys over it yet but have been told by plenty you are no-where near scratching the surface of it yet (which I can believe by the sheer size of it so far).
Chose to be a Dwarf in the end, a Warrior Dwraf with possibly the ugliest face ever. Kicks ass in battle, spent ages at the opening of Dragonmaw fighting the wolves and troggs to level up a bit. One thing that is decent is that everyone who I have come across so far has been pretty helpful and not even slightly c*ck faced.
Interface is sweet, the layout was easy enough to get to grips with after the initial "this is just one area, wtf?!". The environments make Lisa Riley's mu*f saddle looking like a toddler's paddling pool.
Controls are easy, the magic areas aren't even slightly geeky from what I have come across so far, just drag it onto the bar and click it when you need it. Haven't really bought much yet but that too seems simple enough to use and from what I gather it nails other MMORPG's for its less geeky approach. For a first time MMORPG'er' I have founs it fack easy to get into and nothing like what I expected (only in a good way though).
Visually it is sweet, the soundtrack is awesome, the presentation is spot on etc etc *fap fap*
Wish I didn't have work tomorrow but life's a b*tch!
I'm now using the Shop Keeper character.
Night Elf Warrior - originally used Leatherworking purely for the armour packs but Enchanting tickled my fancy.
You've had so bloody many
> Green item as in the item being a green colour or as in the item being
> green quality (i.e. taken no damage)?
The name of the item will be green (You don't start getting them until later levels).
> Might hand fire with that one then.
> What the hell use is Herbalsim then, worth scrapping for something
> else before I get too far in?
Alchemy is used to create potions to restore health and mana etc. To make these potions you require plants etc collected through herbalism.
> Herbalism supports Alchemy, not enchanting.
I could've sworn the official site under Enchanting says Herbalism supports Enchanting.
What would you recommend as a partner skill for enchanting then. Got bored of Skinning/Leatherworking.
Might hand fire with that one then.
What the hell use is Herbalsim then, worth scrapping for something else before I get too far in?
Will have to pay more attention to the items I collect then, never noticed any colour coding on them. Tried dis-enchanting everything I had in my Backback etc but was unable to do it on any of them.
What I have gathered from Herbalism hasn't really helped either as I have no idea what the hell to do with Peaceblooms and Silver Leafs...
Will see if Cyclone can shed any light.
Basically if you get a green item which can be sold for 50s, after disenchanting it'll be worth something in the region of 10s.
Obviously, the better the item, the better the resources gathered from that particular item.
> As far as I know, it's any green-or-better item.
I've only managed to disenchant weapons and armor, green items like tigers eye dont disenchant.
Lvl 85 enchanting and counting.